-
Posts
40 -
Joined
-
Last visited
Everything posted by Cliffworms
-
No worries guys. Thanks for making the mod lists! :D Keep on mod listing! ;)
-
[RELz\WIPz] Oblivifall - Revenge of the Classic
Cliffworms replied to Cliffworms's topic in Oblivion's Classic Discussion
Thanks for the feedback on Ambiant Sound FX! :D Losing My Religion is getting even closer to release. Here are the news: I've finished implementing the healing service and the donations. Like in Daggerfall, giving a donation not only improves your relationship with the god's faction and its associated knightly order, but it can also result in receiving a blessing if you give a large amount of money. Depending on how much you give, the blessing has three "versions". Minor, Normal and Major. The largest sum the player can donate at once is 1000 septims. The blessings you get when donating are slightly better than the ones you receive by preaching at the wilderness wayshrines, and much better than the one at the Altar. Changes to Oblivion's blessings have been done as well. The wilderness wayshrines do not restore damaged stats, health and cures diseases anymore. They only give you the god's blessing. Blessings now match Daggerfall's. Here are the replacements: Akatosh: Speed (No Change) Arkay: Health (No Change) Dibella: Luck (Instead of Personality) Julianos: Intelligence, Magicka (No Change) Kynareth: Endurance (Instead of Agility) Mara: Personality (Instead of Willpower) Stendarr: Endurance (At the Wayshrine), Temp Fame Boost (Via Donation Blessing) Talos: Strength (No Change) Zenithar: Mercantile (Instead of Luck) In another chapter, the Order of the Hour HQ will prove to be fun to explore for thieves and legal adventurers alike. Visitors are allowed only on the first floor of the Keep, where Akatosh's chapel and priests are. The other areas are restricted to the members of the Order. If the player is caught exploring the rest of the headquarters, the knight who engaged the conversation will escort him outside the castle. The player can refuse. Upon refusal, the player can be thrown the keep's dungeon. Again, the player may refuse and attack the knight. Which is not a really good idea, since you're then facing the whole Order against you. Being sent to the Keep's jail does not add to your criminal record. When sent to jail, your equipment is removed from you (Except a lockpick, if you have one). Like cities' jails, you can "sleep it up" or evade. But know that your equipment is not stored in a chest located in the dungeon. It's somewhere in the keep and you have to find out.... Servants can sometime be excellent candidates to get the answer you are looking for... ;) If you choose to simply get escorted outside the keep by the knight, you then have one last change of getting caught inside the keep's restricted areas. If you get caught again, you are banned from the Keep and you'll be arrested (sent to the dungeon) on sight, if you do not decide to kill them all of course, even if you are in the areas where visitors are allowed. But if you have Speech, or you are friendly enough with the Knight, you can convince him not to tell his friends that you've been caught, and so you still have your two chances left. Watch out, though, the higher ranked members of the Order do not take too kindly to intruders, and some show no mercy, preferring to throw them in the dungeon right away rather than giving them a last chance. Speaking of knights and controlling crime, doing something criminal inside a chapel and being spotted by a knightly order member gets you immediately arrested and sent to jail, unless you decide to resist the arrest. Unlike city guards, the knightly orders hate those who dare defile their chapel and, thus, do not accept a fine to be paid for your crime. Not in holy places. As for what's left to do for LMR, here it is: - Finish dialogue for the Order of the Hour's HQ. (A couple of lines left) - Finish the Kynaran Order's schedules (4 NPCs left) - Tombs and epitaphs (11 left) - Outfits for Dibella (4 Outfits left to find) - Finish Statues in the Order of Talos (3 historical characters to find/make up) - Adding beards to some of Julianos' Worshippers (Because some really need to be beardy) - Knights of the Nine integration (Will be done last) Soon the citizens of Cyrodiil will bask in their gods true glory! :D -
[RELz\WIPz] Oblivifall - Revenge of the Classic
Cliffworms replied to Cliffworms's topic in Oblivion's Classic Discussion
OBLIVIFALL : Vengeance of the Classic Ambiant Dungeon SFX Download @ TES Alliance Download @ TES Nexus In Daggerfall, an element that added to the scare factor were the creepy sound ambiances. You could hear doors opening in the distance, zombies moaning, rock sliding, etc. I have designed 17 sound ambiances that fit each dungeon theme that sound similar to Daggerfall's. Each sound is different and have a low volume so that you won't notice that it is played in loop. The common ambiances, which include Ayleid ruins, forts and caves, have three variations each. Haunted, daedric and standard. Caves also have a "wet" variation when the place is submerged or near water sources. The other ambiances include sewers, mines and narrow tunnels. Have fun playing in a more Daggerfallesque dungeon experience! III. AUDIO SAMPLES Narrow Tunnels: The tight, narrow tunnels inside caves, where rats, bats and smaller insects hide. Where you can hear the rock around you cracking. Mines: Deep mines are sustained by wooden structures which make the rock stable. Thus, in mines, you hear the wood cracking and some pieces of stone falling. Bats also tend to live in the darker section of the mines. Haunted Fort: Inhabited by the undead, haunted forts should not be disturbed. There's a constant, low moan in the distance while you hear movement ahead. Wait...was that a zombie's moan in the distance? And is this a door opening? Sewers: Home of rats, bats, nuisances and darker creatures, the sewers are a wet and humid place. Some zombies even inhabit such places and may be heard in the distance. Wet Cavern: When deep under the ground, an explorer will most likely stumble upon flooded sections of a cave. Water drips, bats flee when light is seen, rats scurry around in the shadows. Huh? Is that a boulder falling ahead? Daedric Caverns: It should be easy to know when one explores caverns inhabited by daedras and conjurers. Dark voices can be heard, a mystical aura floats around and the wind does not sound natural. Standard Ayleid Ruins: Standard ruins are homes of mystical creatures, bandits or nuisances. Yet, they still hold the Ayleid's mystical aura. Maybe it's the welkynd stones' chants? IV. REQUIREMENTS You need the latest version of Oblivion. V. SAVE GAMES You do not need to start a new game to see the changes. VI. CONFLICTS/KNOWN ERRORS - Will not conflict with any sound mod. VII. LEGAL STUFF/DISCLAIMER Distribute this mod as you wish. Just give the credits to me for releasing the plugin. VIII. CHANGELOG V1.0: Initial Release IX. CREDITS - The Daggerfall Dev Team for the best cRPG ever created. - Bethesda for the Oblivion CS. X. Oblivifall modules and Daggerfall-related mods by the Community To know which Oblivifall modules have been released or are in the works, either search for the word “Oblivifall” on the website where you downloaded this mod, or visit the project’s official thread Here. If you want to extend furthermore your Daggerfallesque experience, I recommend you to take a look at the Daggerfallesque Mod List in this link: Here. -
[RELz\WIPz] Oblivifall - Revenge of the Classic
Cliffworms replied to Cliffworms's topic in Oblivion's Classic Discussion
I've just released Oblivifall's first video footage. This trailer is a showcase for the Losing My Religion module. Have fun watching it and bask in the light of the gods! ;) Thank you for your feedback David! :) The "meat" of Let's talk are the directions you ask to the citizens to get somewhere, which is something I sorely missed from Daggerfall and Morrowind. So, yes the answers you get can be repetitive, but it's all for roleplay. :P Do you have any suggestions for further improvement of Let's Talk and Something's Not Right? Hehe, alas no Nymphs are in Cyrodiil it seems. Yet, you *can* have meaningful interactions with a priest or a priestess of Dibella who are part of the Erotic Instruction cult. Thanks Push! Have fun! -
[RELz\WIPz] Oblivifall - Revenge of the Classic
Cliffworms replied to Cliffworms's topic in Oblivion's Classic Discussion
Here are three new screenshots, showcasing three Dibella worshippers' outfits. Dibella's Diviner, wearing Gizmodian's Sorceress Outfit Dibella's Healer, wearing Kikai and AlienSlof's Kinky Chainmail Outfit Dibella's Donation Collector and Erotic Instructor, wearing Puff's Princess Leia Outfit Concerning the Healer's outfit. Yes, the Healer is naked under the chainmail skirt and will show nudity, no matter if you have a body mod or not. And that will not be changed. Remember, in Daggerfall, some of Dibella's female worshippers were naked. Having partially naked priests is part of Dibella's lore. For those who might be sensible to it, his family jewels are well hidden and unless you crouch to look under his sleeves, you won't see them. Note that if I ever make an add-on to LMR that adds the beauty cults of Dibella around Cyrodiil, including the one about physical beauty, that nudity will be included. But that's an add-on I'll do as a separate file, depends if I have the time or not. Thank you for the feedback Matoyak! Something's Not Right can be off sometimes, I admit. You will see it more with caves that contain animals AND mythical creatures. That is because animals and minotaurs/trolls/will-o-wisps are in the same leveled creature item. Which means that inside the cave, you can stumble on animals and/or creatures. So you might get a message about troll droppings but find only bears inside. Simply assume that trolls passed by to do their business and left. :P -
You know what I don't hate? I don't hate vests. :P I absolutely love snow. Good thing there's lot of it outside right now. ;)
-
And so, after firing a missile or two at your men, your new recruit goes berzerk and starts shooting friends and foe alike while a sergeant drops his weapon, turns a corner and gets shot by an alien. Your highest ranked soldier is then isolated behind enemy lines with few morale left, hiding behind a window. Good times indeed! :D After Daggerfall, X-Com is my favourite game I've played. Battles take me around 30min - 1hour to complete, sometimes even 1h30. :P 2 years ago, I bought myself an old Windows 98 computer and use it only to play my old school games, long forgotten when I changed to XP. I must admit that I've never went far in UFO Defense, because I suffer the "Let's start a new game and do it this way instead" syndrome. But it's always a real pleasure each time I load it up. Time doesn't exist while I play, and I sometimes end up seeing the sun rising outside before I realize how much night time I spent on it. :D Naming my soldiers after friends and relatives is always fun. Of course, when you name every soldier with someone you know, you have more chance to regret their deaths. Because, afterall, who cares if a "Denis Tabanov", "Paul Richer" or "John Smith" dies in battle? :P
-
[RELz\WIPz] Oblivifall - Revenge of the Classic
Cliffworms replied to Cliffworms's topic in Oblivion's Classic Discussion
Here are new screenshots of the priests' outfits, some cathedral shots and the Order of the Hour's Headquarters. To see who are the authors behind the many custom resources you see in the screenshots, refer to the Credits section. There are a lot of screenies, so have fun browsing through them. ;) Enjoy! Priests' Outfits Priest of Stendarr, god of Mercy Priest of Stendarr having a chat with a member of The Crusaders. Priest of Arkay, god of the Cycle of Birth and Death, having a chat with a member of the Knights of the Circle. Undertaker of Arkay, responsible for preparing the bodies of the deceased. Priest of Julianos, god of Knowledge Another priest of Julianos Scholar of Julianos Martin, priest of Akatosh Cathedrals Saint-Alessia's Statue in the Order of Talos General Warhaft's Statue, bodyguard and close friend of the late Uriel Septim VII Order of the Hour's HQ Exterior From the road. Closer look Side look, with Kvatch in the background. Inside the walls. Battering rams and a lumber-filled wagon. Taking a walk on the keep's roof. Order of the Hour's HQ Interior The planning room. Kitchen The higher-ranked knights' barracks. The keep's dungeons. Sometimes, brute force is required to retrieve information... Servants' Quarters -
[RELz\WIPz] Oblivifall - Revenge of the Classic
Cliffworms replied to Cliffworms's topic in Oblivion's Classic Discussion
Thank you for the feedback Ranokoa. :) My current aim is to complete Losing My Religion, Daedra Summoning and Better Inns. These three modules are close to being finished and have been in continuous work for a year and a half. The "planned" modules are simply that. Plans. I wrote them out, but I do not aim to start or complete them. They are only ideas I thought of. I,m very confident that I will release LMR, DS and BI because, like I said before, they are almost done. ;) I know I might sound like someone new to the modding scene who arrives with a huge project. Truth is, I've never been active in TES Nexus' community (Other than uploading my files), but I've been part of the Beth's community since 2002 and have modded for Morrowind Oblivion and Fallout 3. The mistake of "announcing something huge without ever finishing it" is a thing of the past. A mistake that happened to pretty much every modder. :P This being said, stay tuned! -
OBLIVIFALL : Vengeance of the Classic “People who play role-playing games need more than some pretty graphics and nonstop action to whet their claymores : they want depth and character and wit and drama. They want the thickest, most involving novel that they’ve ever read translated to their 15” screen, with themselves as the hero.” – The Daggerfall Manual The Project's Poster I. Introduction II. Oblivifall Released Modules (NEW) - Losing My Religion Updated to 1.4 - III. Oblivifall Work-In-Progress Modules IV. List of Recommended Daggerfallesque Community Mods V. Videos (NEW) VI. Credits VII. Help Offers I. INTRODUCTION Welcome to Oblivifall, a project that includes and will include gameplay elements from the Elder Scrolls title many veterans and new Elder Scrolls gamers alike claim as the best title of the series and even the best role-playing game that ever existed. As a gamer who started playing western RPGs by discovering Daggerfall, I’ve always thought that there are features and gameplay elements that are missing or need replacement in Oblivion. Features that improve the game. I consider Oblivifall to be my “flagship” project, for I would love, as a modder, to present to you, the gamer, things I loved the most about Daggerfall. I am certain Arena, Daggerfall and Morrowind players alike will feel right at home with this project. Oblivifall is separated in modules to allow you to choose what you want, therefore avoiding possible incompatibilities. Some modules have already been released and some are in the making. In addition to what I’m making, you will find below a list of my highly-recommended mods made by the community that will also make your game feel closer to Daggerfall. To see the latest and previous screenshots, head over to Oblivifall's gallery. II. OBLIVIFALL RELEASED MODULES (Note : Click on the mod's name to see its poster) Races and Classes Descriptions– Latest Version: 1.2 Updated 16/07/2010 What does it do? The races, classes and skills descriptions in default Oblivion are very bland. They only mention the strengths and weaknesses, but do not put the emphasis on the lore behind them. The descriptions found in the Daggerfall and Morrowind manuals are more oriented toward roleplay and say more about the races, gives more interesting details about the classes and skills you choose. Features Replaces the in-game class, race and skill descriptions with the ones found in the Daggerfall and Morrowind manual. Adds two new classes that were in Daggerfall : the Burglar and the Ranger Compatibility No problems yet. Download TES Alliance TES Nexus Something’s Not Right… – Latest Version: 1.0 What does it do? One of the ways Daggerfall had for immersing you in its world was to describe your character's senses that you, the player, can't see/feel. As such, each time you approached a dungeon, messages would appear telling you the air was getting colder or that your character had a vague feel of unease. It was an excellent way of putting you, the player, even more in your character's perspective of things. Features Adds informative messages that pop up at the top left of your screen when you get closer to a dungeon. Examples of messages include : "You notice goblin tracks", "You feel watched", "You smell a putrid odor" 47 different messages available. They show up depending on the location of the dungeon and its theme. You will have more chance of noticing goblin tracks near a goblin cave, for example. Compatibility No known compatibility problems. Download TES Alliance TES Nexus Closing Time! – Latest Version: 1.0 What does it do? Each shop type in Daggerfall had different opening hours. This meant that while doing shopping, you had to plan your trip because the gem store where you wanted to sell your valuable diamond might have already closed its doors. It made shopping more dynamic. Features Changes the opening and closing times of every shopkeeper depending on their shop type. A clothing store closes earlier than a general store, for example. Compatibility Will not be compatible with any mod that changes the radiant AI schedules of the game's shopkeepers. Download TES Alliance TES Nexus Let’s Talk! – Latest Version: 1.1 - Last updated September 14th 2009 What does it do? In Oblivion, you get the compass markers which help you find easily your quest NPC's homes and location. Also, the guards are the only people in the city whom will give you directions when you ask them. Finally, Tamriel is a world full of organizations, yet no one knows anything about them. This is changed. Features Ask directions! You no longer need to rely on the guards to know where to go. Ask directions to citizens for guilds, shops, temples, castles or other city landmarks. Ask for regional locations. If a city does not have a particular shop or guild, you can ask the citizens if they know what city might offer the required service. Sometimes they know the answers, sometimes they don’t and sometimes they send you in the wrong direction. A new “Tell me About” topic This sub-topic allows you to ask an NPC what he knows about a particular Tamriel or Cyrodiil organization, wheter it’s the Blackwood Company, the Mages Guild, the Knights of the Thorn or others. The NPC’s answer differs wheter he is part of that organization or not and if he’s a Savant. If you want to gather the best information, ask a Savant. New rumors! 35 new rumors have been added. Some talk about how dangerous the streets are, others mention that the Empire might raise the taxes again. (Bastards!) Use Scout services. You can pay a scout for geographic or regional information. A scout can mark landmarks, settlements and cities on your map or help you find a specific service in a city without mistakes. Annoying Citizens: Be careful when asking directions or asking about organizations. If the NPC is not your friend (Disposition 60 and down), he will like you less with each question until he’s annoyed and ends the conversation. Over 150 lines of dialogue, most of which is taken from Daggerfall and Morrowind. Compatibility/Requirements Requires OBSE v. 0012 or above & Elys Universal Silent Voice V 0.93 or above I highly recommend mods that remove the quest markers and the fast travel markers to each city, since the NPCs can identify the cities on your map. Download TES Alliance TES Nexus Ambiant Dungeon SFX – Latest Version: 1.2 - Last updated May 15th 2010Release Thread What does it do? Adds 17 new dungeon sound ambiances themed on the dungeon's occupants. Daggerfall had such ambiances, which made the dungeons much more creepier. Features 17 different ambiances: Hear zombies' moan inside a fort, be surprised to hear a door opening in the distance inside an Ayleid ruin, hear rats scattering about in sewers and more. (Listen to the samples below to get an idea.) (Note: These samples are from the first version. Many changes have taken effect since then) Narrow Tunnels: The tight, narrow tunnels inside caves, where rats, bats and smaller insects hide. Where you can hear the rock around you cracking. Mines: Deep mines are sustained by wooden structures which make the rock stable. Thus, in mines, you hear the wood cracking and some pieces of stone falling. Bats also tend to live in the darker section of the mines. Haunted Fort: Inhabited by the undead, haunted forts should not be disturbed. There's a constant, low moan in the distance while you hear movement ahead. Wait...was that a zombie's moan in the distance? And is this a door opening? Sewers: Home of rats, bats, nuisances and darker creatures, the sewers are a wet and humid place. Some zombies even inhabit such places and may be heard in the distance. Wet Cavern: When deep under the ground, an explorer will most likely stumble upon flooded sections of a cave. Water drips, bats flee when light is seen, rats scurry around in the shadows. Huh? Is that a boulder falling ahead? Daedric Caverns: It should be easy to know when one explores caverns inhabited by daedras and conjurers. Dark voices can be heard, a mystical aura floats around and the wind does not sound natural. Standard Ayleid Ruins: Standard ruins are homes of mystical creatures, bandits or nuisances. Yet, they still hold the Ayleid's mystical aura. Maybe it's the welkynd stones' chants? Download TES Nexus TES Alliance Losing my Religion – Latest Version: 1.4 What does it do? Cyrodiil is the heart of the Empire's religion, yet it is an aspect that is severely lacking. The only presence of the religion are the cathedrals in each cities. In Daggerfall, each god had his associated regions, decoration for the temples and a better presence in the game. "Losing My Religion" is a module that restores the religion, overhauls it and allows you to join each god faction. Features Join one of the 9 god factions and 2 knightly orders. Each chapel now has its appropriate Daggerfall name Interior re-decoration overhaul of every chapel Kynareth has her Temple 96 New Radiant AI NPCs and services offered in every chapel Knightly Orders No more "Nine Divines" name. Identified tombs in the undercrofts 600 new lines of dialogue Download See the release thread III. OBLIVIFALL WORK-IN-PROGRESS MODULES Last Call! (Formerly Oblivion Comes Alive) What does it do? Daggerfall’s taverns were always busy, with many random NPCs of different types and social class filling them. Last Call! does this and even expands this idea. Features Around 1200+ NPCs who populate taverns These random NPCs of different professions populate the wilderness inns and city taverns. Commoners, peasants, nobles, knights, hunters, vampire hunters, werewolf hunters, legionnaires, warriors, mages, assassins, healers, travelers, pilgrims, barbarians, archers, crusaders, knights, rogues and more go to the tavern at night to drink, chat or dance. Loot! The new NPCs carry/wear new loot inspired by Daggerfall's items. Every new item are ressources made by the wonderful community. Introduces CorePC's Minstrels of Cyrodiil Storytellers, singers, dancers or just all-around performers, Minstrels are often seen entertaining in taverns. Minstrels travel from city to city to entertain the patrons in taverns, to perform a street show or even to entertain the city's count/countess. If you are taking a flagon of ale and spot a new patron with a lute attached on his back, then sit tight. He'll most likely entertain you in a couple of minutes. Minstrels are the only source of music in taverns. (Sorry, the dwemer have not built iPods stations). When the minstrel starts playing his music, you'll most likely see some patrons dancing to his music. Though in high class taverns, they prefer to ignore the minstrel and chat about the tax raise. Minstrels can be tipped for disposition bonuses. So be kind and encourage the poor guys! Atmospheric Inns "You can get a room with relative privacy, have a flagon of ale, enjoy the bard's versifications, and chat with the pub regulars. Some of the greatest adventures have had their starts in smoky, noisy taverns." - The Daggerfall Manual Inns are busy places filled many interesting characters. The type of patrons you'll see depends on the social class of the inn. Lower-class taverns, such as the Bloated Float, is home to thieves, assassins, rogues and poor peasants. While the high class inns are filled with nobles, wealthy traveling merchants along with the occasional knights and crusaders. Mid class inns have a variation of each patron type. From the traveling monk to the vampire hunters. You might see some people dance sometimes as well. If you are member of a faction, you'll be nicely surprised to see that you're not the only guild member traveling about. In fact, most thieves and rogues belong to the Thieves Guild, most warriors to the Fighters Guild and most Mages to the Mages Guild. The social class really affects your experience in these establishments. You won't find the best wines in the Grey Mare, nor will you find cheap beer in the Tiber Septim Hotel. Don't be surprised to see rats wandering about in your room in the Five Claws Lodge, or even catch a disease after an unconfortable night in dirty linens. You'll feel more relaxed with the sound ambiance of high class establishments. It's not very polite to yell and laugh out loud, unlike in The Flowing Bowl where you'd better have earplugs because the patrons won't care if you're sleeping or not. Some high class inns offer you additional services, sometimes free. Such as free food at the Tiber Septim Hotel. Some owners have access to the latest Black Horse Courier issues. Now you get what you pay for and deciding the play to stay might be more interesting. Rats/Disease and a bedroll or free food, entertainment and a real bed? Most taverns have a new type of NPC to add to the atmosphere: Waiters. Take a seat and you'll soon be greeted by the waiter who will take your order. If you're still undecided, wait a bit and she'll come back to you. Another type of NPC present in taverns: Wenches and Courtesans. They serve for roleplaying purposes only and do not give any bonuses or benefit when you use their services. Wenches are present in most low class establishment and Courtesans are in most mid and high class inns. Wenches are one of the Thieves Guild many sources of income. As such, they live miserable lives, forced to work for Tamriel's organized crime guild. On the other side, Courtesans are men and women who have followed Erotic Instruction at one of Dibella's Cult of Physical Beauty. Daedra Summoning What does it do? Summoning Daedric Princes should be available to everyone, but should also be more difficult to obtain these services. This module brings several features of Daggerfall's daedra summoning in Oblivion. Features Summoning a Daedric Prince comes at a cost... The offering for summoning a Daedric Prince is now only gold. Purchasing this service from the worshippers requires you to be wealthy. 50 000 gold is required. ...Or use an alternative route. Alternatively, if you are high ranked in the Mages Guild, you can ask a Daedra Summoner for his services. The higher your rank, the less gold it will cost to summon the Daedric Prince. The downside is that they can summon the Prince only on a specific summoning day. No level requirements to perform the quests. As long as you are wealthy, you will be able to trigger the quests. Don't bother the Daedric Princes too much... Never annoy a Daedric Prince. If you don't have the offering or if summon him/her for no reason, he/she will unleash his wrath upon you. Decorations to the shrines Each shrine has a new look with the addition of objects to decorate it to look more unique. Beds and food have also been added for the worshippers. These new decorations are based on Daggerfall's Witch Covens. Worshippers have schedules Every worshipper have a new Radiant AI schedule. They pray together, eat and sleep instead of wandering around the shrine aimlessly. IV. LIST OF RECOMMENDED DAGGERFALLESQUE COMMUNITY MODS For a more “Daggerfallesque” experience, take a look at my “Daggerfallesque Mod List” here. V. VIDEOS Teasers and trailers. Oh my! Updated 09/05/2011 VI. CREDITS Here are listed everyone who helped me with any of my modules. Thank you very much to those who are listed. You guys rock! General Credits The Daggerfall Dev Team for the best cRPG ever created. The Daggerfall Dev Team writers The Devs who wrote the Daggerfall manual Dave Humphrey and the contributors for The Unofficial Elder Scrolls Pages. http://www.uesp.net/wiki/Main_Page Dave Humphrey’s DFText Hacking Tool. The OBSE team for passing through every barriers they see. Elys for his Elys Universal Silent Voice OBSE plugin. Because of you, we can now freely mod dialogue without worrying about creating hundreds of silent lip-synched voice files! Bethesda for the Oblivion CS Cabron for commenting and suggesting ideas of the modules. Samtam99 for his support and feedback on Oblivifall WhoGuru for her support and feedback on Oblivifall Daedra Summoning Rumpleteasza for linking me resources to create the Daedra Summoner AlienSlof’s Oblivion Robe Trader for the Daedra Summoner’s robe and hood Capucine’s Eyes for Daedra Summoner’s Eyes Hel Borne for the Filled Bookshelf resource Losing my Religion DarkNinjaProductions for his Cathedral Improver mod. Armors & Weapons Trollf for his Divine Shields resource (Worn by all low-ranked members of the knightly orders) Bad Andy for his Divine Armor resource (Worn by all low-ranked members of the knightly orders) ADCK for his Kynareth Armor and robes resource. (Worn by High-ranked Knights of Kynaran Order) Najaknevrec for the Mage Equipment resource (Worn by Julianos' Priests and Talos') SoM3 for the Improved Robe resource (Worn by the Priests of Stendarr) Cosmic-Banana for the Brown Hood resource (Worn by Priests of Stendarr) KafeiDotour for his Silverthorn Robe (Worn by Arkay's Diviner) Azumoth for his Red Robe of Seraphim (Worn by Mara's Diviner) Kikai for his Book Belts (Worn by Julianos' priests) AlienSlof and Kikai for their Kinky Chainmail (Worn by Dibella's Healer) Puff for his Princess Leia Outfit (Worn by Dibella's Erotic Instructor) Gizmodian for his Sorceress Outfit (Worn by Dibella's Diviner) General Models EuGENIUS for his Golden Gods resource Hel Borne for his Filled Bookshelf resource, Alchemy Wall Chart, Alchemist's Sink, lumber pile and Kvatch Architecture DarkRider for his Tapestries of the Nine resource. David WhiteFang for his Nirn Globe resource. Barabus and Razorwing for the Crypt tileset and the coffins. jcd13 for the Marble Pedestal resource Assassin_456 for the Medieval Resources Khugan for the Torture Devices resource MickTheMage for the Wooden Toys resource Andysaurus for the School Lab Class resource Fearabbit for his Forts of Cyrodiil resource Omegacron for his Armory Clutter resource Mr. Siika for his Balista & Ballista ammo PacificMorrowind for the Kvatch Keep Collision mesh The following people for the character suggestions who got buried in the cathedrals: Segvirion, Yevic, Jaden, HeX_0ff, RichardRocket009, Orbitor, Celestina, blackouTT-117, Tank1519, Gregasaurus, Timewalker, ElDani, Zabre, Tanya, Mr. Bibliophile, Mishaxhi, Nextmastermind, Riveon, cobb, ArgonianPimp, IglooGreenhouse, bobbety, Mutt, Synnoveance, Lokee, Siric, Koops-64, Mitchman, Arabian Knight, Hunter Parasite, DemonsShade, Barihawk, Dakorma, Starwing, ElDani, NZdawghaus, Nightmare470, F0xHunter, Squirrel93, CryWolf, Pushkatu, Kylejustgot, Bodevanlot, RavinXX, StarX, Locksley, Jonarus_Drakus, obbob, Jaden, darkmast508, bionicle, Neo Matrix, Cold Steel, Seamus Finnigan, CorePC, paladin181, Wintercross, biulding3015, Ogemacron, Nanu Ra, xXAequitasXx, Redemption121, Ulmarik Oblivion, Darkom95, Jaguar Knight, Trademark, AyumiFan, Bites-His-Tail, acrb101, John123, Who Cares?, Marken-DK, jon7985, migck, Jonarus Drakus, Fiore1300, Allstarn08, Yorp, Mirelurk21, Better Inns + Oblivion Comes Alive Neoptolemus, author of Morrowind Comes Alive Someone 1074 for his Capes and Cloaks Eyren for his Vampire Hunter Armor Kalia & Luchaire their Eyren’s Vampire Hunter Armor Revised mod Blue Destiny for his Paladin Armor Kire for his Black Leather Armor Karelceusters for his Dark Leather Armor Ren for his Ren’s Beauty Pack hairs Daggerfall Character Generation DarkRider for his Map of Tamriel resource VII. HELP OFFERS Here I will post any request I may have. It can be meshes, retextures or scripts. None yet. Thanks for reading the whole post. :) Feel free to add comments/feedback/suggestions and hate. :P
-
Thank you for the feedback and thank you to whoever made the list sticky! :D Since the topic is pinned, I won't be adding a new post every week to let you know that there's been an update. You'll be able to simply check with the color codes what is new and what has been updated. As such, the list has just been updated. ;)
-
LIST OF MOD LISTS Last Updated : April 8th 2010 Have a mod list suggestion? Broken link? Comments? Let me know by PM or post it in this thread. This list, inspired by Finniksa's List of Lists is a compilation of every mod list I have found or that have been submitted to me to make searching specific mod themes easier. The list will be updated weekly. Lists in GREEN are new additions to the list since the last update Lists in ORANGE are recently updated mod lists since the last update. Lists in RED are lists that are offline, or have broken links. Note to the authors of mod lists : I have saved your list as a backup on my hard drive. Should your list go offline, I will contact you and send you the list. GENERAL MOD LISTS Lists containing mods from different themes that have been made by players. Push List of Oblivion Mods - Last updated April 8th 2010 Pushtaku's list contains both the most popular mods and those which are less known. Phoenix1213's "Any Mods?" list of topics - Last updated April 7th 2010 When a user posts a new thread about mod suggestions, Phoenix pops in and tags the thread using "azerbagb". Now, using different tags starting with '"azer", Phoenix has made a list of every topic he has tagged, even categorizing them under certain themes. Arwen's Oblivion Mods - Last updated March 23rd 2010 Arwen's recommended mods. The mods listed are also the mods she uses. Slawter's Mod List - Last updated February 4th 2010 Slawter's list focuses on mods that may not be known by everyone. Has very few well known mods. Oblivion Mod Archive - Last updated December 12th 2009 WalkerInShadows' spreasheet containing links for 18 000 + mods, making it the largest mod library. Arnoldvsthegooch's Essential Mod List - Last updated November 12th 2009 ArnoldvsTheGrooch's list contains both his preferred mods and other people's as well. Ekkalux and Blixa’s List of Mods - Last updated August 26th 2009 A far stretching mod list that contains most popular mods and tools. The Oblivion Performance Project by BallofFire - Last updated July 11th 2009 Various mods, tools and guided aimed for players with low or medium-end computers looking for a performance boost. Agiel’s Oblivion Annoted Load Order - Last updated July 4th 2009 Agiel's personal load order assembled in a spreadsheet. Contains various informations about possible conflicts and descriptions of the listed mods. Apocalypse's List of Links to Useful Mods and Utilities - Last updated May 23rd 2009 Apocalypse's list offers a variety of mods and utilities that work well with each other, and with minimized conflicts. Other Improvements by dev_akm - Last updated March 31st 2009 A list of mods that improve the look and feel of the game, but without changing the textures or meshes. Jjinx’s Must Have Mod List - Last updated March 17th 2009 Jjinx's personal mod recommendations from various categories. Anonymous’ Mod List by a62172 - Last updated February 9th 2009 A list of recommended base mods for players starting with mods. Bg’s List of Base Mods by bg2408 - Last updated February 2nd 2009 A list of base mods focused on the areas where Oblivion mostly needs improvements. BallofFire’s Oblivion Mod List - Last updated October 14th 2008 BallofFire's personal recommendations for every mod categories. List of Must-Have Oblivion Mods by L. Hammonds - Last updated May 27th 2008 Contains various mods from different categories for those who are not aiming to seek overhauls. FiveFries’ Oblivion Mod List - Last updated March 31st 2008 FiveFries' personal recommendations for every mod categories. A’s List of Recommended Mods by Aelius - Last updated June 9th 2007 Mod list containing most popular mods that were released during and before 2007. THEMED AND SPECIALTY MOD LISTS Specialized lists that offers mods in a specific area of interest Underdog Mods [Thread 2], By many people - Last updated March 27th 2010 Environment Mod List by wrinklyninja - Last updated March 6th 2010 Best of the little-known gems by many users - Last updated February 22nd 2010 Running4Cover’s List of Stealth Mods - Last updated February 11th 2010 Final Fantasy Mods List by Povuholo - Last updated January 29th 2010 Viviolay's Robert Female Mod List - Last updated January 9th 2010 List of non-English mods by XtremeRampage - Last updated December 15th 2009 Let's Talk Horses by Blade of Mercy - Last updated December 6th 2009 Delte’s Thread of Immersion Mods - Last updated November 21st 2009 Eshenaleros' Non-Sexy Armor List - Last updated November 21st 2009 Roleplay, Replay, a Randomly Generated Job Mod List by Iansi - Last updated November 19th 2009 Daggerfallesque Mod List by Cliffworms - Last updated October 13th 2009 The Demonic List of Leveled List mods by demonsshade - Last updated October 7th 2009 Charles Crowe's List of Scary Mods - Last updated August 28th 2009 List of Offhand/Pary weapons by charlescrowe - Last updated August 26th 2009 Oblivion’s Real Estate by Shezrie - Updated on a regular basis New Lands lists by joesmithy - Last updated June 14th 2009 Oblivion Hotkey Mod List by bnnfish - Last updated June 5th 2009 The Oblivion Quest List (TOQL) - Last updated May 21st 2009 The Oblivion Texture Overhaul (TOTO) by dev_akm - Last updated March 24th 2009 Yacoby's Vampire Mod List - Last updated March 19th 2009 - ? Combat Overhauls Mods by XengYou - Last updated April 30th 2009 List of Fame and Infamy Mods by dev_akm - Last updated April 9th 2009 List of Beast Race mods by nb_nmare - Last updated February 23rd 2009 Morrowind and older TES games nostalgia mods by Gez - Last updated Januray 16th 2009 Jack’s List of Ayleid Mods by JackTheHedge - Last updated January 9nd 2009 Magic Overhaul Comparison by bg2408 - Last updated December 22nd 2008 Insanity’s List O’ Drow Mods by InsanitySorrow - Last updated December 15th 2008 Medieval Mods by Durza - Last updated December 12th 2008 List of Lord of the Rings mods by egriz10 - Last updated December 2nd 2008 List of Modern Style Mods by Baustinwashere - Last updated September 26th 2008 Sds Shivering Isles Mod List by Smokindan - Last updated May 29th 2008 Scaling Overhaul Comparison by bg2408 - Last updated April 27th 2008 List of Pose Mods by Nanook - Last updated March 29th 2008 List O’ Female Armors/Clothing by Lunethel - Last updated February 3rd 2008 Links to mods that use OBSE by ianpatt, behippo, scruggsywuggsy the ferret, Timeslip, The J - Last updated January 27th 2008 MODDERS'/PLAYERS' RESOURCES AND UTILITIES Meshes, textures, objects, scripts and more! List of Modder’s Resources by GooglePox - Last updated March 18th 2010 Originally created by con-tu-reh, the ultimate list for a modder looking for a specific mesh, texture or object. Contains resources not found in WhoGuru's list. List of Modder’s Resources by WhoGuru - Last updated March 21st 2010 The ultimate list for a modder looking for a specific mesh, texture or object. Contains resources not found in GooglePox's list. List of Grid Maps by bg2408 - Last updated December 15th 2009 A useful reference for modders looking to edit exterior cells. Useful Modding Tools by InsanitySorrow - Last updated September 14th 2009 Contains many tools for the various modding avenues you might want to undertake. Each tool is categorized by difficulty of learning/using. TLM Useful Links - Last updated September 14th 2009 Links to various websites, forums resources and mod lists. Clean/No Clean List by businessman332211 and the community - Last updated September 11th 2009 A group collective list to know which mods have been cleaned and which haven't. Do your part and give them a hand! List of OBSE plugin DLLs by SkyRanger-1 - Last updated August 28th 2009 A list of every known DLLs used in OBSE plugins. Modder's Resources by Modders of ORE - Updated on a regular basis Contains many community-made resources placed under different categories for easier searching. Modders Resource by Logam - Last updated October 3rd 2007 Various resources for different themes. CREDITS Thank you to the following people who helped with the list. First, the authors of the mod lists. Thank you for doing them! Then, those who helped me with lists I missed: Qawsed Asap Meek TheNiceOne Jenrai