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KarnCarby

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  1. Hi, I just started getting these weird pop-up windows while playing that look like this: [WETriggerScript<(different code each time)>]WARNING: getMyHoldFactionControllerMarket() myHoldOwner property expected to be 1 or 2, instead have:0 Does anyone have any idea what it means? I usually just click 'okay' and keep playing, but they keep appearing a few times an hour. Thanks to anyone who can help!
  2. No, disabling LAME has no effect, although that doesn't necessarily rule it out as the cause. Even when disabled, a number of things remain changed in the game, so it appears that LAME has made some permanent changes. Why won't the Construction Set recognize the ID of the spell I made?
  3. I thought that's how it would work, but it doesn't appear. I think it has something to do with L.A.M.E. because that changes the names/values for all the ingame spells, and alters the NPC selling lists aswell.
  4. Doesn't anyone know a way to work around this? I tried using the Construction Set, but I've never used it before and I can't get it to work. I can create the spell, but when I use ~ player.addspell XXXXXXXX it just tells me that it doesn't recognize the ID. I couldn't work out how to add it to a shop in game either.
  5. Hi, for some reason, I cant create charm spell using the spell alter. I have two charm spells in my inventory which I can already cast, so Charm should appear when I access the alter right? I recently bought a cure disease spell, and that appeared on the alter screen when it wasn't there before, so why not charm? The only mod I have which alters Magic is LAME (Less Annoying Magica Experience). Can anyone help?
  6. Oh so that's where they all are. Thanks for the help, I managed to solve the problem.
  7. Hi, I recently installed the Cute Elves Mod (OMOD ver.) and as part of the mod, the player characters voice sounds (generic hit, power attack etc.) have been replaced with new ones... which I don't like. Does anyone know of any way to either revert back to the default sounds, or to replace the new ones with newer ones? The Mod has added a new file (data/sound/voice/oblivion.esm/cute elf) which contains the new sounds, and I suspect that If I replace the files in that folder with new ones I can change the sounds. If anyone knows where the stock PC voice files can be found, that could also help me solve the problem. Thanks!
  8. I installed Unique Landscapes, but one of the mods involved adds area outside the regular Oblivion map. When I ran BOSS, I got this message: xulBrenaRiverRavine.esp . Note: Border region restrictions must be turned off: use Wrye Bash tweak, hand edit .ini file or use no-border mod (not recommended). I couldn't find a Wrye Bash Tweak involving Border Regions, and I don't know what to change in the .ini, could anyone help me?
  9. Thanks, that answers my question perfectly.
  10. Hi, I'm using Better Oblivion Sorting Software (BOSS). Next to some of the entries in the BOSS log, it says 'deactivate' eg. TNR ALL RACES FINAL.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} and deactivate. Can anyone tell me what this means? It only says it next to a few mods, but I would like to know what it means.
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