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aportraitfordorian

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About aportraitfordorian

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    The Elder Scrolls V: Skyrim

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  1. Small update: I went into the command prompt and got the system file whatchamacallit to run through the registry files. It found corrupt files but said it was unable to fix them. Thanks, Windows, that's helpful.
  2. I've looked through all sorts of properties and compatibility aspects, and I've added it as an exception on my antivirus. I looked at it in event viewer, and it showed me the following information when I could find a specifically CK-addressed crash: Faulting application name: CreationKit.exe, version: 1.5.3.0, time stamp: 0x59c0175d Faulting module name: ucrtbase.dll, version: 10.0.17763.719, time stamp: 0x15f8b9b3 Exception code: 0xc0000409 Fault offset: 0x000000000006d428 Faulting process id: 0x1238 Faulting application start time: 0x01d59c23e6854194 Faulting application path: D:\Program Files (x86)\Steam (1)\steamapps\common\Skyrim Special Edition\CreationKit.exe Faulting module path: C:\WINDOWS\System32\ucrtbase.dll I looked for ucrtbase.dll, since that's apparently the corrupted file (no idea what it's doing in C drive, considering all my Skyrim stuff is on my D drive). Tried deleting it, but that didn't make the CK run. I looked into the file and what it's for and figured out it was connected to the C++ Runtime Library, so I downloaded the newest runtime library programs from Windows. After I restarted my computer and tried to run it again, I got two error messages this time, although they said basically the same thing. The error message it gives me reads like this: "(0) FATAL ERROR The Creation Kit encountered a fatal error and has crashed. Reason: An invalid parameter was sent to a function that considers invalid parameters fatal (0x5041524D)." Apparently it's not that unusual for ucrtbase.dll to get corrupted, but I don't know how to fix it. And I also don't know how I managed to break it in the first place.
  3. I am... completely stymied. I wouldn't come to the forums to make a dumb old "creation kit's not working what do I do" thread unless I had to, and, at this point, I don't know what else to do. Yesterday, I was working in CK SE building a player home. I imported some assets both from Oldrim and SE, which worked fine. Then I came across a mod that had a room full of pre-programmed activators, and, thinking that would save me time, I grabbed it, without thinking about the fact that it is for Oldrim and not SE. Tried to load it up with the home, CK crashed. I realized what I'd done. I deleted the offending .esp and tried to load up again. I hadn't saved anything that had to do with it, because it crashed before I could. I got a fatal error message about invalid parameters. I've been working in CK 1.5.3 because that's what the Creation Kit Fixes work for, and those are really useful. I'm downloading it from the Bethesda.net launcher as 1.5.73 and then rolling it back and overwriting it with the 1.5.3 files. Don't know if that makes a difference. I have tried... virtually everything. I've been modding for a while, and though I don't have much of a grasp of scripts or technicals, I have a fairly good idea of what to do when something isn't working. I attempted to delete all CK-related files, uninstalled the CK, reinstalled it, rolled it back again, and then did the same thing a few more times after popping around trying to find files I thought pertained to it. I used the Windows troubleshooter. I scoured the CK wiki. I've tried to google my problem, but I haven't found a single working solution. When I run 1.5.73, I don't get a fatal error message, but the CK does immediately crash. At this point, I'm considering a system restore, but that's... a lot. My game is still running fine, no damage to the game files. It's just the damn Creation Kit. Please, if anyone has suggestions, I really want to hear them, because I am out of ideas.
  4. I am... completely stymied. I wouldn't come to the forums to make a dumb old "creation kit's not working what do I do" thread unless I had to, and, at this point, I don't know what else to do. Yesterday, I was working in CK SE building a player home. I imported some assets both from Oldrim and SE, which worked fine. Then I came across a mod that had a room full of pre-programmed activators, and, thinking that would save me time, I grabbed it, without thinking about the fact that it is for Oldrim and not SE. Tried to load it up with the home, CK crashed. I realized what I'd done. I deleted the offending .esp and tried to load up again. I hadn't saved anything that had to do with it, because it crashed before I could. I got a fatal error message about invalid parameters. I've been working in CK 1.5.3 because that's what the Creation Kit Fixes work for, and those are really useful. I'm downloading it from the Bethesda.net launcher as 1.5.73 and then rolling it back and overwriting it with the 1.5.3 files. Don't know if that makes a difference. I have tried... virtually everything. I've been modding for a while, and though I don't have much of a grasp of scripts or technicals, I have a fairly good idea of what to do when something isn't working. I attempted to delete all CK-related files, uninstalled the CK, reinstalled it, rolled it back again, and then did the same thing a few more times after popping around trying to find files I thought pertained to it. I used the Windows troubleshooter. I scoured the CK wiki. I've tried to google my problem, but I haven't found a single working solution. When I run 1.5.73, I don't get a fatal error message, but the CK does immediately crash. At this point, I'm considering a system restore, but that's... a lot. My game is still running fine, no damage to the game files. It's just the damn Creation Kit. Please, if anyone has suggestions, I really want to hear them, because I am out of ideas.
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