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metaton

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  1. Hi People, I have a bit of an issue lately, whenever I try to open my perk chart game just CTD without any error message. Sometimes it works, it looks like it maybe something to do with locations but whenever I try to open in an Interior area (Boston Police station, Rexford hotel or even Greentech genetics it just crashes. I looked through the UI mods I have and nothing modifies perks except critical hits outside of vats. I am using HUD framework but I was using that for years without problems so I cannot see why it could be now? I have the latest version ( 1.0f-20309-1-0f) Anybody has an idea what could cause this?
  2. Thank you for your help. What I can do with Wyre bash and the unrecognized versions?
  3. Yeah this is how I did it in the past, but now Wyre bash says some of my mods and Fallout.esm is unrecognized version....(?) So this is how it needs to be done? Merged patch would resolve conflicts?
  4. Hi Folks, I tried to watch tutorials online but I am more puzzled than ever. I have 230 mods, some people was telling me it is important to make merged /bashed patch, some tutorials showing that people just make merged patch with Xedit and done and dusted, they don't do any conflict resolution, some people says I need to manually resolve conflicts beforehand. All the videos on youtube showing guys with 2-3 mods doing conflict resolution, I have 230. I don't even know where to start. So the questions: 1.Do I need to do only leveled lists or npcs or what if I do conflict resolution? 2.Is it necessary to manually resolve conflicts before I make the patch or the patch will automatically do it for me? 3. If I need to do manually is there a better way to do it than go through every singe mod /all records (cos I am gonna sit here until 2050)? 4.Do I need a bashed patch (or both)? 5. If I need it how would it work? After the latest update a good 4-5 mods flagging up as unrecognized version in Wyre Bash. Should I still make the patch or that is gonna mess up my game? Please help me o' modding gods of Nexus.
  5. Thank you kindly for the answer, it looks like the upper part of the outfit behaving nicely but the bottom part I have issue with, and it is one item unfortunately. If it would be like a corset (because draconic armor has corsets too) it would work perfectly. It is just with outfits which are not modular. I was just curious if I was doing the right thing? If I need to manually paint the weights that seems a lot more complicated than just copy over them from some other nif.
  6. Hi all people and who are the masters of the body studio magic! I have read some info how to do this and decided to start giving all of my outfits physics which didn't have before. I have SMP and CBPC physics (SMP for hair and stuff CBPC for the body) The information I had was the following : bone weights needs to be copied over in Caliente's body studio from a physics CBBE body to the target outfit and needs to be saved. The outfit needs to be CBBE SE converted and non -physics. SoI thought the procedure is the same as Fallout 4 Cherry physics when you would like to enable physics on an outfit.: (Open project -import nif (Cbbe SE physics enabled mesh (I am using femalebody_0.nif for this) Move the new CBBE_outfit (set reference,)to the bottom of the list and select all other files, copy bone weights. When it is done, set reference back to CBBE and delete the CBBE_outfit. Then save the project. The problem is that when I try to save the project the following message pops up: the following shapes has unweighted verticles which can cause issues. The affected verticles has been put under a mask. Do you want to save anyway? CBBE_Sleeve01:1; CBBERobe:2; CBBERobe:1 I done a testrun with draconic bloodline outfit which has been converted to CBBE SSE and has no physics enabled mesh. The error message above was generated when I tried to save these of the lotus mage outfits. The Problem: The outfit has breast and butt physics now, but the backside of the outfit (the skirt) is missing like if it would have been cut off with scissors. I also tried other outfits as well and all has missing part at the backside at the bottom after the procedure. What I am doing wrong? Anybody can help? TLTR: Copying bone weights but outfits missing parts after the procedure (but they have physics) what am I doing wrong?
  7. Well thanks man I can see a bit more clear. Is anybody using ESLs more extensively and knows how this stuff works with load order and stuff??
  8. Thank you for your detailed answer. I am still not sure how this should look like in my load order. I am using Mo, I have a couple of Creation Club mods but also have 4 or 5 mods with esl extension (like additem menu and etc.) Where these should go into the load order to not cause any issues? Shall I have my 254 normal mods and just put the rest of the esls to the bottom? Also creation club mods are not using the 255th to store information? Wouldn't that cause a problem if another mod already takes that place? (And if you use esl mods there will be definitely mode mods than 255 so something will take that slot)
  9. Hmm that is interesting. Thank you very much for your help. I have done merging before and I found it a bit tedious and it always caused issues on the long run. Only two questions remains then: Is it safe to over 255 limit with ESLs in the load order? (I know the game will start, but is it safe?) (especially on the long run) Can I just ignore the LOOT 255. slot error?
  10. Hi All, Anybody can help me to solve my problem, please? I have 280- ish mods in my load order, a lot of these mods are Esl-s (this is why). Now If I understand correctly these light plugins occupy the 254. plugin slot, so I need to deactivate a single plugin if I have 255, so there is no conflict. Warning from loot :You have a normal plugin and at least one light master sharing the FE load order index. Deactivate a normal plugin or all your light masters to avoid potential issues. On Reddit: The new Creation Club content - ESL plugins - don't behave like normal plugins. I assume you're aware of the normal 255-plugin limit? When you use ESL plugins - any number of them - all of them are merged into one plugin that takes the 255th slot. So, if you use any Creation Club content, your plugin limit is lowered to 254. LOOT is telling you that you have both Creation Club content and 255 normal plugins. You can solve this in two ways - either disable a single normal plugin, or all Creation Club content, to free up the 255th slot. I am using Mod organiser. The esl mods make sense because they don't count into the mod limit so I can go over 255. If I just deactivate the one which is the 255. nothing changes, another mod takes the slot in the order. I would need to deactivate 30 -ish mods, so I get to deactivate the 255 esp slot? This is defeats the purpose to have ESL mod in your load order to save space. How I need to do this? Also how to run Wyre bash and tessedit with more than 255 mods? What should I do?
  11. Hi all, I would need a good advice, currently I am using K Enb pure light, it is amazing and beautiful, the only problem is that everything is reddish orange. I don't want to use other enb, because I need the ubersampling and amazingly sharp look and none of the other enbs could produce the same effect. Can anybody help me to tune pure light to have similar colors like realvision (real colors, bright realistic athmosphere?) What I need to alter and where?
  12. Hi guys, I am quite suprised that there is no hair mod out yet. Would it be possible to port hairdos from Skyrim?
  13. Good Morning, I really could use some help:) I am playing with skyrim since it came out, I upgraded my rig for it, but now I got to the point when I need to do something wise. I have a 250 gb samsung EVO SSD drive, but my mods folder in MO reached 150 gb. I have Windows on it and also Guildwars 2 which I cannot get rid of (family reasons) so I would need more space as now I constantly deleting saves to have at least 5 gb free space on it. Now I cannot afford a 1TB SSD, I won`t go for 500 gb because it will be small soon too, if I change my drive I will go for a bigger one. There is another way, buying a Hybrid drive SSD/HD. My understanding is that the drive using the SSD part for cache (which is seems to be 8gb flash). I cannot find any relevant information how Skyrim accessing the data, so I am not sure it won`t slow down the game (is it constantly loading textures and models? How it is affecting gameplay?). I am using 250 mods, HD texture packs, K enb, so my system is really working hard, I am a bit afraid, if the reading speed will get slower the game won`t load or will CTD. So would need a bit of an expert advice, is it worth buying the hybrid and replace my small SSD, or wait until I get money for a 1 TB SSD? (which probably won`t happen for a loooong time)
  14. High level enemies (HLE) If you want hardcore, that is how you get hardcore.
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