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Aegis27

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Everything posted by Aegis27

  1. Have the same issue. It appears to be a common .txt file for weapon mods with custom animations. Previously, you could freely overwrite the file and it would have no impact on the game at all, but with the new system it's very clunky to do that, and if you have more than a couple it's very easy to get into loops where mods try to load before and after each other. There should be an option to just ignore harmless conflicts like this, or at the very least an easier way to handle multiple mods trying to create the same file. If I could create rules inside that web view of overwrites, rather than just delete them, that would be a big help.
  2. So, I managed to fix it (I think at least, seems stable for now). I started it up and headed to the mod section of the main menu. I logged in, and checked the load order. All of my mods were disabled in there (Despite being enabled in NMM). I re-enabled all of my mods, and backed out to the main menu, which automatically restarted the game. Do not alt-tab while this is happening, as I did that twice and it crashed both times. Finally, once it's reopened it seems to work alright.
  3. Now that the F4SE is out for patch 1.7, I updated the game and started it up, only to find an error message saying my save file used mods I previous had that are no longer available. After rechecking the mod manager as well as the plugins to ensure that everything was active (It turns out all plugins were inactive inactive for some reason), I started it up to find the exact same message. I have since reinstalled every single mod I have and triple checked the load order, but it still can't find the mods. I did browse for some new mods while it was updating, but I doubt installing a new mod somehow invalidated all of my current ones. Anyone have some advice?
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