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luthienanarion

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Posts posted by luthienanarion

  1. Most mod-added textures don't have mip-maps, which are embedded low-resolution versions of themselves. The game tries to display such data anyway, so garbage data is displayed.

     

    Always leave the texture size set to 'high' in the game options; the performance gains are very minimal, and (almost) all mod textures will break if you change this setting.

     

    I've never used any of the texture optimizer programs, but from your feedback I assume that they generate mipmap data for textures that don't have it.

  2. It's not possible for a mod to require NVAC.

     

    No, NVAC is not responsible for out-of-memory crashes. In the event of such crashes, it just lets you know the reason behind them. Without NVAC, the game would have just crashed and you wouldn't have any clue why it did so.

     

    Out-of-memory crash reports mean just that: you ran out of available memory to load assets into.

  3. If you have any form of autosaves enabled, your save is corrupt. Disable all three autosave options and load an earlier save.

     

    If you don't have an earlier save to go back to, you can attempt to 'fix' the crash-on-save by loading your save, killing the player, and letting the game reload. Save your game afterward. If the game still crashes while saving, that save is beyond hope.

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