Great Mod! The increased amount of soldiers is probably my favorite thing so far. With more people on the board, I feel like I have more plays to make, and the battles have a much more intense feeling to them. Although the mod can be pretty brutal, especially to a person like me who has a perfectionist playstyle (in my non-modded play through I would restart campaigns if I had a soldier death, quickly learned not to expect those results in this mod), but the game feels much more rewarding when I have a victory, especially if it's a solid one resulting in no injuries. The only thing that truly bugs me is explosives. While guns are randomized with damage, they still feel very consistent. Grenade and rockets however feel unbelievably more random than is necessary. At first I thought it had to do with how far a target was from the detonation, but I have had sectoid completely ignore all damage from an HE Grenade that landed on the tile right behind them. And the inaccuracy of rocket launchers makes me feel like I'm using a RPG made in a third world country as apposed to a 1st world country military grade rocket launcher. As for suggestions? I haven't progressed very far, my best game literally just got ruined by a in game bug (I forgot to turn on auto save, QQ) so forgive me if they are in here. Item - Armor Piercing Rounds Reduces the chance for armor to deflect damage Item - Fire Grenade Does a low initial splash damage, but leaves a patch of fire in the area. Explosives Reduce the randomness of damage - Personal opinion of course, but I find myself feeling more of an urge to avoid grenades and rockets than I normally did in vanilla. As for the bug, I don't know if it is connected to this mod or not, and honestly this game has been known for some pretty bad bugs, but I healed a guy who got shot and panicked, which removed his panicked status. I ordered him to move to a new location, but he didn't, and now it's stuck on his turn and he wont take orders. EDIT: Is it intended that the strangle squids no longer stop strangling when you shoot them?