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yurica

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  1. hi :P I have few mods that I have uploaded to Nexus, I prefer to keep my current and future mods free. it is not because $$ is not attractive, let's be realistic, donations are always welcome because honestly it can take me a lot of time to build a mod, but I do not like the stance valve/beth are taking, and it makes me worry about future modding especially in FO4/TESVI. from what I understand, in the beginning there was no tool for modding skyrim at all, a lot of people spent a great deal of time to develop 3dsmax/blender nif plugin and discovering the mystery of skyrim behavior files and then shared them FOR Free. Without them, most of the content in armor/weapon/animations section would not exist at all... without these tools/plugin, steam workshop will only have rexturture and replacers at most. and beth/valve is trying to make money out of their work, and only giving the modders 25% of the share, but I must state that, it is not the % share that matters, it is their stance, they are more like... thieves. yet, this is not the end of the world :P it somewhat motivates me to make better mods to compete with those on steam workshop heh
  2. Hello, I have encountered this problem before too, one way I tried that fixed the problem was: - Firstly, export the mesh from your 3dsmax as .nif as usual. - Then re-import the .nif to your 3dsmax in a new scene with "Import Skeleton" ticked (otherwise you will lose the skin data). - Then export it again as .nif as usual. I have noticed it fixed the problem in game. I am not sure what caused the problem, but I read somewhere it was related to skinning. hope someone else could give us more information :P
  3. http://i1297.photobucket.com/albums/ag24/yurica/Inside-Titles_zpsvkce3hzp.jpg Hello all, I have released a mod adding musket to the game as well as a set of armor and animations for the musket. Please feel free to check out my new mod on nexus if you are interested! Yurica Musketeer Mod thanks!
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