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About joptimus
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Hey guys! I'm working on an episode of a machinima series I'm involved with, and I want to shoot a scene with my characters in the Super Duper Mart parking lot. I only have one problem...there's raiders there. I've had someone suggest moving the markers underground to prevent them from appearing...but that's done nothing to help my cause. This would be very valuable information for me, as I have a lot of situations where I could use some empty exteriors, so any help would be much appreciated. Thanks!
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at the rate we're going, they're putting up an episode every 4 or 5 days, meaning episode 5 should come out in the first week of April. I know it sucks to have to wait this long, and that's why after 5 comes out, the episodes are going to start coming out on a more or less weekly basis, so it's worth the wait in a way.
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episode 5 will come out next sunday, March 14 Waiting mostly patiently, or did I miss the link? hey! I'm sorry for the lack of update here, but we actually signed a deal through Machinima.com, and we're currently re-releasing episodes 1-4 through them before episode 5 comes out. All in all, it'll be another week or two. My suggestion is to keep watch Here, where we'll keep everybody updated.
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episode 5 will come out next sunday, March 14
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haha, thanks for your support man we're really happy that you enjoy it
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Hey guys! Episode 4 is out now! Check it out, let me know what you think!
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thank you very much! any other opinions?
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Episode 3 is online now! Let me know what you think.
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Episode 2 is out
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Yes, there will be more. Episode 2 is coming on Sunday. Here's a easier way to see ep 1:
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How to make NPC's have a conversation while sitting?
joptimus replied to joptimus's topic in Fallout 3's Discussion
I've done the renaming. I know how to do that quite well (I never have any problems when having 2 NPCs talk to each other using the CONVERSATION feature). My problem is getting the characters to START the conversation while using that scripting method used in the tutorial you linked me to. Everything looks correct, as I followed their format perfectly, but they just stare at each other blindly and never talk. Is there something I have to put in the Quest to trigger it to start? As for the NPCs, I made new ones, put references of them in the room, and gave them AI Packages to Travel to the chair. However, when I open Fallout and COC into the room, there's 1 of them in the chair, then 2 of them (respectively) standing around in the room. This only happens when the Travel package is applied to them. -
How to make NPC's have a conversation while sitting?
joptimus replied to joptimus's topic in Fallout 3's Discussion
I'm sorry about this, but I'm fairly new to scripting. I used that tutorial and followed it almost exactly...I just don't know how to get them to start talking to each other. Everything looks right, but they won't start the conversation. In addition, I'm still not sure how to get them to sit in the chairs properly. I tried using a UseItem package, but when I do, 2 extra references of the NPCs appear in the room [?!] any advice? -
How to make NPC's have a conversation while sitting?
joptimus replied to joptimus's topic in Fallout 3's Discussion
quick question...how do i set up the packages to have them sit before they talk? -
Removing things from the wasteland?
joptimus replied to joptimus's topic in Fallout 3's Mod Troubleshooting
ah that makes sense. good thing i make numerous saves, haha. thank you very much!