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Castigar0

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  1. Hi all, I made a Fat Man for my project that fires a Rad Chicken. I got everything working and the gun operates without issue but when I send the BA2 and the Plug-in to others to test it, it doesn't fire. It uses the custom ammo I set up and performs the reload animation but the Chicken Nuke doesn't launch from the end. It works fine on my computer but it doesn't fire when I test it on other computers. I tremendously hope I am just archiving/exporting this incorrectly, I need help. My method for 'exporting' my mod was copying the plug-in and for the BA2, it was File > Create Archive > Pack Files. Apologies if this is a simple solution, I hope it is, I am just a bit frantic now due to its close dead-line date.
  2. Been making some progress with my mod while between the other projects for my Uni but this one is still being an issue. Is there any sort of guide about this or something? I can find the ammo but I am still trying to work out how I can set up the chicken model to be as ammo.
  3. I will give it a try! Thank you for responding. So I would basically duplicate mini-nuke from that as a seperate ammo in there will be a place to choose the model? Awesome, thanks.
  4. Hi there! First time modder here who is doing a Fallout 4 mod as his starting assessment. I basically want to mod a Fat Man into launching the Rad Chicken along with custom sounds, such as chicken sounds when it’s launched and exploding. I’ve been delving into the creation kit videos but one I cannot find is about changing the mini nuke model into another, as I want to replace this custom weapon’s ammo to fire mini-nuke chickens. I tried my best to find the answer, such as the baby-launching fat man but I can’t find any technical walkthroughs on how it was done. I would be SUPER grateful if anyone could point me in the right direction or if a video tutorial for it already exists. Any help or advice on the process of modding completely welcome as well! Thanks again!
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