Jump to content

SkunkMonkey

Premium Member
  • Posts

    167
  • Joined

  • Last visited

Nexus Mods Profile

About SkunkMonkey

Profile Fields

  • Country
    United States
  • Currently Playing
    Fallout 4

SkunkMonkey's Achievements

Collaborator

Collaborator (7/14)

  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter
  • First Post

Recent Badges

0

Reputation

  1. Currently there is an issue with downloading VR version mods. Tannin is aware and has posted some possible solutions and asking for feedback. https://forums.nexusmods.com/index.php?/topic/6629301-opinions-please-moddownload-directories/ FYI: Purge removes all the links that Vortex has added to your game directly, essentially returning it to vanilla. Then hitting deploy will have Vortex re-install all the file links for the current profile.
  2. When you chose Undo, did you also click the Confirm button at the bottom? Did you try a Purge then Redeploy?
  3. Do you have any filters set? If you have it set to display only enabled plugins and they are all disabled, you will get a blank list.
  4. FO4Edit.exe needs to be in your Fallout folder. When you extract the the FO4Edit download, you need to extract it into the game folder. If FO4Edit is correctly installed, Vortex should see it and add it to the tools panel automatically. Also, you shouldn't really use the external version of LOOT. It won't see any of the rules you create in Vortex. Vortex already uses LOOT internally.
  5. Up until this latest release of LOOT a day or so ago, Vortex and LOOT didn't seem to see each others user rules and possibly the master list. I got such strange behavior that I stopped using LOOT altogether. Upon loading this recent version of LOOT yesterday, all of the user rules I had set up in Vortex were there. People need to remember, not all plugins have a rule so their sort order isn't fixed and any change should be expected. If you want to ensure load orders, for whatever reason, use priorities. The primary reason I've had to do this was to ensure the masters for my merged plugins don't change their order.
  6. Question, have you used LOOT to sort your load order? Load Order issues can cause CTDs in some cases, so it might be worth the look. Other than that, I don't see anything that jumps out at me as a possible problem.
  7. Having been in your shoes myself, I can completely empathize with you. That said, I have absolutely no regrets paying for a lifetime membership on this site and the no ads benefit wasn't even a top factor. To see that you are proactive in dealing with the scourge that bad ad networks foist on unsuspecting web site operators gives me absolute confidence in knowing that my purchase of a lifetime membership was worth every penny. Well done!
  8. Homemaker and Safe SSex need a compatibility patch and I'm sure one would be needed for workshop_planters. Multiple mods modifying the Workshop menu will overwrite each others changes if they modify the same menu. Personally, I made my own conflict resolution patch for 8 different mods that modify the Workshop menu. With the patch I have access to all the things that each mod adds.
  9. Disabled entities are still loaded in memory, this way they can be enabled. The only difference is they aren't loaded into the worldspace when it's rendered.
  10. The disable command does not remove the item from your game data. If it did, the enable command would not work afterwords. If you truly want something gone after disabling it, use the markfordelete command. This will cause it to be ignored the next time a save file is written thereby removing it permanently.
  11. You also need bInvalidateOlderFiles=1 if you aren't using the sResourceDataDirsFinal method. The paths method loads only the paths specified so you can selectively load some paths and not all. The invalidate older files method tells the game to just load all the folders. Use one or the other.
  12. I just command my companion to pick up and loot containers. Anything they pick up this way does *not* count towards their weight limit. Instead of using the trade window to unload your burden onto them, put it all in a container and tell the companion to loot it. You may need to issue the loot command a few times on containers as they only pick up valuable items on the first time. Command them 2-3 times to ensure the containers are picked clean.
  13. I've actually got several mods that modify the Workshop menu and haven't run into any limits. Of course, I create my own merged patch for the menus so they aren't overwriting each other, but I've got tons of stuff in my workshop menu. I don't think the issue is as much about limits than it is about mods overwriting each others workshop menu changes.
  14. Nexus is my go to site for mods. Been a lifetime member for a while now and have never regretted that purchase! Ive scanned this thread looking for more information on the Community manager position. I have some experience in the field (Former CM for Kerbal Space Program) and was interested in getting some more details. Can someone point me in the right direction? Cheers! Skunky
×
×
  • Create New...