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Hayk94

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Everything posted by Hayk94

  1. Hello guys. I haven't played skyrim for a while and now I want to install it again. Also I haven't been following the mods as well so I don't know what good mods are out there now. Can you list me a bunch of recent mods to install and try. Any mods and also any tools like SKSE, BOSS and so on.
  2. yeah sure friday,it's cool and it is a great idea about the elder hist tree,I have an idea like that as well As you may know in TES lore it is unknown who becomes king of Argonia,and some little lore refers that the king of Argonia is a hist tree. So I think that's a good idea to follow.
  3. sure, creatures like Hackwings, Nagas,werecrocs and werelions etc.. but at this time landscape is more important than creatures, since I must create the land first and only then go on creating creatures
  4. new ideas probably, for example houses in giant trees, or on trees
  5. I have had that idea a year ago,but never had time to work on this. However I'm going to start work on black marsh this July. So it would be nice if you could send me some drawings, especially landscape drawings.
  6. Dragonborn music and battle music are looping after defeating Miraak, can somebody help please?
  7. I've tried it all but nope there is still no cube
  8. I have the same problem but I think it's better to create another post for it
  9. Dragon souls are not being absorbed because Miraak absorbs them after first speaking to him. When I killed a dragon after that the body of the dragon lied on the ground and while approaching to it I noticed on the screen Miraak E activate.however there was no Miraak... so I pressed E but nothing happened, and after some hours playing skyrim at the top left corner of my screen out of nowhere appeared "Miraak has absorbed dragon soul"... so this all must be bugs(probably there should be some animation showing Miraak absorbing the sousl of the dragons we kill and the message "Miraak has absorbed dragon soul" must appear exactly after that) but soul not to be absorbed are surely intended.
  10. You mean to use the XML.hkx with old behavior tool.That's a good idea I will give it a try, however I think it won't work.
  11. Well guys you two are right actually.lol.It was around a month or two ago that I found out the need of the new behaviors.But for creating them Havok Behavior tool is needed which is not free. Though one of the earliest version of that tool was given free. I tried it, however it do not supports skyrim. And I began to find other ways and I've found this thread.And learned that it can be done through scripting.And so as far as I have done with scripting I got a lot success. So I think that making a playable flying mod is possible with scripting but it could be much more easier with Havok Behavior Tool. And anyway it would be nice of Havok team or Beth to release a free tool for editing behaviors (at least only skyrim ones) cause if they not it will mean that TES modding is partially destroyed cause it is impossible to create an all new creature\actor from 0 without behavior tool.
  12. What ??? So a new version is out probably? EDIT: Damn it, I tried converting behaviors with the 1.3 which didn't have support for behaviors hkx, I didn't know that there is a new version.Though yea editing the behaviors through xml will be a real pain
  13. It is actually impossible friend or very very hard at least. I tried to do the same but Havok Behavior Tool is needed for it, which is not free. And I couldn't find any program which is able to edit behavior files. So you have to buy havok for that.
  14. Hi can somebody tell me how to make an all new skeleton for a new creature for example?
  15. @fore yeah havok makes it almost impossible. But anyway I have found another way to make the dragon to fly.Though it is bugged a little bit but now you can control it.
  16. I am trying to make playable dragon mod, Even though many people have made it but none of them has succeeded with flying and no one has got as far as I. You can check it out here. Weredragon Right now the problem is that playable dragon takesoff the land succesfully but it freezes in the skies the controls are still usable for example you can shout however it won't go forward even if player is ai driven. By the way Saiden from Niftools team answered to this question and he said that Behaviors and MovT data makes the movement. However I don't know how to edit these behaviors, Havok tools is needed for that, but they are not free. So maybe somebody knows about some free tools which are able to edit these behaviors or maybe somebody knows another way to make the character to move without Havok?
  17. Hey people can anyone tell me what makes a character to go forward for example. I mean is that related to animations or something must be done in CK? I looked into some animations for example moving animations for human races, they are walking by standing in the same place don't go forward or back, so what makes them to go forward ingame with exact animation?
  18. Hey people can anyone tell me what makes a character to go forward for example. I mean is that related to animations or something must be done in CK? I looked into some animations for example moving animations for human races, they are walking by standing in the same place don't go forward or back, so what makes them to go forward ingame with exact animation?
  19. Have somebody succeded with this? the Havok Tools only lets to export custom anims but not import the one that are already made. Niftools lets to create .kf animations in 3dmax but CK don't read these files. Maybe there is .kf to hkx converter?
  20. Can anyone make Akatosh as a dragon in skyrim? Maybe import it from oblivion?
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