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WIGWAM

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Everything posted by WIGWAM

  1. I've managed to get to a solution, although there's probably a better way to do it. I basically attached a script to an object (a ham radio) and placed the object within the cell I wanted, making sure to set the property associated with the script to the location the object was in. Below is the script I used: Scriptname zzNoRadioScript extends ObjectReference Group Location_Properties Location Property MyLocation Auto Const EndGroup Event OnLoad() if (Game.IsPlayerRadioOn() == True) Game.SetPlayerRadioFrequency(86.1) While MyLocation.IsLoaded() if (Game.GetPlayerRadioFrequency() != 86.1) Utility.Wait(0.1) Game.SetPlayerRadioFrequency (86.1) Endif EndWhile Endif EndEvent In words: When the object is loaded and the players radio is on, set the radio frequency to 86.1. While the player is in the location defined and the player is not listening to the frequency defined then set the radio to the defined frequency - essentially stopping the player from changing the radio station while in the cell.
  2. Thanks, I'll have to have a play around with this.
  3. I've created a cell but I don't want any of the in game radio stations to be able to be picked up by the pipboy whil you are in the cell. Is there any easy way of doing this? Thanks.
  4. Thanks, I've tried this and although there were things set wrong after correcting them the problem still persisted.
  5. I'm trying to create a new tile using vanilla assets in NifSkope. I've managed to get the tiles into the creation kit but in game you just fall through the floor and can walk through the walls. Also the blue marker arrow is visible in game. I created the tile by copying the branches of another tile, each object has the bhkNPCollisonObject branch so the only thing I can think of is if one of the values is set wrong. Any Idea what this could be?
  6. I want to build a mod set within a subway but the tile set for the subway is lacking, specifically corners. There are 'bends', not only do these not have much of a bend to them they also bend back to straight at the other end, having an overall effect of shifting the tunnel slightly to the left or the right. ^One of the 'bends' I can't see my mod being very interesting if I am unable to make the tunnels anything other than straight, is anyone willing to create corners for subway tunnels? Maybe with about a 20 degree bend in them (or at least something that looks realistic)? Thanks
  7. Thanks that's super helpful , I don't know why I didn't think to look on the eldersrolls page
  8. I'm using the newest version of blender (2.69) and can't find any relevant tutorials to get meshes from blender into the G.E.C.K I already have the mesh I want but I'm having trouble getting the skeleton into blender properly and connecting it with the mesh and then exporting it into Nifskope. I can get the file from blender into the G.E.C.K but it appears invisible when previewed. any help would be appreciated. :smile:
  9. I placed water but now i cant select it, move it or see it in game but wen i go into the area i placed it my character starts swimming ( even though i've previously deleted it). The only way i can get rid of my character swimming is by putting more water at a lower hight but this still has the visual effect of being underwater. Is there anyway of getting rid of the previously placed water?
  10. When I make a African-American NPC the face is the right race but the rest of the body is one for a Caucasian character is there any way of getting rid of this?
  11. I was following the GECK tutorial and wanted to see my mod in game, my plugin shows up in the data files and I've tried to access the place through console commands (coc) but it exits out of console commands menu with no 'script not found' messages (I've placed a coc marker) I have also tried placing a door into the place but that doesn't appear in the wasteland (including the scenery I've placed around it)
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