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XAzuryonX

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  1. I haven't played modded in a long time but for a while I was wondering why the Aether weapons I usually used were gone in my most recent modding searches and stumbled across a few topics including this old thread: https://forums.nexusmods.com/index.php?/topic/6064163-aetherium-arsenal/page-7 Is there a specific reason this mod became unavailable and the reuploads became deleted as well? It just sucks that I can't get those weapons back :/ I was really hoping to get some of them somehow. Is there any chance someone has an archived version and/or older version I could maybe download? I built an entirely new pc because my old drive died or I'd go find my old files but I can't.
  2. I would give my left nut to be able to use the Beam Augment on guns without it destroying their damage. Is it too much to ask for a space game where I can just change the aesthetic of my bullets from ballistics to pewpew lasers and not turn it into a water gun? That's all I ask. I don't need consistent beams, even if it's on like a pistol like the Ushior or something I just would like it not to ruin damage output.
  3. I know it may not mean much now but there's a mod that I've been working on for the Fallout Mod Contest featuring Space Age/Retro Future looking weapons inspired by the Nuka Cola stuff and Alien Blaster stuff. It'll eventually be a faction but just working on weapons right now. It'll be under the name Cosmonautics. First gun should be out Saturday-Sunday barring any Creation Kit stupidity. I was also of the impression that we were lacking in energy stuffs. So I'm working on not only energy weaponry but also energy enhanced ballistic imagery because I like some of the things that come with ballistic weapons but want a "space agey" feel to it.
  4. I know what I'm going to be watching all day tomorrow between calls at work. Thanks guys.
  5. And thanks Emissary those links look EXACTLY like what I need to get started with thank you tons!
  6. Right I worked with Game Engines prior (Mostly just Unreal and Crytek) for texture mods and stuff I never worked on to release before but now I want to make sure I'm doing everything properly optimized. good to know I'm not that out of touch yet haha. I know the 128 etc rule also applies to the units/modular sets for building environments in the engine too if I recall correctly?
  7. I'm actually keeping an eye on stuff after I finish making some weapons and learning the engines to make some classic retro armor adaptations and some not so retro ones, will save these images for later
  8. To kind of give another idea instead of a vague description of "I want to learn mods" I figure I might as well add a few more details as to what I want to do. I have always loved writing and always love vintage retro stuff. Now even though Fallout might be more Dieselpunk than Atompunk it's got some space age-y style in there for the Nuka cola and cars and art deco pieces I'd love to elaborate on. What I plan on doing is building up a Faction slowly by adding mods growing in complexity as I learn the engine. For example I plan on doing weapons first, all styled after the faction I'm working on and also mods to existing weapons. I plan on mostly working with energy based weapons (lasers, plasma, alien) because they're my favorite first. So at that point my needs would be: How to import a custom mesh into FO4 using GECK to make custom modeled weapons The polycount limit or texture limits/recommendations for props in engine. (For example how many polys is too many polys for the engine), or do we have any polycounts of the existing weapons listed anywhere? How to create the different 2k/4k compression in a way that's optimized for the game engine. I don't know what this means other than the size of the textures, so does this mean the textures are instead of 1024x1024 they're 4000x4000? I feel stupid for not knowing this. How have the modders been working with mods so far? I have broken down the modular sets/pieces that FO4 uses for their mods but for all the custom ones out there like standalone weapons and alien assault blaster if I were to start building custom meshes for those is there a specific system/reference to use? My understanding so far is that we can't add new reload animations into the game so we would want to work off of already existing animations, I'm pretty sure at the moment the laser gun and plasma guns reloads are what I plan on working with, so would I use those guns as frames of reference for anchor points? Ammo - How hard/extravagant is it to make an energy based or any kind of standalone ammo? Based on what I've looked at in FO4 so far it seems this might be the easiest part but I don't want to ignore it. I mostly model in 3DS max and texture using Photoshop and Marmoset engine for previewing, so are there any specific scripts/exporting tools/etc that I'll need to make that pipeline as streamlined as possible? How is your day?Sorry I had to ask at least one more without being more selfish. I really appreciate any and all guidance I can get on this subject. I really look forward to working with you modders!
  9. ****Note I accidentally posted in the Mod Talk forums before realizing there was a noobie section so my apologies for the double post. Great first impression amirite?**** Hi there! My name's Jeremi and I'm an aspiring Modder, been following the modding scene since FO3 and Skyrim and been dying to get my hands on the GECK to make stuff for FO4. I was curious to know if anyone has any suggestions for where to go to post questions and work with other modders to find more information to do the things I desire to do? I plan on taking it a step at a time, Weapon mods > Armor mods > Companions > etc and slowly move to bigger better things, but as a 3d modeler and animator this is as close to working on a game as I can get due to life events that kept me from getting my degree for Animation/Media Arts back when I pursued it. Any suggestions or recommendations would be great so that I can start adding stuff to the game and I have a lot of ideas. I have background in how to model and animate for game engines like Unreal and such, but don't have the time nor the money/resources to do it full time on my own game. So I'm looking to FO4 to pursue that aspect of my life. I know a lot of the modders do things on their own and probably aren't looking for "students" or to be a mentor but I'd really appreciate any help I can get so that I can start working on my Faction related stuff. I have a lot of plans for something based more on space age-y/Atompunk things and would love to see them come to fruition, but I don't want to make a bunch of stuff that's either A.) Badly optimized or B.) Not compatible with anything. If all goes well I'd love to work with other modders after I get started to help with texturing/3dmodeling/etc for any one else's mods out there. My old portfolio is very limited and I'm hoping to update with a lot of new texture work and get better at this while also making things for a game I enjoy playing. :smile: -Jeremi [email protected] Open to Skype and FB for conversation!
  10. And right after I posted this I saw there was a noobs section so I'll post there as well. Sorry to bug. If this needs to be deleted feel free.
  11. Hi there! My name's Jeremi and I'm an aspiring Modder, been following the modding scene since FO3 and Skyrim and been dying to get my hands on the GECK to make stuff for FO4. I was curious to know if anyone has any suggestions for where to go to post questions and work with other modders to find more information to do the things I desire to do? I plan on taking it a step at a time, Weapon mods > Armor mods > Companions > etc and slowly move to bigger better things, but as a 3d modeler and animator this is as close to working on a game as I can get due to life events that kept me from getting my degree for Animation/Media Arts back when I pursued it. Any suggestions or recommendations would be great so that I can start adding stuff to the game and I have a lot of ideas. I have background in how to model and animate for game engines like Unreal and such, but don't have the time nor the money/resources to do it full time on my own game. So I'm looking to FO4 to pursue that aspect of my life. I know a lot of the modders do things on their own and probably aren't looking for "students" or to be a mentor but I'd really appreciate any help I can get so that I can start working on my Faction related stuff. I have a lot of plans for something based more on space age-y/Atompunk things and would love to see them come to fruition, but I don't want to make a bunch of stuff that's either A.) Badly optimized or B.) Not compatible with anything. If all goes well I'd love to work with other modders after I get started to help with texturing/3dmodeling/etc for any one else's mods out there. My old portfolio is very limited and I'm hoping to update with a lot of new texture work and get better at this while also making things for a game I enjoy playing. :) -Jeremi [email protected] Open to Skype and FB for conversation!
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