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Grug31

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Everything posted by Grug31

  1. To generate a body for a custom race, you'll have to ctrl-click build when you finish creating the body that you want. Make sure that RaceMenu Morphs box is checked before you ctrl-click build else your ingame sliders won't work, you can find that box to the left of build and to the right of batch build. This will build your body files to the directory that you have bodyslide in, (eg. Caliente Tools/Bodyslide) You will see three files in there that should be time stamped from when you created them, Femalebody.tri, femalebody_0.nif, and femalebody_1.nif. You need to drag the two .nif files to the directory they belong for your custom race (eg. for Ninheim race meshes\actors\character\Ningheim\female\body) The .tri file has to go in the vanilla race folder. (eg. meshes\actors\character\character assets) I'm guessing this has to be that way because the mod for the sliders points to that folder only and not from whatever body mesh folder your character is using. Could be wrong, but the result is that the sliders work in game for a custom race so who knows?
  2. Wow, so much arguing going on... I've donated well over $100 to various mod makers, not an impressive amount, but it doesn't hurt. Depending on how good SkyUI 5 was, I might have bought that as well. Of course with all the backlash, it doesn't seem likely that they will ever release it now. Paid or otherwise. I would personally pay to install mods like: ENB, SKSE, Sky UI, Race Menu, CBBE, Bodyslide ect. because they improve the quality of the game by so much. I can see why people might be upset at the idea of paying for mods, they've been free since Morrowind, so I think people are used to that. The idea is that since they are making mods using a program provided by Bethesda, that those mods shouldn't cost a dime. What they don't realise is that it takes an enormous amount of time to create a mod. It takes even more time just to learn how to mod. As an artist I can sympathise with the mod creators. Do I enjoy making artwork? Yes I do. Would I like to get paid for making it? Yes I would. Would people pay for my artwork? Eh, debatable. Have I had people tell me that the five years I spent drawing is not worth getting paid for/paying for? Yeah. Have I had people tell me that if I want to get paid for my art I should get a job in art? Yeah I'm not going to stop drawing because people won't pay me, but it also gave me less incentive to bother posting it anymore. Eventually I posted less and less, until I shut my account for good. Sure, it's great for people to see it and I like that people do enjoy it, but in the end, you ask for a dollar and you get a slap to the face from the very same people who profess to love your work. (Need an example? Just check the posts on the SkyUI page.) Then they say that your mod/art "Isn't good enough to get paid for" or "You're just greedy now." "People should only mod if they love making mods, not for the sake of making money." This coming from people who don't make mods is the reason we are in this mess. They don't understand, sure it's a labor of love, but throwing a bone our way doesn't hurt. But do you really think most mod authors see a dime? Hell, most people don't endorse the mods they like, much less toss a few dollars the author's way. Some don't care about being paid, but when the opportunity to get paid gets lynched less than 24 hours out the gate, that's pretty pathetic. The vocal majority of PC gamers have become the most pathetic, whiny, garbage group of entitled meat bags, I hesitate to call myself a PC gamer now. We are on a downward spiral because nobody ever gets satisfied. Don't settle for mediocre, but don't expect everything to be handed to you on a silver platter.
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