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sdfgsdjfasdjk

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  1. rep system gone? second best thing after getting rid of negative endorsements. many of the posters make valid points; and i agree in an ideal world having rep system would be nice. in an ideal world communism works too. 1st rule of anything with anonymous/unrestricted access - if there is system implemented which can be abused, it will be abused no matter how good its original intention was.
  2. Dark Souls? Meh. Only one poorly converted console port I have nerves to play is Skyrim.
  3. i can't pretty much download anything uploaded in last 24 hours getting the annoying misspelled message about propogating (sic) on mods far older than only 1 hour and to top off the middle finger this message symbolizes to me i can see the slowly growing numbers of downloads right next to the file name i can't download. only venting, not complaining - i get stuff from here for free hence i understand i can't expect 100% service. though update on the state of things wouldn't go amiss, i'm sure.
  4. solved - for some unknown reason Specular Effects got turned off in the ini files, once i re-enabled it the lightning issues disappeared
  5. hello, i haven;t been playing much recently, but decided to play more since LR came out so i started a new char and i;ve noticed strange lightining issues in few interiors regardless of its mod added (awop firetooth caverns) or interior from base game (repconn basement) to see what i mean please see this picture: http://img691.imageshack.us/img691/3881/screenshot264.png it's like half of the textures got correct lightning and half not and it keep blinking when i turn around. has anyone encountered this or see any mod on the list that could cause it ? my mod list: http://pastebin.com/raw.php?i=3sbcFwe3 i tried to disable the obvious suspects, but it wastn any of: Nskies, EVE, NVInteriors, Electrocity, dustydistance before you start making comments about the amount of mods, most of them are merged into bashed patch; active mods are under 100 and with mods like wme project nevada more perks wme pmt etc which each consist of 5-10 esps the real number is somewhere around 50. on top of that i finished the game and all dlc's prior to LR with this load order at least twice without any major hiccups. however unchecking LR and and loading the savegame produces same distorted ligtning issue. thanks for any suggestion!
  6. nvnexus used to be place i often visited to check new pictures, see updated mods in a glance, browse new mods and generally a place i enjoyed spending time at. this new design made it into a fail blog i only check once a day and even then it's a pain because the tracking centre became a place which hides the most important info which is action log. i understand it's your site and you're free to blogify it all you want but i don't think i'm alone who since the change only comes here to d/l new files instead to spend time on the site and in the community. for me nexus has an usability of ftp server now and i'm thankful even for that however in my opinion the whole redesign was a backward move. i could care less about better scripting behind pages honestly when the page looks like this. hopefully i'll manage to set up rss feed for updated files which will save me even more visits.
  7. personally i don't like the new designs at all, but i understand you cant make them look so that everyone will like them. i guess change is sign of progress. i'll adapt - as long as the content is the same i can live with any site design.
  8. Hi, I use 2 sticks of OCZ 800 Mhz Sli Ready Dual Channel memory (both Memtested alone for 12+ hours without any error) in Asus P5N-T Deluxe mainboard (nvidia 780i chispet). Also on boot, the screen says something along the lines of Dual Channel memory active. As noted earlier, when I used to play Fallout 3 I clearly remember it using over 2gigabytes of memory, however it seems to have problem to do that with FNV. thanks for the suggestion though, keep em comin' :)
  9. Nope not using Enhanced shaders either. Basically whats in my Fallout New Vegas folder is: the stuff you get after clean install nvse2b9 fake fulscreen exe nvse4gb I really am at loss what could cause this. Only other way to be sure it's not SW related would be to do a clean install of whole system, as in, format C (I only keep system on C, I even call it / not C to spite M$), reinstall Win7, reinstall FNV and see if the issue still persists. However I am lazy to do that, and even if it solved FNV problem I'm not quite ready to have to set up the bazillion apps I use again just because Bethesda/Obsidian/"whoever is responsible for the release of the great game in prehistoric dysfunct crap of an engine" didn't bother to fix their **** :) regards
  10. thats really strange, you must have some sort of internal hw incompatibility/conflict. I tried the said Game Companion and game ran as smooth as with Fake Fulscreen from same author and seeing as I dont need any other function it provides I'll stay with Fake Fulscreen only. On a totally side note Fallout/Gamebryo/Crapthesda etc really gets under my skin lately and im kinda sick of doing developers job (making the game stable and thus playable) for them. I reinstalled Dragon Age and have a blast in it even though i already completed it 3 times (not DA:2 mind you, that was worst game sequel in game history and someone in EA should be fired over the crapiness of the sequel to one of greatest rpg titles) and am contemplating just deleting fallout, forgetting all about it and wait for Skyrim, then go set Bethesda HQ on fire if they dare to botch Skyrim. The bloody Fallout I spent more hours trying to get it run without crashes than actually playing it. I'm close to just shout ENOUGH and press delete key. And the nvse 4gb thingy wont use more ram no matter what, I'm off to Ferelden... regards
  11. Nope i never used that file, never really had any problems people who used it described and i had FNV the day it released - umodded pure vanilla first release ran stable 50-60fps 1920x1080 when i exited docs house. At the time I played it on 512mb geforce 9800gt and without the so called "fix", now i use ATI HD5670 in fresh install of FNV - so we can rule out the d3d9.dll. That's consequently the main reason why I did clean reinstall of the game and the mods, to rule out mod conflicts, leftover data and such. For those wondering, all my system drivers, audio drivers, video card drivers, any other kind of driver you can think of, directx, Virtual C runtimes, windows updates, SP1, etc... are of the latest possible release, I have an OCD thing about stuff like this and often check for updates to all my apps/drivers/mods more than just several times per day. Thanks for giving my problem a thought, hopefully we can get to the bottom of this. regards
  12. well this points out at something being amiss at my configuration as my fnv never goes above the 1.3-1.4gig of mem usage. Any idea what though? this is a fresh install, but i t was doing it before as well. It concerns me because Fallout 3 on same machine uses 2gb+ memory with 4gb loader np regards
  13. Isn't the fact that it will prevent the infamous CTD on Alt-Tab haunting all gamebryo games since oblivion increasing stability enough for you? For more info on its inner workings i'd suggest you contact the author. Meanwhile, go and see if your FalloutNV.4gb ever gets over 1400meg in Task Manager. regards
  14. hello, you can circumvent that and even (im my own experience) gain additional stability/performance using the fake fullscreen mode found here: nexus link. Also on completely unrelated note, I remember in one thread you mentioned your game always crashes/hangs on exiting. then in another thread you posted your nv configator screens and i noticed you have Multithreaded Audio on. This is in my experience a no no, causes no performance gain and causes instabilities. also it coincidentally makes your game srash at exit :) regards
  15. hi, i forgot to mention these settings, but i already have the cell buffers at 12/144 (int/ext) and the preload size at 223mb. even if i max out the interior cell setting in nv configator (48) it yields no noticeable gain/loss of performance and the memory usage still never goes over 1400meg. Just out of curiosity, can you confirm your FalloutNV.4gb process is able to use more than 1400meg of memory in Task Manager? Cheers
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