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SkunkMonkey

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Everything posted by SkunkMonkey

  1. Vortex is in an Alpha stage which means things can and will change, sometimes drastically (case and point; Global Priority and Groups). Trying to create documentation or tutorials at this stage is wasted effort. While some information may remain valid, more often than not the information will be flat out wrong. This is something you have to always keep in mind when using the program. If working with little to no documentation is difficult for you, it might be better for you to wait until the program is further along in development. Working with Alpha stage software can be tricky and sometimes outright frustrating, but that is the price one must pay if one wants to be on the bleeding edge.
  2. The Purge command removes all files installed by Vortex in the game directory. This is the opposite of the Deploy command which installs all your enabled mods. As for enabling/disabling all mods at one time, the Mods list is a standard Windows list control. You can use CTRL-A to select all files as well as using the SHIFT and CTRL modifiers for selecting/deselecting individual or groups of mods.
  3. Make sure you don't have any filters set, like show only enabled plugins, cause if all your plugins are disabled, the list will be empty.
  4. MO uses a home rolled "virtual" file system. Vortex uses Windows built in file linking. The advantage is that Vortex does not need to be running and any application you run will see your game as the modded version.
  5. Just make sure the profiles are set to have their own saves and you won't have a problem. That's how it's supposed to work and if it doesn't, file a bug report.
  6. Wow, that has to be the most useless post I've seen yet. Well, except this one.
  7. This is alpha software. There will be no documentation at this stage. Things change and can change drastically making for a lot of work keeping the documentation up to date. Documentation is usually one of the last things done so it will accurately reflect the released program. For now we have these forums where you can find answers and ask questions. Cheers!
  8. Um, by chance do you have a filter set? Something in the column header that would filter out all your mods? i.e. if you have it set to only display Enabled mods and all your mods are currently Disabled, the list will be empty.
  9. Orphaned files and folders are definitely an issue and is a problem that is very difficult to remedy from the mod managers side of the issue. Anything created outside the manager will be unknown to it and therefore won't be managed until some process is run to find them. This can be a rather intensive operation given some games can have thousands of files. How often do you run this? Do you force it or allow user initiation? What do you do with new files? What about missing ones? Modified ones? The optimal solution would be better integration with mods and utilities that modify and create files. I believe the author of FNIS and Tannin were working on integration not only in running from within Vortex, but also handling the output files. Mod authors also need to provide proper install scripts. Some of them are.. um... well, bad, just plain bad. If you really want a vanilla file/folder master reset, your best bet is a true backup that can be restored. It is really the only way to be sure you are going back to the original state and not have to worry about any added, deleted, or modified data. No need to reinvent the wheel and bloat Vortex with features that are easily found in software designed to do just that. Maintaining backups and snapshots of your game files is best left to a backup/restore program. I mean, you *are* doing backups of your important data, right? What do you mean? You don't back up all that por... um.. those family photos?! :devil:
  10. The latest version is 0.15.1. You can always download the latest development version at this link: https://github.com/Nexus-Mods/Vortex/releases
  11. Get the latest development version here: https://github.com/Nexus-Mods/Vortex/releases
  12. i just found out about vortex last night, i downloaded the latest version That didn't really answer the question. Click the three dots in the upper right of Vortex and select About. The dialog that opens will display the exact version and it should read "VORTEX 0.15.1 TESTING" if you are on the most recent update.
  13. Notice the different version number scheme despite actually being the same number? Also, each pair has one in a group and the duplicate not in a group. Try putting the them in the same groups. Failing that, I'd go with the one that has the version number formatted the same way it's listed on the Nexus site and delete the dupes. They are probably the same files anyway.
  14. I was trying to over simplify as from the user experience, there is no difference. Most people couldn't tell the difference from driving a gasoline vs diesel car other than at the pump even though the systems are very different in some technical aspects. Also, I don't get the whole clean directory at all times concept. It's not like you can't achieve that with a few clicks. Especially when weighed with the convenience of being able to run any app and have it see the modded install without depending on other applications or black magic f*#@ery.
  15. VFS = Virtual File System. Both MO and Vortex use such systems. MO uses one they created, Vortex uses the one that is been built-in to Windows. They do the exact same thing, the only difference is there is no requirement for Vortex to be running to access your modded install. You could always hit Purge just before exiting and hit Deploy just after starting Vortex and you will get the MO behavior.
  16. You might try something and later anything will work. In other words, your post is rather vague and lacking enough detail to even begin to diagnose your problem.
  17. Why create a VFS system when Windows has one built-in and is what Vortex currently uses. This has the added advantage of not needing Vortex running to play the game and being 100% compatible with any Windows app.
  18. Once installed, you can rename a mod by double-clicking it in the list to open a details panel on the right.
  19. :laugh: I almost spit coffee all over my monitor. Well played, well played indeed!
  20. This may sound like a silly question but, do you have Chrome installed or do you use Microsoft Edge?
  21. Honestly, I think you should be able to not install any file, not just those with conflicts. I find mods installing all kinds of crap that are not required for the mod to work. Things like readmes, screenshots, etc. that just clutter up the game directories. This is one of the features I liked most about MO. Even if it's something like hiding the file, anything to reduce the amount of cruft that ends up all over the Data folder. Regardless, anything that gives the advanced user more control is always a Good Thing™ in my book.
  22. You need a better understanding of what alpha software is then and weigh your choices more carefully. Since Vortex is alpha software in very early development, there is little to no documentation. This is quite standard for software as new as Vortex. While NMM was technically listed as alpha software as well, AFAIK it doesn't have official documentation either. But I digress, documentation is one of the very last things done in software development, no point in documenting things that can change as much as software.
  23. Speed is an issue because this is alpha software and hasn't been optimized. This is something usually done in the latter stages of development. Get it working first, then make it go fast. A fast bug is still a bug.
  24. Make sure you have no filters set.
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