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Everything posted by VATROU
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Lucky 38 Reloaded V4 and Project Nevada help
VATROU replied to VATROU's topic in Fallout New Vegas's Mod Troubleshooting
Mod Organizer. And I've already ran FNVEdit, the game will boot up and crash just before the logo. I've been given a few suggestions on another forum and I'll see if they work. The odd thing is. Both mods run absolutely fine, just not with each other. -
RaceMenu for Fallout New Vegas
VATROU replied to shadowslasher410's topic in Fallout New Vegas's Mod Ideas
I don't think that's what the OP meant. I think he wanted something similar to the character creation menu Skyrim has, not the showracemenu command.- 4 replies
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- character creation
- race menu
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(and 1 more)
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For some reason Project Nevada is preventing my game from running with the Lucky 38 Reloaded mod. I use MO and I made a test character to find the culprit. And every time I load up my game it crashes. I use Project Nevada + Support + Extra files and this is what I've found. I've done some testing in Mod Organizer. And it's Project Nevada that's causing the crashing. It just won't play nice with the Lucky 38 home. I haven't the foggiest idea why. This is the set up I was testing. Every other mod worked. PN was giving me the problems. # This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Lucky38Suite_Reloaded.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp Project Nevada - Extra Options.esm PNxEO MCMScriptFixes.esp Project Nevada - All DLC.esp Project Nevada - Cyberware Additions.esp Project Nevada - Rebalance Complete.esp Any Idea why this is giving me problems? I really like the home and would love to use it.
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Fallout: The Frontier, First look and Teaser
VATROU replied to maybenexttime's topic in Fallout New Vegas's Discussion
The Official Website is under construction, I believe most will like it. I did. -
Fallout: The Frontier, First look and Teaser
VATROU replied to maybenexttime's topic in Fallout New Vegas's Discussion
It will not. Unless you're referring to body mods. Then yes I assume that it will. I think all armors in development will most likely be for Vanilla bodies. Weijiesen just did an interview with NcrVet about some of the popular questions floating around. The Frontier is an entirely new Worldspace. Much like the DLC. So unless you have a mod that was made for the Frontier, then almost every mod should work fine. And I say almost. -
Fallout: The Frontier, First look and Teaser
VATROU replied to maybenexttime's topic in Fallout New Vegas's Discussion
You know what just occurred to me. Perhaps once the Frontier releases the Roleplay community will have a whole new world to explore. And I'm not just talking about the in game world, but the Post by Post boards, like Nexus Roleplay forum, the Bethsoft Fallout Artwork and Fan Fiction forums and any other Roleplay boards. Could be interesting. New RP possibilities, custom Player characters and Factions. Just a thought anyways. -
Fallout: The Frontier, First look and Teaser
VATROU replied to maybenexttime's topic in Fallout New Vegas's Discussion
Can't wait to see the Website. Wonder what features it will have. But I assume I'll see in due time. Anyways hype has been steadily growing. Been stalking the Image section for the release trailer, and the YouTube video. Also ncrvet did a video about it as well. So well done guys. Glad to be a part of this project regardless of how minor it is. -
Obviously your build will determine how well you do with various firearms. Pistols can be devastating. A Fully maxed luck and crit character will dominate Deathclaws with the unique Lucky revolver. And with the suppressed 45. Pistol one can clear a building if they're sneaky enough. In all it depends on what playstyle you use. Any handloads or perks you take. Otherwise. Yes, pistols can be useless. But generally all weapons have their advantages and disadvantages.
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Need to update this thread soonish. Maybe? Gonna be if I ever get around to it. In other news The master thread has been updated. Oh and new Lore bits. Edit. Can't remove quote marker.. URRGH! Ah whatever. I had an idea for a group that existed about a hundred years ago. Called Debauchery Raid. Basically a bunch of Villains, Rouges, Renegades, Freelancers, and Adventure seekers go about on a random journey to at first kill a Giant Sea Creature - Legendary Mire Lurk King. (Not as large but still massive compared to most creatures.) Then after savoring their kill go on and continue just adventuring. Sometimes they save a Village, sometimes they raid a forgotten base for treasure, and other times they hunt more creatures. After all is said and done they amass a treasure they spent on various goods - booze and sex mainly. Then they depart reportedly never seen together again. This all happened about a Hundred years ago. The skull of said Legendary creature now rests in Vault 118. Brought in by one of the members Roberto Spaceman Cobra who along with his newborn daughter eventually joins the Arctic Rangers. Roberto a former Raider/Pirate. Goes on to reform himself after all that adventuring and seeks a good life for his daughter. The Mother of his child. A notorious Outlaw Jane Ostwitch, a Bomb Maker and Engineer continues her life elsewhere. In all the Debauchery Raid had a total of 25 Members. One of which was a Ranger. They all were connected by the thrills of adventure, cash and treasure. So they remained together for a few years before going their separate ways. They all had their reasons and after a time just felt they no longer had any remaining reason to stay as a group. Most went back to being criminals, some already had a legend which after their time together became even more powerful in name. Roberto Spaceman Cobra in particular was one such legend before all this. A suave and notorious Sea Captain who used laser weapons. He and a few others disappeared from public view. He worked and died a Ranger. And his children and children's children after him. His line continues to this very day. Juneau Faction. Stonewall (Stonewall is based on Predjama Castle) Stonewall is a raider Faction that rose up to power. They fled into the mines dug out by the Government which saved many lives during the Great War. Afterwards while many left to find civilization elsewhere Fredrick Buregard Stonewall saw a new use for them. Using the mining equipment they dug into the Mountains surrounding the Former State Capital. They dug massive tunnels and caverns that were to house their entire force. With only one opening to the city they were able to force any opposing army into a narrow tunnel. Over the two hundred years they built a massive complex with stone pillars that rose to the cavern's ceiling. And the greatest achievement is the Castle carved into the Mountain itself. Perched far above the ground into the face of Mount Juneau is Buregard Keep. A nigh impenetrable fortress one way in and one way out. Or so it seems. In truth the cave system that the raiders built offered multiple entrances into the Mountain. However since these tunnels always lead into the main encampment of raiders and to which the tunnels always narrow. No attempt to storm the Mountain has ever succeeded. In time however Stonewall has become a Faction that rose beyond it's raider lifestyle and has in recent decades become a ally of sorts with the Good and Neutral Factions. Still however the Empire of Zhang the Remnants of Chinese Soldiers has relished the chance to conquer Juneau and all of Alaska by force. They are the main driving force of conflict in the city and hope to turn Alaska into a new China. Controlled by them and only them. More Characters. I have more planned for later. Mako Ravencroft Another Character Ranger Claire Basilio Favale WIP Complete Weapon Listing of all known Alaskan Firearms. MASSIVE NOTICE. This will take awhile. Note to self pick off in the Melee weapon category of Fallout 3. Rarity by color. White is common. Cyan is Uncommon. Dark Orange is Rare. Violet is Unique. For links that alter color text. I added () to the end to indicate rarity. By Category Unarmed. Brass knuckles. Power fist. Spiked knuckles. Ballistic fist. Bear trap fist. Bladed gauntlet. Boxing gloves. Boxing tape. Displacer glove. Dog tag fist. Industrial hand. Zap glove. Impact gloves. Lacerators. Punch dagger. Mace glove. Razor claws. Sappers. Shredders. Punch gun. Shock Gauntlets. Melee Weapons. Cattle prod. Club. Combat knife. Crowbar. Knife. Ripper. Sledgehammer. Super sledge. Spear. Throwing Knife. Auto axe. Axe - Fire Axe. Chinese officer's sword. Trench knife. Katana. Shishkebab. Shovel. Switchblade. Baseball bat. Lead pipe. Nail board. Police baton. Pool cue. Rolling pin. Tire iron. Bowie knife. Bumper sword. Chainsaw. Cleaver. Hatchet. Knife spear. Machete. Straight razor. Thermic lance. 9 iron. Dress cane. Rebar club. Nuka Breaker. War club. Tomahawk. Shiv. Axe handle. Claw hammer. Monkey Wrench. Butterfly Knives. Pistols. .223 pistol. 9mm Mauser. 10mm pistol. 12.7 Pistol. Desert Eagle .357 - .44 - 50. .32 pistol. Silenced 10mm pistol. Dart gun. Scoped .44 magnum - 44 magnum. 357 magnum revolver. .45 Auto pistol. 5.56mm pistol. 9mm pistol. Hunting revolver. Silenced .22 pistol. Police pistol. Casull .45 revolver. RHINO .45-70 M1 Revolver.() Dan Wesson P.P.C. .357 Revolver. () Colt 1849 Pocket () Smith n Wesson Model 29 () Flintlock Pistol () Antique Revolver () Spike Gun () Brass Knuckle Revolver () Mini Gun Revolver () SMGs. 9mm SMG. 10mm SMG .12.7mm SMG. H&H Tools nail gun. Silenced .22 SMG. .45 Auto SMG. MP38. UZI. Scorpio. Sten gun. Kriss Vector.() Metro Bastard Gun () Suomi M-31 () Rifles. Assault rifle. Hunting rifle. Red Ryder BB gun. Red Ryder LE BB gun. Sniper Rifle. DKS-501 sniper rifle. Chinese assault rifle. Lever-action rifle. Railway rifle. Anti-materiel rifle. Assault carbine. Automatic rifle (BAR) Battle rifle. Brush gun. Cowboy repeater. Light machine gun. Marksman carbine. Service rifle. Trail carbine. Varmint rifle. FN FAL. AK47. M-14 rifle. Gewehr 43. K98 German WWII rifle.() M40a5.() Mosin Nagant () SVD sniper rifle () Lee Enfield No 4 () Kar 98k and Type 99 () Lee Enfield Mk 1 Rifle () Sapphire rifle () Cayman Rifle () PKM () L96A1 () Mares Leg () Revolver Rifle () 1874 Sharps Falling Block Rifle () Browning 1885 High Wall () Farquharson rifle 600 () Compact Sniper () Thornweld Sniper Rifle () Reduced Recoil Anti-Materiel Rifle () Shotguns. Combat shotgun. Winchester City-Killer combat shotgun. Winchester Widowmaker double-barreled 12 gauge shotgun. Double-barrel shotgun. Sawed-off shotgun. Caravan shotgun. Hunting shotgun. Lever-action shotgun. Riot shotgun. Single shotgun. Serbu Super Shorty () Winchester M1897 - Trench Gun () KS-23 Grenade shotgun () Metro 2033 double barrel - Duplet () Remington 870 Sawed-off () The Thunderpipe () Big Guns. Minigun. Flamer. Rocket Launcher. Rockwell CZ53 Personal Minigun. Flambe 450 model flamethrower. Rockwell BigBazooka rocket launcher. Gatling laser. H&K L30 Gatling Laser. Heavy incinerator. Rock-It Launcher. Fat Man. Missile launcher. Tesla cannon. Shoulder mounted machine gun. Arc welder. Plasma caster. Bren gun. Browning M2. M249 SAW. MEC Gauss minigun. Grenade Gatling Gun () 50 BMG Machine Gun () Energy Pistols. Laser pistol. Plasma pistol. Wattz 1000 Laser Pistol. Glock 86 Plasma Pistol. Laser Blaster (Alien Blaster alternative.) Flare gun. Compliance Regulator. Plasma Defender. Recharger pistol. Flamer pistol. PPK12 Gauss pistol. MNK-RHINO Gauss Revolver () Energy Rifles. Laser Rifle. Wattz 2000 Laser Rifle. Winchester Model P94 plasma rifle. Plasma Rifle. modified winchester P94 plasma rifle turbo plasma rifle. Gauss rifle. Tri-beam laser rifle. Laser RCW. Multiplas rifle. Recharger rifle. Throwing Weapons. Flare. Rock. Spear. Throwing Knife. Traps. Bear Traps. Rock Traps. Snares. Grenade bouquets. Hanging Traps. Explosives. Frag grenades. Plasma grenades. Pulse grenades. Dynamite. C4 Plastic explosives. Bottlecap mine. Frag mine. Plasma mine. Pulse mine. Nuka-grenade. Smoke grenade. 25mm grenade APW. Grenade machinegun. Grenade launcher. Grenade rifle. Fire bomb. Flash bang. Incendiary grenade. Long-fuse dynamite. MFC grenade. Tin grenade. Demolition charge. Detonator. Fat mine. Gas bomb. MFC cluster. Satchel charge. Time bomb. Grenade pistol. Spud Grenade Launcher () Multiple Weapon Sheets. Sniper Rifle pack 1. Scrap Pistol pack 1. Scrap Shotguns pack 1. Scrap Sniper pack 1. Scrap Rifle pack 1. Revolver pack 1.
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Now this is a place for Alaska Fan Lore, any suggestions will be welcome. I intend to use this in a few RPs that I may currently be in, or have planned. Some may make the cut, others are just for fun. Feedback would be welcome. A lot of this is just random ideas, that I'll think on and perhaps expand upon later. If you want to follow along click for Master Thread. Over at Bethsoft. Flora and Fauna Intelligent or Humanoid creatures Factions Timeline Various History and Culture
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Sofia - a funny, fully voiced and scripted follower(WIP)
VATROU replied to djjohnjarvis's topic in Skyrim's Skyrim LE
Awesome trailer. -
How do I import a in game body, I might just have do do some more research, of course I could always scale down the gun after I finish.
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A question, how do I know if somethings too big, if I ever finish the gun and find out it looks like a anti aircraft gun in game how would I know what to scale it to.
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Well I took a break to deal with RL things but I'm back watched some vids playing around in max trying to get a better grasp of it working from scratch again.
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Also X keybind that apparently brings the x y z axis doesn't work I'm not sure if that is in a later edition or not. Never mind I found it under W I still need practice with this program apparently.
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I'm not sure on how to add a screen shot, the viewports are fine what I want is to completely synchronize an object in all ports when I edit something like this for example ----> it'll appear in another view port off center. It looks like this in one port ---> But in another it looks like this ---> How do I center them to both look like this ---> ---> In multiple viewports but in different views. I'm not sure If I made sense I hope I did.
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Also for some reason the cut feature in Max doesn't work not sure why.
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Now I'm having problems making a revolver in Max, well the main problem is I don't know enough about Max at all. What I want is to use the veiwports to see the changes and how they affect the overall image, buy this if I make a cylinder in one viewport and increase its length I want to see the length along the gun cylinder itself in another viewport that way I can accurately or as close as possible match up the cylinder. Is there any way to synchronize viewports using the same image. I'm watching the vids by Millenia but he's doing a lot of things I'm unfamiliar with hotkeys I've attached a file to give you all an Idea of what I'm trying to make. I think I did, can't tell.
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well aparently afer uninstalling and disableing all active plugins the crashing has stopped also redownloaded mod maybe nexus mod manager didn't get all the proper files or something
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i'm having the same issue just installed the inheritance and my game craches •NVSE Version: 0.2.0.12 •MCM.dll Version: 1.0.0.2 •pn_nvse.dll These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. ◦FalloutNV.esm Active ■DeadMoney.esm Active ■Bash Tag suggestion(s): {{BASH: Deflst}} HonestHearts.esm Active ◦OldWorldBlues.esm Active ◦LonesomeRoad.esm Active ◦GunRunnersArsenal.esm Active ◦Advanced Recon Tech.esm Active Caliber.esm Active Bash Tag suggestion(s): {{BASH: Invent, Names}} ◦CaliberXhonesthearts.esm Active CaliberXgunrunners.esm Active Bash Tag suggestion(s): {{BASH: Names}} ◦Project Nevada - Core.esm Active ◦Project Nevada - Equipment.esm Active Bash Tag suggestion(s): {{BASH: Delev, Invent}} Requires: New Vegas Script Extender and Project Nevada - Core.esm ◦WARZONES - Misanthropy Pure.esm Active ◦ELECTRO-CITY - CompletedWorkorders.esm Active ◦ELECTRO-CITY - Highways and Byways.esm Active ◦aHUD.esm Active ◦iHUD.esm Active MikotoBeauty.esm Active Bash Tag suggestion(s): {{BASH: Hair, Eyes, Graphics}} ◦AEVegas.esm Active ◦Project Nevada - Rebalance.esp Active ◦Project Nevada - Cyberware.esp Active ◦Readius_NV.esp Active ◦The Mod Configuration Menu.esp Active A Better Cass.esp Active Bash Tag suggestion(s): {{BASH: NpcFaces, Invent}} A Better Cass - Rearmed SG.esp Active Bash Tag suggestion(s): {{BASH: Graphics, Sound, Stats}} ◦FPT EDE 3 Mikoto AnnMay.esp Active UWHNV-Addon-DLC.esp Active Requires: New Vegas Script Extender, UWHNV-Core.esp, and DeadMoney.esm UWHNV-Addon-GRA.esp Active Requires: New Vegas Script Extender, UWHNV-Core.esp, and GunRunnersArsenal.esm UWHNV-Addon-FollowerHome.esp Active Requires: New Vegas Script Extender, UWHNV-Core.esp ◦Project Nevada - Dead Money.esp Active Requires: DeadMoney.esm and Project Nevada - Core.esm Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp ◦Project Nevada - Honest Hearts.esp Active Requires: HonestHearts.esm and Project Nevada - Core.esm Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp ◦Project Nevada - Old World Blues (No Cyberware).esp Active Requires: OldWorldBlues.esm and Project Nevada - Core.esm Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both Project Nevada - Lonesome Road.esp Active Requires: LonesomeRoad.esm and Project Nevada - Core.esm Project Nevada - Gun Runners' Arsenal.esp Active Requires: GunRunnersArsenal.esm and Project Nevada - Core.esm ◦NewVegasBounties.esp Active ◦NewVegasBountiesII.esp Active ◦Advanced Recon Gear.esp Active ◦Advanced Recon Tech.esp Active ◦Devil'sMistressReturns.esp Active ◦DWDEagle44.esp Active ◦Omegared99-M2081.esp Active ◦RHINO45-70MX_NV.esp Active ◦Advanced Recon Gear - Project Nevada.esp Active epock.esp Active Note: Meshes based off of the Type 3 Female Body. ◦Geonox_Riot_Armor.esp Active Ghost Variants.esp Active Incompatible with: Ghost Variants Safe.esp and Ghost Variants Adjutant.esp Ghost Variants Adjutant.esp Active Incompatible with: Ghost Variants.esp and Ghost Variants Safe.esp Ghost Variants Safe.esp Active Incompatible with: Ghost Variants.esp and Ghost Variants Adjutant.esp ◦Holster.esp Active ◦Roberts_NewVegas.esp Active sexysleepwear.esp Active Note: Choose only one of sexysleepwear.esp and sexysleepwearnr.esp, not both sexysleepwearnr.esp Active Note: Choose only one of sexysleepwear.esp and sexysleepwearnr.esp, not both Type3 Leather Armors.esp Active Note: Designed for the Type3 Female Body Replacer. ◦NVWillow.esp Active ◦UnlimitedCompanions.esp Active ◦UnlimitedCompanions SCRIPT FIX.esp Active EVE FNV.esp Active Bash Tag suggestion(s): {{BASH: Graphics, Sound}} Project Nevada - EVE.esp Active Requires: EVE FNV.esp ◦Nevada Skies.esp Active ◦Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}} ◦Requires: HonestHearts.esm if the Optional Honest Hearts .esp is installed. Incompatible with: Nevada Skies - URWLified.esp, Nevada Skies - URWLHH.esp, LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp and LUMENARIUMandELECTROCITY - Nevada Skies 061 Replacer.esp Contains dirty edits: Contains unnecessary landscape edits. UWHNV-Addon-Time for Bed NV.esp Requires: New Vegas Script Extender, UWHNV-Core.esp, and FNNsysNV.esp ◦MikotoBeauty.esp Active The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. ◦UWHNV-Core.esm Active ◦SomeguySeries.esm Active Ranger Killer.esp Active ◦Wasteland Soldier - NV Edition.esp Active ◦1 Camon Broomhandle.esp Active ◦DoubleBarrelShotgun.esp Active ◦Smith&Wesson Model 29.esp Active ◦FPT EDE 3 Mikoto NaiNai.esp Active ◦FPT EDE 3 Mikoto RinbyReddimus.esp Active ◦FPT EDE 3 Mikoto BigEyes.esp Active ◦FPT EDE 3 Mikoto EvebasedonStevi25.esp Active ◦FPT EDE 3 Mikoto Lisbet.esp Active ◦FPT EDE 3 Mikoto Madeleine.esp Active ◦Lucky38Extended.esp Active ◦Firefly_guns.esp Active ◦MoraelinsProfessionalsSuitMod.esp Active ◦Gunslinger.esp Active ◦Omegared99-M2081-Laser.esp Active ◦BoSbunkerRework.esp Active ◦UWHNV-Addon-NoCompanionsRoom.esp ◦housemod.esp Active ◦Remington870SO.esp Active ◦Holster Gear.esp Active ◦The Lone Gambler.esp Active ◦Manurhin MR96.esp Active ◦Vampire race NV.esp Active ◦VegasVampire1-2.esp Active ◦TrigunRevolver.esp Active ◦Advanced Recon Riot Gear Helmet.esp Active ◦ARESproject.esp Active ◦K900_Jnr.esp Active ◦MCL_Weapon_Pack.esp Active ◦BlackMountainThugArmorComplete.esp Active ◦Blachnick90 Armor-Addons.esp Active ◦Geonoxhardenedarmor.esp Active ◦jotoughgirl.esp Active ◦UndiesUnderneath.esp Active ◦V3Snuggles.esp Active AlucardCasullCaliberX.esp Active ◦AlucardCasullCASE.esp Active any help would be great
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is there a mod which increases leather to legendary and would that apply to mods like the triss armor and a smelt down jewerly there's quite a few mods that require silver and i seem to have plenty in rings also the ability to remove gems like diamonds