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Cashman28590

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  1. Well testing in old town it seems like it worked, I'll test other locations with time but it appears that this did the trick. It's almost totally silent ambient wise which is a bit off putting so I'm going to do some fine tuning to try and get some of it back but; Thank you very very much for your time and effort, I greatly appreciate the help. ♥
  2. I've made a step of progress, I've identified the exact filenames for each of the offending sounds. They are: ambience_oldtown_night_global_0 ambience_ot_global_night_0 ambience_slums_global_night_loop_0 Dunno if that helps at all, found them on a video game sound resource website so I don't even know where they are located file wise...
  3. No dice, it still plays, it's not music I have the music slider all the way down.
  4. Can anyone help me identify these sounds that play incessantly, especially at night? There is a tone, what sounds like music, a sort of violin-esque sound and accompanying it is what sounds like a metal-hitting-metal stinger effect, you can hear both in the example video above. I'd very much like someone to help me remove these sounds completely from the game, in all areas. As after so much play time they are starting to drive me up the wall.
  5. Surely it would be feasible to create a mod to COMPLETELY remove this enemy from the game? Nothing in subnautica spooks me except these things, I can't deal with them. A warper just dropped a whole group of them on my head just outside my base and I just about fell out of my chair with the heebie jeebies even after making it inside with my eyes closed. If I'm going to play this game they need to go.
  6. Bumping an old thread I know, but what fixed this for me is hitting 'ENTER' key to accept and exit the menu and not 'E' for the skin color menu
  7. I just tried putting the files in the out folder like it used to be done and surprise It didn't work
  8. I completely deleted my data3 file and put ONLY the default_level file in. Still didn't work. I deleted it again, cleared out the "out" documents folder, verified integrity through steam, and again put ONLY that file in data3 STILL no effect For some reason that entire file is being ignored. I also have another edit inside default_levels that makes it so the survivor sense doesn't have a cooldown and that's not taking either. I even thought that maybe it had some spelling or formatting error in the name of the file that made it not recognize, so I grabbed the original out of data0, made the changes again and put that in. Same result. I have no idea why this is happening especially since absolutely nothing has changed about my setup since I last got into the game and it worked fine. I'm out of options other than a full reinstall and I REALLY REALLY REALLY don't want to do that.
  9. WHELP I backed up and replaced the file in data0 with the modded one and it had no effect This confirms what I initially thought that the slow mo probability is now being controlled from another file and this is simply leftover code now.
  10. The documents out folder is completely untouched by me, and a precise comparison by notepad++ shows that those two values are the only change formatting or otherwise from the original file. So I guess maybe it's some other mod I have installed, though none of them have changed either since this worked once upon a time. Only updates. I have no idea what to do now but I'll try everything I can think of and report here if I find a solution. :/
  11. That didn't work either. It was never just occurring on xray, just in general like it's ignoring that value all-together.
  12. I've verified that the changes were made properly to the data3 version of that file, and it has worked in the past on this same install, but coming back to the game after a few months I has stopped working. It suddenly not applying is why I thought they may have changed the way that mechanic was managed in the system. I have also compared a fresh copy from data0 and the slo mo value is the only difference between the two. I'm lead to believe that the slow mo probability value is now being read from somewhere else?
  13. A long time ago I made this thread: https://forums.nexusmods.com/index.php?/topic/2703014-disable-slow-motion/ But the fix given there does not seem to work with the latest version of the game? Unless it's something on my end. Did they change the value to depend on a different file?
  14. IT WORKS! Oh the silence, I've never heard anything so beautiful. thank you. You have saved this game for me.
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