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Nibel8

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Everything posted by Nibel8

  1. Every time i approach container,that i placed with GECK,NV crash WTF ??
  2. old was 10001% better...it was easy to navigate even to new user,but now...i just can't even understand where da fuk im...pressing on randum mod i can't find WHAT this mod all about...textures ?clothes ?or what ?because there is no navigation !no explanation to which category this mod belong to. second...why all pictures hurting my eyes so badly ?they are sooo fuzzy/blurry,to actually see what on the picture,i need to click on it. oh and the text...oh my eyes its buurn ! http://img534.imageshack.us/img534/904/unledihk.png
  3. 50 esp's still dont agree with you... didn't you know,that esp OVERRIDE container item list !from 50 esp's only 1 will work. only 2 solutions are: scripts (which im doing atm) and container per ESP i.e. 50 containers...i doubt,that merchant support more than 1 container.more over,where i will put them ?
  4. i doubt,that 50 esp files agree with you :biggrin: if i could just put them all in container,i wouldn't need script
  5. iv been thinking...wouldn't it be easier to add items to Leveled item list with script,and put that empty list in to container with "Respawn" option ?so container will respawn all added items without scripts with 999999 lines :psyduck:
  6. Expression cannot begin or end with an operation©Script Validator geck says: SCRIPTS:script 'aaaShadyDealerAddItemSCP3',line 8: Syntax Error.Unknown Command 'GetGameDaysPassed'. Line 8: if GetGameDaysPassed - initDay >= duration
  7. what should i add to make script run each week ? if possible it should refill IF quantity of those items are <10 Scn aaaShadyDealerAddItemSCP1 BEGIN GameMode if GetDayOfWeek == 0 && 2 || 4 && 5 ;additem 2 times per week due strange disappearing every 2 days aaaBaseShadyDelaerStore.addItem 105000050 10 aaaBaseShadyDelaerStore.addItem 19999999999999 10 else if GetDayOfWeek == 6 ;we dont want 99999 items after 99 weaks,dont we ? aaaBaseShadyDelaerStore.RemoveAllItems endif endif END it's still kinda...weird.all items are removed not on 6 day,but every 2-3 days,so i use 0 && 2 || 4 && 5 instead of just 0 and that suck :wallbash: Note: this script triggered by Quest http://img88.imageshack.us/img88/7539/11ef.png should i use Quest Condition ? PS: http://www.thenexusforums.com/index.php?/topic/418659-duplicate-instead-of-addchange/ :rolleyes:
  8. How to force/make GECK/FO3 add/change instead of duplicate ? to understan what i mean: i have master file called HOME,it contain nothing except walls and static decorative items,and i want to add...lets take traders,and i dont want to add them straight to my HOME.esm,to avoid headache in the future(if im gonna reales it in the public,so i can upload HOME.esm/esp without anything superfluous),so i create esp addon,called HomeTraders.esp *some time later* ...so,ok i add traders,fill their sell list and so on,i save,exit GECK,start game,go to home...and ?nothing !NOTHING ! angry me goes to the GECK and see..DUPLICATE CELL !wtf ?duplicate cell with all my edited/added thing (except,that there is nothing from HOME.esm,empty cell with traders and 2 crates) so i want to if needed FORCE this pice of sh...err... esp to ADD instead of duplicate cell with all editings. PS: how to select ALL/allocated esp.esm in geck (not selecting them one by one,its pain in the ass)
  9. lol,im not that stupid :3 well,ill try to send him a PM,i only hope it wont take 3 months or so... for now i gonna use proxy ;( thnx for help.
  10. funny thing,that this problem occurs just 10 min ago :< i was surfing NVnexus...downloading mods,update outdated ones....and BAM,can't connect That quote is from that thread and posted by Dark0ne can specific ip be unbanned/put in exception list or somtn ?
  11. i didn't find suitable forum except this one... well,my problem is that i can't connect to the www.newvegasnexus.com and http://www.thenexusforums.com/ which share same IP (77.72.7.226) but i still can connect to others (Obliv., FO3,Witcher) Tracert: http://imageshack.us/photo/my-images/594/newbitmapimagehm.png/ but still i can connect to those 2 from proxy(right now im using webproxy)
  12. strange thing,that this work for me differently :nuke:
  13. NV geck is kinda suck. when you creat a mod and save it (every thing that in it is in one esp file) but when your mode have more than 1 esp...well mod wont work,coz geck dont link one to another) Example: you have container in 1.esp and item in 2.esp and creat 3.esp to place chest and armor (in chest or not,doesnt matter) and save then exit and load esp 1,2,3 there wont be any armor,chest nor it will be in game. even if you add armor to chest (load only 1,2 esp) result will be same (except that ull have empty container) why this poo happen ?in FO3 and oblivion everything work perfectly,but noo...NV geck must be screwed... or there can be done somtn about this sh...poo ?
  14. no scripts,new id and name.its just a door as any other doors,just with oblivion gate texture. my head hurt when i try to think wtf may be with thouse gate...i got that save's may not be restored,but now i want to know WHY simple door with oblivion gate meshes and texture cause something like this ?!
  15. i did that from begining ) well,i can understand that if gate remove that may caouse error,but why gate doesn't change location even if location changed via CS?location change only in new game.paradox...i can't find logical suggestion WHY this gate cause game CTD when removed from save...i did search for something like that by google and nexus search but nothing...oh my...what if i'm cursed ? lol XD well all of i can think is to remove gate and start a new game OR just leave them and put some house or something on them to hide them and in public version(if there will be) just remove them (gates)
  16. ahahahahahahahha loled xD omfg rofl ;D man,i dunno how u even find this site and don't know how to extract from rar
  17. I'll explain letter why title is door and crash. i'v made personal mod (nothing sepcial,just castle for my own taste) i made new world space,space marked as Oblivion Worldspace and created there oblivion gate (to enter and exit) problems is,that i can't change its location.well,i can in CS,but in game gate stand in PREVIOUS location,but if i entert i'll teleport tolocation of DM (Door Marker) Example: Gate and DM is on point A i change (with CS) location of Gate and DM to point B but in game gate still on pont A even if in CS on point B and with DM all ok,gate teleport to DM that on point B. now i'll answer your question "and ?u may just delete gate and make new" no,i can't...well i can,but there is a little problem... when i do so and load my savegame i can't save anymore because when i try to save (using my save game where that gate still exist) it crash.only starting new game will fix that...but starting a new game every time i change location of gate...it will be easier to shoot my self xD any suggestion to solve this ?i mean to fix (remove of whatever) gate from save game ? PS: no,disabling mod won't solve anything,disabling isn't different from removing gate...disable mod/delete gate it do same thing - remove this damn gate from the game PSS: after load savegame (without this mod) and save - game CTD ( Crash To Desktop) and thats save corrupted (not that was loaded lol xD)
  18. heh,at least now it closes,but now other problem pops up xD after gate closed they instantly opens
  19. well,im noob in TES scripts scp below supposed to open AND close gate but he only open gate...any help to make it work ? :sweat: scriptName OpenGate1C short opened begin onActivate if IsActionRef player == 1 if opened == 0 GateOpenet1.playgroup forward, 1 Castlemaingate1.playgroup forward, 1 set opened to 1 else elseif opened == 1 GateOpenet1.playgroup forward, 1 Castlemaingate1.playgroup forward, 1 set opened to 0 endif end
  20. for use :bunny: what the point from anvil if never used ?i work on mod (for personal use,if i won't be 2 lazy,i'll upload it) as it was said,i need a AI Package config that will make NPC use blacksmith animation(with anvil). :rolleyes:
  21. what do i need to do in AI Package to make NPC use anvil ? PS: if u think that i didn't use "search" then try search "anvil" for your self :blink:
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