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lolbored

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  1. Hey guys. I haven't played this game in years. But I remember a mod that would fill petty souls in only petty soul gems and greater souls in greater soul gems. I thought it was in my tracked mods but I can't find it. Does anyone remember the name?
  2. try this master chest That's better than what I had in mind! Thank you Harlequin83!
  3. I am looking for a mod that makes all the players chests in the different homes that you own linked together so when you put an item in the chest at Breezehome you can take it out in Hjerim. I thought I saw one but I wasn't looking for it at the time so I just skimmed over it. lol Any help would be appreciated. Thanks!
  4. I know that but should I start the version out at 0.5 alpha or 1.0.0 or a beta number? So far I have the version number as 0.5 alpha. I have no clue where to go with this.
  5. Topic says it all. Almost done but I want to know how to put a version number on it?
  6. ok so I am just about done with my mod and am testing it out. A few problems I have are... blade of woe - my character hasnt done the DB quest to be able to smith it but its in the smithing recipes. I am using GetQuestComplete Quest: 'DB02' == 1.00 with a OR statement GetQuestComplete Quest: "DBDestroy" == 1.00 the dagger is not supposed to be craftable until you finish either quest. what am I doing wrong? Another Issue is the redguard gear is supposed to be craftable right off the bat if you are a redguard or if you complete "In My Time Of Need" helping Saadia. I am using GetQuestComplete Quest: 'MS08' == 1.00 and GetRelationshipRank Refference 'SaadiaRef >= 3.00' OR GetIsRace Race: 'Redguard' == 1.00 Also what does EPTemperingItemIsEnchanted do? I see it but not sure. I want to hurry and finish this mod because I have everyone here complaining about the time I have spent making this mod. lol I checked the CK Wiki but there really isn't any explanations of what each condition does.
  7. That would be perfect except that the mod I am working on won't use any textures or meshes or other people's mods. Is there no other way? (I wrote him asking for permission anyway since its done well enough I might make an exception. lol)
  8. Is there a way to make the Dragon Priest Armor useable? I don't see it anywhere in the CK. I want to add it to my mod but I can't see it anywhere.
  9. Perfect! Thanks! Is there anywhere I can learn more about the match conditions? I really can't find much info anywhere on CK. Another question. So I put in GetStageDone Quest DB07, 50 Because I used GetRelationshipRank I won't need GetStageDone Right?
  10. Ok so I am trying to make Cicero's clothes craftable and is what I want to do is have the game check to see if the PC killed Cicero or not and if the PC did kill Cicero then the PC will not learn to craft his jester's clothes and if the PC let Cicero live then then the PC learns to craft his clothes at the end of Hail Sithis! when he appears at Dawnstar Sanctuary. Is this possible? I have been looking in Match Conditions>Condition Item>Condition Function and can not see anything that comes remotely close to what I want. Any help will be great!
  11. Yeah I did try it and it didn't work but I also noticed I missed some other things so I started from scratch and am going to try it again in a few. It seems like that would do it so I am going to try a few things concerning MagicDisallowEnchanting and see what I come up with. Thanks for the reply. Ok I just tried it again and there is no way it can be done I guess.
  12. STEP - Skyrim Total Enhancement Project One of my favorite overhauls. Check it out.
  13. So I decided to make an armor mod that makes a lot of vanilla armor craftable but I am having an issue with the Ancient DB Armor. I want to be able to keep the enchantments on the boots and gloves but still make them enchantable and be able to put 2 enchants on them after the extra effect perk. Is there a way to do this? Any help would be appreciated I have spent the morning trying to figure out if it's possible and I can't seem to find a way to do it.
  14. Hi guys I am re-asking about this because I am still looking for these and I have looked everywhere I can think of. Any help would be appreciated! More Craftables or as a parth of a HUGE overhaul Lorecraft I do not believe the the book mod is done so far. Maybe a good addition but from a modding point of view I have no idea how would that work :) Sweet checking those out now! Yeah the book mod is something I have been wanting for a while. I tried to figure it out in the construction kit but I would not even know where to begin. Thanks for pointing those out to me!
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