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Posts posted by luthienanarion
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The fields are probably all collapsed over to the left. Click and drag the field headers to the right to expand them.
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You're loading too many plugins. Keep to less than 140. No, it doesn't matter that both Fallout 3 and Skyrim are fine all the way up to 254.
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That's an issue with ENB universally (not with particular presets), so it's best to disable those popups in Steam. In the settings menu, go to the 'Friends' tab and uncheck the boxes to display notifications when friends login or start a game.
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Nothing about this thread makes any sense, but EquipItem and UnequipItem may help.
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Did you run the game by double-clicking nvse_loader.exe instead of how you normally would?
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If you changed the texture size in the options, change it back to Large.
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Keep in mind that any NPC that becomes a player-follower will be considered essential until they are fired if the player does not have Hardcore mode enabled.
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EGM files are great, but New Vegas completely ignores them for hair meshes unless both the NIF and EGM are loaded from a BSA archive. Simply put, all of your hair mods are made incorrectly for this game.
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That's not your character vomiting, actually...
That's an old issue caused by plugins that are older than the game's 1.3 patch, which foolishly changed some of the FormIDs in FalloutNV.esm. No plugin created before that patch should ever be used.
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Did you specifically install Python 2.6.x? Other versions (2.7.x, 3.x) won't work.
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A merged patch from FNVEdit should solve that problem.
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Most mod-added textures don't have mip-maps, which are embedded low-resolution versions of themselves. The game tries to display such data anyway, so garbage data is displayed.
Always leave the texture size set to 'high' in the game options; the performance gains are very minimal, and (almost) all mod textures will break if you change this setting.
I've never used any of the texture optimizer programs, but from your feedback I assume that they generate mipmap data for textures that don't have it.
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It's not possible for a mod to require NVAC.
No, NVAC is not responsible for out-of-memory crashes. In the event of such crashes, it just lets you know the reason behind them. Without NVAC, the game would have just crashed and you wouldn't have any clue why it did so.
Out-of-memory crash reports mean just that: you ran out of available memory to load assets into.
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Take note that a weapon's ammo can be a form list, or it can be a single AMMO form. Always check the type of the object returned by GetWeaponAmmo.
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Your condition fields are probably collapsed over on the left side. Click-and-drag them over so you can see them.
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You can give an item a greater chance to be selected by adding more instances of that item to the leveled list.
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If you have any form of autosaves enabled, your save is corrupt. Disable all three autosave options and load an earlier save.
If you don't have an earlier save to go back to, you can attempt to 'fix' the crash-on-save by loading your save, killing the player, and letting the game reload. Save your game afterward. If the game still crashes while saving, that save is beyond hope.
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Sounds like the model doesn't have collision data.
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The much-lower-than-expected limit is unique to New Vegas (caused by a bug), so Skyrim will not have the same issue.
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Do not prefix things with numerical values, especially the names of persistent references.
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Don't load more than 139 plugins, or the game bugs out and most commonly loses textures.
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Starting up New Vegas, everything is okay until the start menu, when the game then freezes and alt-tabbing reveals that error message.
Since when did the game have error messages? Does NVAC do that?
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Either they don't have EGMs, or they do and the game won't load them because they're in your loose files. New Vegas requires that hair meshes and EGM files be loaded from a BSA archive for the hat/nohat object switching to work.
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Does the game run before installing mods?
KillActor
in Mod Troubleshooting
Posted
Assuming that's in an object script on the actor you want to kill, the correct syntax would be the following: