Jump to content
⚠ Known Issue: Media on User Profiles ×

Karmaterror

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by Karmaterror

  1. Keep the updates coming, nice to watch it taking shape. Looking good now :)
  2. Wicked, Thanks so much, was getting more and more frustrated to go through the transition just to check small things :)
  3. I got a dragon skeleton crowding the little market stalls at Solitude on my current save. It does happen just not very often I think. Maybe its a bug when it does lol
  4. Is there anything in Skyrim lore stopping me from having an "Emperors Son" Character on an island somewhere? Lost track of the times iv played through and I cant even remember this simple detail lol EDIT - Or do I mean High Kings Son....meh the dead imperial leader....that guy :)
  5. Right added a door and that works flawlessly. Still get "missing parameter cell X" when trying a COW command.....still no response from COC command at all. I named the world "Test" to keep things simple aswell so no spaces or anything. Guess il have to sort the transition out and just save by it, do testing from there maybe. PS Does anyone know if there is a "ShipLoad" model at all, or am I best just burying a wooden door somewhere on the ship model?
  6. Right il give that a go now thanks :) The idea is that I wanna travel there by boat. Nothing fancy just an option on a boat in Skyrim that takes me to the identical boat model in my new world. But as I say im just learning it....iv probs made a noobie error somewhere. Though the tutorials on creating openworld spaces don't go into too much depth :( COW to the world name = missing parameter cell X Will add a doorway now and try that :)
  7. Hey guys, so I have finally decided to try and create a wold for skyrim. Im completely new to the creation kit, but do have quite a bit of experience with other editing suites (hammer mostly) so im getting to grips with it ok. Basically the issue is that after learning how to do terrain, add objects ect, I went for my first test map. Made a tiny island, few trees, rocks, lil house, all the basics. I then saved it and loaded up the game. I used the COC command to try and enter my world....no transition points yet (haven't learnt that much lol)......That failed... So I went back into the kit and added a COC marker, named it same as my map name and tried again....fail again. Back into kit, renamed it different to my map, thinking I could just use that name to TP to....fail. However this time when I opened up the worldspace in the editor my terrain, objects, props....everything except the COC marker had gone. Anyone know why this is happened? Should I be naming the COC marker? If so same as map or different? Should I not use spaces in the worldspace name?(console dosent like it when I try to TP to it when I tried that way) I defo don't wanna spend ages creating something if its going to disappear on me next time I load the editor, any help much appreciated :)
  8. Im pretty sure they all work together, looking down the list theres only a few I don't have and im running fine :) If you are after "eye candy" a couple more off the top of my head would be.. More Grasses Bellyaches animals retextures And the diversity part of vurts flora overhaul More grasses was a bit of a framerate killer for me though :(
  9. hey guys been searching for ages now and carnt find it......vurts flora overhaul for FO3. Does it even exist? Im coming back to FO3 after a long while and been tracking down all the mods I used to use but no sign of this one. I know theres a New Vegas edition and maybe im jus getting confused lol.
  10. For me thers 2 armor mods that are must have.....first is 75 outfits re-tex ( jus search "75 outfits") this adds looooads of T-shirts, jumpers and Field Jackets. The field jackets are the "armor" not great stats but very lore friendly. 2nd is Army of Two masks, this adds a selection of cool looking combat masks, I think if ya search "AoT masks" or jus "masks" you will find it. The stats on these are a lil op but make up for the t-shirs and field jackes being a lil underpowered. both those mods add the outfits and masks to the raiders ingame, and really change the look of them for more variety.
×
×
  • Create New...