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ChoppedSuey

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  1. I have the exact same problem, and it sucks because I've always wanted to see frostcag spire.....but I've never been able to find DLC's like fighters stronghold, or frostcag.
  2. You save the world from Lord Dagon, you save the mages guild from mannimarco and become guildmaster, you do the same for the fighters guild....You are champion of the dragon order and the damn guards still tell you to "move along citizen." Do you know who I am? How bout a "yes sir, how may I help you?"? Or even just a simple salute?
  3. I'm mostly into quest mods, that being said: in no particular order: Tears of the Fiend Heart of the Dead Verona House: Bloodlines Malevolent The Lost Spires (probably the most polished quest mod out there) Cybiades Dungeons of Ivellon Gates to Asregaard 1 and 2 Windfall Wrath of sithis (short but sweet dark brotherhood quest addon) Children of Rourken Blood and Mud (overall a good quest mod, but can be infinitely frustrating, because it's very easy to do start certain quests out of order, which will totally bug out the whole quest set)
  4. AWESOME tip about wyre's bash...I found the following info on the help page, which is exactly what is happening to me. Thanks for the reply. Repair Abomb • Fixes "Abomb" animation slowing by resetting the TesClass Abomb counter to 0x41000000 (or float 8.0). • "Abomb Animation Slowing" is a slowing a of animations that typically appears around 225 hours into the game (though it may occur earlier or later). Effects are that many animations (spell effects, burning fires, opening/closing doors) have noticeably stop action effects, even while the rest of the scene is rendered normally. In fact the problem is worse in areas with high frame rates (e.g., simple interiors). This is presumably a bug with the game engine, probably something with thread prioritization for animations. • The trigger for animation slowing seems to be the last four bytes of the TesClass data chunk in the save file. These bytes apparently represent a float value, which increments steadily with game play (on my machine advancing at about 2/3 of game seconds played). When the counter crosses a certain threshold (0x49000000), the animation slowing kicks in suddenly. The fix seems to be to simply reset this counter to an early value (0.0 would probably work. I use 8.0 or 0x41000000). • There have been some reports of related problems with animations (dying wraiths not dropping properly) and physics collisions. Also, some have reported problems showing up before 0x49000000. However, there is clearly a substantial change as the counter crosses 0x490000, and the reported physics problems have been seen earlier in the game and so may be unrelated. • For more discussion see: ESForums: Slow/Frozen Doors.
  5. What I just did, was totally uninstalled oblivion and all mods from my computer. I kept my savegames, then reinstalled oblivion/SI/KotN only. I started a new game, and of course all the doors and spell "sparklies" worked like they were supposed to. But if I load a savegame, from anytime after I started installing mods, even without the mods installed, not just unchecked in the data folder, I mean none installed whatsoever, the doors and spells go back to the slow annimation. Is there anyway to stop this from happening without starting a new game?
  6. I am having a problem that I am sure is related to some mod that I am using. Anytime that I open a door or gate (only doors that do not load you into another area), or I cast a spell that causes the "swirly cloud effect", it is taking anywhere from 15 seconds to a 1 minute for the animations to go away/door to fully open. The framerate itself APPEARS to not suffer at all when this happens....IE: NPC's are all moving at normal speeds, even when the animations of the spell are slow. Also, I've noticed that the butterflies and other small things that fly around in the environment suffer from the same slow problem...just kind of staying in a suspended spot for a few seconds, then "jumping" to another spot for a few more seconds, etc etc. I don't have any core game changing mods installed, mostly just quest mods, and a select few armor/weapon mods. I started noticing this was happening when I installed the mod: VH Bloodlines...I installed the mod wrong somehow, and I was missing quite a few meshes and textures that were associated with that mod. I uninstalled and reinstalled the mod, and soleved the problem of the missing meshes and textures, but the problem with the animations continued even when I disabled the mod. I may have maybe 20-25 mods installed atm. Anyone experience anything like this, or have any advice on what to do?
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