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HollownessDevoured last won the day on May 4 2024
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Nexus Mods Profile
About HollownessDevoured

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Canada
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Dragon Age Origins
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I was very vocal about the profile/forum style spreading to the rest of the site was a huge concern (most of my forum activity was about it), from the high contrasts which hurts my eyes to the wasted space, I even basically, stepped away from nexus due to it. I only came back to post this because another user who agreed with me PM'd me. A year ago we were shut down when they locked this feedback post, I wonder if they will just do the same to this one, when they stop wanting to listen to the feedback. I made more posts and posted on the notice board, and some were deleted/closed/ignored. I specifically warned the Nexus Devs that once this theme spread to the rest of the site and forced on every one, and not just the profile/forums—there would be much more backlash. Edit: Summary of last year's feedback:
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TBH, I probably if motivated could make them again (like making monster abilities to skills/spells but it was over a year ago when I made it and I forgot how I did it), but it was a lot of work, and I did sort of update once in a while. But I may not need to change but it be nice to know I can. I tried to figure out reverse engineer ncs but it was above my pay grade, even someone tried to guide me and they gave up cause I was pretty lost to their explanation.
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@Pasquale1223 I just had to do a fresh reinstall of the toolset and re-imported my builder to builder back up and it seemed to work the second time. It took me a while but I did manage to install the toolset for windows 11 to the sql database. The most of the nss that were in Single Player were present after the second import but all my other (custom) modules were missing. I lost all my nss for Demonology Specializations (Demonologist and Necromancer) for example, strings all missing for tlk files. Yes, I still have the add ins via "BioWare -> Dragon Age -> Addins -> (my module name) -> (more subdirectories under that)." I wish we could get the source back from ncs files X /
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I thought I backed up my toolset properly, but after doing a builder to builder load, all modules are missing and all the nss files are blank! I am ready to cry, I did a builder to builder export in case my computer died it did and now I have new one and when I did a builder to builder load, all modules are gone and all nss are blank (but many of my custom nss are there by name just blank!) Did I just import the load wrong? or I am out of luck and everything is lost? Update: Ok, i re-tried and got my nss files to import properly, but my modules are gone and the scripts within those. So what am I suppose to try to recreate the modules? I don't remember the settings/properties but I still have the files via addins, is there anyway to clone or re-create that way?
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It does look like they are looking/considering it. After a few PMs (and providing a few examples), they look like they are going to be more flexible with (at the very least) the editor UI. It just looks like it is easier to edit the colours in the forums vs the new editor on the nexus site. I just hope it also will extend to the profile about me section (any white text (or more white text walls) against the almost black background), and if/when it spreads to mod pages/articles too. It is just that the forums is a third party hosted platform Invision Community which looks easier to adjust for nexus. It appears the update is more complicated for them to tweak, or takes more time. Or at least that is the gist of what I was told.
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DLC's erf cant open
HollownessDevoured replied to stadavan's topic in Dragon Age: Origins's Discussion
You still need the resources in the override folder I believe (erf files materialobjects, modelhierarchies, modelmeshdata and the gda's). I have done this and tested and it worked. -
User Profile and Direct Messaging Improvements Beta
HollownessDevoured replied to JustThatKing's topic in Site Updates
This might come across ignorant but I really do not see the logic of improving accessibility for a group to in turn cause eye pain/strain in another group when you can still have accessibility without causing eye pain/strain. But that is me. @polymorphic2346 I really wonder about this nexus reluctance on compromising with this theme. Is because it is their colours? That they feel obligated to accommodate only one type of accessibility group over another more? Or my theory is more leaning towards looks better in mobile and just happens to also somewhat check other boxes. So far it looks like that high contrast can affect those with no known existing eye issues at all but also those with myopia, astigmatism, halation, dyslexic, etc. So saying it is for "accessibility" despite the cost of actually causing pain/discomfort to a variety of people and telling us to figure it out on our own with an extension seems insult to injury. I mean we don't even have 300 unique posters in this thread yet giving feedback and high contrast issue is a top concern in this thread by about 9% of the posters. Profiles "About me" and it's editor are not a high traffic place; I'd be more interested on the response when this hits mod pages/articles. I think the bump of high contrast complaints will rise and get worse as those are force to stare at it for hours setting up mod description pages and articles. But it may never actually be a majority group but it will most likely be noticed by actual modders stuck editing these high contrast edit pages. I just hope it is fixed/compromised out before forced on us. This really grinds my gears "to go more mobile focused" on a site that you need a PC to upload/download the mods... but I am not ready to throw the baby out with the bathwater just yet. Some people will not notice the eye strain unless they have previous bad experiences with it or spend enough time on those pages to notice discomfort. And a compromise can accommodate both concerns pretty easily; it is not like a re-coding nightmare to fix/adjust the CSS when enough people complain. But I will be very disappointed if the complaining group over the high contrast increases to 15% or more of the feedback and still no compromise is made. I think even if it was only 5% of nexus modders complaining; I think a compromise would still be more than reasonable over something actually causing pain. The fact they straight up said no—is frankly insulting as a modder. I feel forced from the site due to the high contrast and by saying "figure it out with an extension" as their response feels like salt on the wound. Sorry I didn't intend for this to turn into a rant XD -
User Profile and Direct Messaging Improvements Beta
HollownessDevoured replied to JustThatKing's topic in Site Updates
Yes, the actual text on the "about me" page and the editor display does look like it is #FFFFFF on a near blackest black. I was rather upset when it was insinuated by both devs/moderators I was counter-productive in the conversation for insisting on this. -
You can always add your tattoo via chargenmorphcfg.xml file or add your custom .mor via .das file (that is what I do to add custom earrings in beard slot). edit: but the problem with a custom mor via .das file is it messes up the shapeshifting forms in the fade (so I remove the custom mor just for the fade: lost in dreams).
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User Profile and Direct Messaging Improvements Beta
HollownessDevoured replied to JustThatKing's topic in Site Updates
So far it looks like they don't care the new colour scheme with the high contrast is causing eye strain in some, just like the forums new darker theme (but for now we can revert but they said it won't stay). I very much liked your compromise grey example earlier in the thread, darker than classic but still easy on the eyes. Some of us are being very vocal and insistent that this is something they need to reconsider; it is just too high of contrast. There are about 6 top concerns on this thread and one is the high contrast/eye hurt causing colour theme. So far not enough people have complained but I'd say about roughly 9% of the feedback in this thread agree the high contrast is either too much and/or eye strain/hurt causing. But I have a feeling when this theme moves to mod pages/articles (or full on forced) it will increase—since mod pages/articles are text heavy. I personally spend hours on mod pages/articles editing, I simply will no longer be able to do that under this current beta colour theme. -
I think that the character creator sometimes forces default tattoos (if it is a race that has a default tattoo Dalish Elf/Dwarf Commoner). I think I had a similar problem with Dalish elf when trying to use the DA2 Merrill tattoo, it kept forcing the default but I could select it in the tattoo section afterwards. I always get that error it has never been an issue.