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reddvilzz

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    Indonesia
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    Skyrim

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  1. Any safer mods to replace immersive detection of npc?
  2. Okay then. So for the mods suggestions only immersive detection of npc that needs to be removed?
  3. Why did you change it if you are not so sure yourself? Well I've read on posts and articles from the nexus telling that load order can't be rely on just Loot you need to also order it by reading from the mods readme or description and that's what I am doing
  4. I have disabled the alternate start and now trying the random alternate start if that's what you meant on the first sentece. Okay I'll remove that, is there any alternate to that mod? Because the detection of the npcs on the dark area is just crazy. I've uses loot before I manually sort the mods actually. Okay I'll edit the post and change it with plugins
  5. I don't know if this is the right thread to post this but I am looking for suggestions on my mods list (redundancy mods, dangerous mods etc) and load order suggestions (load order is still in progress and I was following PcaPP load order for the top esps excluding the UI mods and the load order article from nexus I forgot what it is called). And I am not yet merge the rest of the mods and create any bashed patch or generate skyproc because I want to sort the mods first (although some mods is merged) So here it is my modlist And here is my current load order which I haven't finished yet, it gave me CTD on startup which I think it is master problem And thank you in advance for anyone willing to help and read my long modlist and load order. I've been working on this for almost 2 weeks now. I've tested by adding couple of mods then start the game if it runs well then I add another till now.
  6. Hey guys I can't find the solution to my CTD when trading, currently CTD when trading with riverwood trader here is my load order: this is my list of patches that I merged: thank you in advance
  7. Oh that file is actually a dummy file which isn't activated instead if using MO I don't think that matters actually? The real esp is way above.
  8. Hello everyone, Is it inteded by the PcAPP or perhaps the permaPatcher itself that after patching my imperial heavy and studded armor are changed into the heroic imperial armor from immersive armor itself? when I remove the patch it returns back to the correct texture, but when I reenabled the patchusmaximus.esp it returns back into heroic imperial armor again here is the image: and here is what I've equipped: and here is my load order: I am very confused on what causing this, any suggestion would be helpful. thanks
  9. I already checked that nothing replaces it
  10. Hey guys this is my load order and modlist from MO and this is my modlist FYI the modlist is reversed from the MO it started from the bottom to top The problem is my Killer Keos Skimpy Armor didn't work, I installed it and even reinstalled it twice but it still didn't work, it seems there is some conflict but I don't know which one, perhaps you guys could give me the culprit? I've checked the thunder symbol at the MO but nothing overwrites the Killer Keos Skimpy Armor, and I've used the correct CBBE body too. and here is what are in the bashed patch:
  11. A couple of things about merging: 1. Don't merge if there are errors. If you know how to fix the errors with TES5Edit you can merge, but otherwise you can have problems. 2. Don't merge if another file will become orphaned by missing a master file. Either merge that file also or rename the merged file so that the other one can reference it. Sometimes you just have to give up on trying to merge certain assets. If you make any mistakes, so long as you created the .BAK files then you can easily restore the original esp files. Okay thanks for the information. I'll let you know if I need another help
  12. Okay I've reconsider some of the mods from the list you gave me. And I've found some problem while merging mods together. For ex I've merged eTaC together into one single mod eTaC merged just like you said and then there is this mod called RSChildrenOverhaul eTaC compatibility patch and this mod said it is missing a master eTaC resources, eTaC main and etc how do you fix that? And another merging problem I noticed is that they have errors in them when I check errors before I merged it should I just keep merging it? Both dynamic loots and immersiver armor + weapons compatibility patch have this error could not be resolved type of error. Again thanks for your help sir :)
  13. It's the problem from reproccer itself. Go to unofficial skyrim patch and read thethe stickied post at the post tab it will be explained there. Note: it will have something to do woth TES5edit, if you familiar with it then it should fix your problem
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