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R4za

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Everything posted by R4za

  1. Personally, I didn't grab it because there's so little water in the wasteland, it seemed like something that'd get one fun test ride and then never see ingame use. It's an impressive addition to the game, but a mechanic needs rewarding challenges that can be overcome by using it. That's just my first 'saw it, nodded in acknowledgment, browsed on by' impression - but that seems to be the behaviour the popularity of which has you puzzled, so I thought I'd share. I'd sooner grab a car/bike, even though I find ship more interesting in general. Fallout 3 needs a post-apocalyptic sea area with some abandoned industrial harbours & shipyards, with some islands and coastal locations to travel around and pirate raiders and boat-traveling merchants, maybe a particular radiation-rejecting fish species to make fishing worthwhile by providing food and improvised low-power radaway. But that's enough barely relevant idearrhea. My point is that there's not enough water.
  2. Thanks for the reply! I tried setting Tspace flags to 0 as a potential fix for this before posting, but that changed nothing and neither does 16. Stupid things. lol.
  3. In fallout, the only thing that kinda does it is enemies I can't see or catch on radar, but can still hear as they move and make sounds around me. Also, packs of wannamingos (MMM) have spooked me on occasion as they snuk up behind me in the wastes while I was circling a prey of my own, fast buggers. Again, something not spotted before it spots you. Maybe make things spawn behind you in areas you've already cleared, or enter from inaccessible side areas once you passed them by like the ants in Springvale school. Also, almost universally, feral enemies (monsters, animals, ghouls) are scarier than intelligent, organised ones like raiders or super muties. If it's gonna be raiders, give em a few pets or an infestation of their own to deal with.
  4. Thanks, this bypassed my problem, and I've gotten one or two modified meshes to work now. That's a big step forward! I've a new problem I don't get, though. I've resized and repositioned a set of piercings designed for big-boobed females that I grabbed from Nexus in blender to fit my character. Exported .nif, pasted stripdata, looks good in nifskope, game doesn't crash - but then ingame (and in the geck too) they look like every single verticle is connected to every other single verticle with a visible yellow line: http://img.photobucket.com/albums/v213/RazaDrq/piercingerror.jpg :confused: This doesn't look anything like the huge flickering spike mesh errors I've run into so far when replacing meshes with ones that don't properly match their boning anymore (I think that's what it is?), and since it's a very distinct problem I figured someone might recognize it and be able to tell me what I'm doing wrong. Anybody?
  5. Hiya all. Thanks for writing these! I've been using these tutorials (R4byde's in particular) to try and edit existing armor and hair meshes in blender, then get them back into the game. I get stuck on the stage of pasting the new .obj's data over the nitrishape of the original mesh, though, and I have two quick questions: -The hair and armor meshes I've opened start out with nitrishapes instead of nitristrips (the tutorial seems to say original weapon meshes have nitristrips - haven't played with one of those yet). Does this mean I should be trying to copy the nitrishape from the edited obj without stripifying it? Should I turn the original mesh's parts into nitristrips first (and optionally somehow turn them back after pasting over them)? -The actual paste over process isn't working for me. When I try, it pops up a warning telling me "Nif versions differ! Current File version: 20.2.0.7 Clipboard Data version: 20.0.0.5 Results will be unpredictable..." And sure enough, if I continue from there I get the error: ""array Extra Data List much too large. 1852138323 bytes requested"" And it does something that looks like merging the to-be-pasted-over nitrishape/strip with the one listed above it in the original mesh instead. Any idea what I'm doing wrong?
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