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EzzyShade

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About EzzyShade

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    Skryim, GTA:SA:MP, GTA V, Minecraft
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    GTA:SA:MP, FO3, FNV, Oblivion, Skyrim, GTA V, Minecraft

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  1. lol, i think the second vid got taken down or something a while back. i need to update it and put the GIR signature image back above it since it got taken down off my site by mistake. edit: fixed.. not that it matters lol.
  2. I didn't even think of putting it directly into the script. I was looking for a condition method this whole time lol. Thanks for the help!
  3. Congrats, glad I could help you out.
  4. I'm trying to find out if there's a way to possibly make a follower immune to a spell's scripted effect when they accidentally get hit with it. I've tried the getplayerteammate condition but it didn't seem to do anything. The spell simply runs a script that kills the person turning them into sweet rolls like the Wabbajack would and an ash pile. But I'd really like it if it would stop hitting my followers when they decide to run in front of where I'm trying to cast it on an enemy just so they can irritate me.
  5. Both of those spells are different types of casting. You have to make a magic effect for Soul Trap that fits the type of damage spell you're wanting to add it to, IE: Fire and Forget, Concentration, Constant Effect with a matching Delivery of Aimed, Contact, Self, Target Actor, or Target Location. If the magic effect doesn't have those two values matching the type of damage spell you want it added to then it won't show up in the drop down. Hope that helps.
  6. And here I am just wanting a 'check all' and 'uncheck all' for NMM. It's majorly lacking in some of the most basic of functionality, that really should have been added in the beginning already. I don't expect it to be anywhere near OBMM or FOMM was with all the extra utilities and features and kitchen sinks, but some of the more basic functionality could really be helpful when it comes to managing the mod listing.
  7. so did you think to ask the makers of portal 2 if they would let you use it before shooting down the idea entirely?
  8. first, did you use alpha transparency and stacked models in nifskope, or are those cut up models of the outfits via blender or 3dsmax? second, are your nodes and nitrishapes named properly in nifskope?
  9. loving this idea. i can't really offer much in the way of modeling help but if you need anyone to help out with the CK or texturing, let me know.
  10. If you really want it taken out, and you can wait til the Creation Kit is released, I'll work on an ESP to remove it from the game's shops and loot lists so its harder to obtain. That should make it only accessible via a forge or quest which seems more realistic than seeing them pop up in random shops. Another idea is to maybe make them harder to forge just for a little challenge. On the other request. It sounds like a script would be needed for the changing unless you make it your body mod so it shows up when you take the armor off instead of being naked. Then for the armors themselves, just add bits of the cloth to show through where appropriate so it appears that you have something underneath. I dunno about a giant bag though, maybe a small pack which would hold necessities for travel? There was something similar in Oblivion I know. And pack horses would be nice if they had packs on them as well.. Or a donkey.. Show love to the donkeys of the world!
  11. it only fixes it if you reload a save before the face change, once it's saved, the new face morph is permanent. also, it's extremely random on when it occurs. it's happened completely unexpectedly so i'm basically sitting here saving and checking my face every few minutes lol. on a side note, the artifacts you see on the face such as the scar looking squares and such, don't show up until the new face morph appears, like the game is overlaying a new head model ontop of the old one and its conflicting, like two models sitting ontop of each other with almost the same shape.
  12. My wife and I are having the same issues with our Skyrim's. No eyebrows, no facial hair at all, and artifacts showing up randomly around the face/body. I thought it was the ENB patch for no lag/crashes but I've run a clean install of Skyrim and still get this issues, no mods, no ENB patch, nothing. Also I didn't use the showracemenu console command at all before the glitch appeared. I can also confirm that it shows up fine in the first chargen, but once you get into Helgan's Keep and they cut your binds, you can go into third person and see the glitch. This is without any armor aside from the first outfit you have on. And using the showracemenu AFTER the glitch appears, doesn't fix anything. And at certain angles, if you move your camera just right, I can see the facial hair outline of the beard I chosen, like it's underneath the skin and only shows under a certain angle/light but the head is seethrough at this point when moving the camera too close to it. I'd really love to figure this glitch out and resolve it though.
  13. Can someone more talented than myself with texturing, remove the blasted kilt/skirt from the male Wolf Armor / Companion Armor? I'm not the best when it comes to alphas and such, my first attempt at it failed miserably so I thought I'd ask as a request for someone better at it to maybe do it. I love that armor but I cannot stand walking around with a bland looking skirt on me.
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