Jump to content

Aokami

Members
  • Posts

    153
  • Joined

  • Last visited

Nexus Mods Profile

About Aokami

Aokami's Achievements

Collaborator

Collaborator (7/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. okay levitation with flames underneath the feet... wtf... why flames... levitation does not require any additional power or effect... why not put those flames underneath the players ass and call it 'super propulsion' draining stamina instead...
  2. wouldnt the ending depend on which side you were on... like if you went with ulfric you hold it in windhelm (yet it would be a military (displaying the hero and preparing for the 'world war' (thalmor attack)) festival), if you went with the empire it would be in solitude a grand festival where you see delegates of the thalmor attending, and if there was a modded neutral ending where you stood on your own side (against neither yet also against both the empire and the stormcloaks ( A) On your own you would be hunted as an outlaw either by the stormcloaks or the empire (depends on which wins) (because you are a threat) B) with the cooperation from the blades, local guilds and some jarls; to overthrow the thalmor and the stormcloaks) you have a festival in whiterun while preparing for 'world war' (against thalmor attack)
  3. You are still young in the ways of a mage, lad. Names of techniques and magic are always given an original name by their discoverer alongside their specific name... as well as there are hundreds of variating names given to the technique by its current users... as such specific name 'Fortify Speed' original name 'Haste' could be named differently by the mage using it example 'Tempus Riven'... the reasons are simple: for each ability, spell aso there are counters... and if every mage used the original or the specific as an incantation it would be easy to counter and the match would become a 'counter ability' bet on who has the most Ki or Mana... if there are different names the 'seen' form might be the only thing giving away the specific strategy to counter... yet that is deceptive as there are many techniques looking the same yet having different attributes... as an example one might want to take the very popular firemagic... there is magical fire, natural fire, cursed fire, dragon fire, phoenix fire, fire burning fire 'godfire', aso... With original names the fights between mages (from the ranger to the knight to the wizard to the mesmer (and every class in between)) become fights of the unknown and affords courage, wit and luck alongside technique and power for victory and last but not least there are certain people who fight better with their original technique-names...
  4. In skyrim (in an alternate plane) that would look epic indeed
  5. Another way of implementing that idea if possible would be to give the shout the fourth and final word of power although that is probably too difficult
  6. I would rather have a real sky castle inside a sea of clouds... something along the lines of a sea of clouds http://www.google.com/imgres?start=17&num=10&hl=en&gbv=2&biw=1680&bih=914&tbm=isch&tbnid=jS7ZgCnHSBA0eM:&imgrefurl=http://www.animevice.com/one-piece/10-55/all-images/84-57075/071/83-149265/&docid=RmZQwcCwt8Vg0M&imgurl=http://media.animevice.com/uploads/0/4479/149265-071.jpg&w=640&h=480&ei=igc6T_bNGcXbsgbutaT_Bg&zoom=1 in which lies an elven palace
  7. This will most likely be my last post... Life Aura not connected to mana; as it is life-stamina energy… and it should have something like an armorrating making received damage +- with softer or harder aura (ease of achieving harder aura better on right side: mage-rogue-warrior) from physical attacks and through resistances against magic (warrior-rogue-mage)... also warriors and knights aso should be able to use their aura for abilities (their special attacks) instead of mana... ( change: the aura may still be activated if the total needs are above x% even if 2 of the 3 needs are under x% Primary Needs are Hunger (partially included Thirst), Energy (Sleep) Secondary is Moral, which makes the character more powerful and additionally counters 'fear' {Created by 1. Victory or defeat in battle, 2. by being in comfortable surroundings [A. solo or group and B. Wilds, Dungeons or Cities] and 3. being satisfied personally/socially (C. talking, trading with npcs and spouse for more serious characters or D. by having played games (Cards, tag, aso for playful characters))} What the character is like playful or serious, Active (more food) or lazy (more sleep)… should be determined at the beginning… Intoxication of alcohol… resistance for alc. Poisoning should be parted with the strengthening of the effect Death option 3 becoming a ghost and using a 'ritual' to come back to life On option 1 (Spiritworld) and 3 (Ritual) the orb of constellations becomes an artifact, of which the purpose is unknown, but the character can't seem to dequip it. Polygamy not all are okay with it and if they find out… divorce may cost you Unconsciousness through wounds becomes harder to achieve with higher constitution… Other attributes have similar effects for other changes of states… For Races an Age bar from being a kid, a teen, an adult or an old person A Bar in character creator from fat to thin to muscular In Alchemy there are not only 4 ingredients but up to 13 different ingredients brewed into the potion at the proper time making up the alchemy minigame In forging: heating the metal and hammering is one action done for a certain time (as it is less tedious) but has to be done several times (Creates Grade), but cooling and sharpening as well as (upgrading, changing color (of hilt) or adding of clothes, robes, bags...) finishing are separate... Stages of the vampire (->blood) progression of the stages makes you weaker to vampiric weaknesses, losing abilities, but the attributes of the body become higher. Completing spells phase 2 (Combat)and 3 (meditation) may run parallel to each other… And abilities are also learned with learning only the normal attack pattern, on phase two activating arcane energy (or whatever), on phase three powerup, faster activation aso and on phase four fully powered ability like sweep or whatever… Sewers in towns http://forums.nexusm...-sewers-back-d/ I agree with 'daventry' on extinguishing infinite loops (like nightmother) if mines or other areas infested by draugur, ..., bandits are cleared and 'normal citizens' like miners go there, the ways back to their homes and the mines should be kept that way by guards and respawning of enemies is stopped... looted enemies looking looted (taking the heart of a human a hole in the chest, taking the tusks of a mammoth, taking the meat and skin of an animal skeletal corpes with little flesh on it, taking the eyes of...) http://forums.nexusm...f-this-out-yet/ Seasonal foliage water flow and maybe adding a slight ebbing and flooding effect to make it look more natural ... everything else and more Edit: Forgot to add the difference between fusing a spell and combining spells is not only the parrallel(dusing)/serial casting but also the way powers are added with combinations one effect is added to another spell, with fusion the whole spells become one... creating things like fireball+iceball->Aquaball, gust + lightning strike -> lighning explosion aso thanks for reading
  8. Sewers, at times underground hideouts and monsters, secret entrances and exits (through dungeons), ancient ruins or hidden underground temples...
  9. Helgen is part of falkreath... The Jarl owns the land! He may give you, as thane, a quest to rebuild helgen making it 'your property in his name by his authority'.
  10. i think you have yet to play the game... seriously wyverns already in the game... I have; I didn't see anything like a Wyvern, just lots of dragons. Where did you find the Wyv? Commonly suggested: wyverns are a type of dragon (or at times dragonlike creatures) (it is also called 'wurm, worm, wyrm') I go with them being a subspecies of dragons and Wyverns having two feet and two wings... Dragons being snakelike creatures with no, 2, 4... legs with or without multiple wings... http://en.wikipedia....iki/Dragonology http://en.wikipedia.org/wiki/Dragon http://www.monstrope...p?title=Dragons In my opinion races have four categories they fit in be it humanoid (inhabiter of the natural world), daemon (dwellers of darkness), animae (humanlike animals, like argonians, khajit, angels,...) or sprites (Spirits of other planes/dimensions; like all types of faerie, ents, dragons,... ) (differentiated by the attributes, appearance, weaknesses and strengths in the planes of X (x here 'skyrim') as well as their origin...)
  11. This one is for you go read... http://forums.nexusmods.com/index.php?/topic/470021-improving-the-blades/
  12. i have crazy... but not 'make something great' I have lazy though, which with crazy becomes a little hazy... Ok... it rimes... you can kill me now (dont take this serious, i am scared or was it scarred, no charred... or was it baked) Edit: When i talked about health of body limited to 150 it may be too much or too little... Everytime i look at health it feels off and i somehow get the feeling the full (body + aura) health should probably be somewhere between 1000 and 8000 at the end (through attribute distribution)... and durability of objects should be somewhere between 1000 and 100000000... and objects damaging each other as well (armor (chance of) damaging weapons and weapons damaging armor)... although if health is increased like that, mana and stamina would be increased as well as the damage and cost of spells and weapons... Also because i said enchantments on items only visible with 'mana sense (vision)', same should probably be with normal weapon stats with the Mysticist (Engineer, Blacksmith) being able to know the exact values... or optional to be toggled on and off as for those who want to know... For every status ailment like exhausted... there should be perks and abilities to resist them (either fully or cumulative)... The Status 'Staggered' was taken from ff13 and alike to how it was used there it should be used here... with a certain number of damage on the opponent creating this status (along with special abilities), for monsters with little health this wont be important, but for highlevel (who are at times resistant to other states) ones it will be... When i looked at the racial abilities i somehow get the feeling they should be upgradable (limited points? on higher difficulty)... and the 'elder soul' ability of altmer may change into something else if attribute distribution is used as i said before with a differentiation of their strengths and weaknesses Variations of dragons: ala dragon without legs snakelike body and wings; dragon with four legs snaklike body without wings; dragon with two hands, wings (like in the picture on page 1); dragon with four legs no wings; dragon with four legs and two wings; dragon with four legs and six wings as big as a small castle (highdragon); dragon with six or more legs and four or more wings as big as a small mountain (ancient dragon) dragon mouths variation with longer finer mouths or with beaks on the front of their mouths; dragons with small eyes or big eyes; dragontails and backs with horns; different colors... Other monsters and variations of monsters PS: When i said 'everything a must... maybe' i meant this in two ways... either in the way that not everything may be necessery or in the way that everything needs to be properly adjusted or even changed to create (balance) optimal gameplay...
  13. 1) I like that about blushing and/or animating shyness (idle action, different running style...) 2) Thanks for the compliments... although i have to say two things... 1) everything a must have... maybe... 2) many ideas are from other sources... i just thought of them as good and implemented them and expanded a little at times! (although some ideas are original... but sooner or later someone else would have thought of them in one way or another... seeing as there is so much potential in this game... looking at posts or analysing parts of the game... on its own or comparing it to other games one can find many ways to enhance the experience of playing it) 3) More thoughts huh problem is a) 'i get bored fast...' so i often 'leave the rest... too luck' or my mania to come back... changing things, adding new ideas... again and again... and again... ... and again... b) i dont have more right now... I just give back to the community what i recieved from others (it's Amrak)... you know like having to read through 30 pages to understand where an idea is already... i use one page and that one is effective and i pile on top of it... who knows... maybe next i will be dissatisfied by all my changes and suggest to flood the whole world... ... ... ... ... noooo i would not do that... come on... or would i... no, i dont think so... whatever EDIT: PS: You know i get a headache from reading that thing too... and i do so every so often (to find flaws, to fantasize about that kind of world and how it would feel to really be able to fly and summon a fireball, which i know thanks to certain dreams, although i would prefer to have those abilities in this reality...)
  14. sayz the one talking about the lich kings horse... meh
×
×
  • Create New...