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KorinOo

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Everything posted by KorinOo

  1. Sorry, I'm not here to impress you. I came here because the title was interesting, and i'm just very dissapointed of what i saw inside. If you are looking for help from others i would suggest changing the attitude.
  2. W8, so you want to make an arrow. Why you want it to be animated? And how? And if you want to animate arrow then why you give me a nif of a horse with a carrot on a forehead? I checked and the horse animation (skeleton) is actually called idle animation. So i would look for that.
  3. Ok, I might be new to modding, but this looks like you want others to do all the dirty work for you. You give an idea and others will make it real for you. Sorry pal, but i think that's not how it works. All the things you mentioned are basically doable in like a month for one, new to modding person with spending like few hours a day (instead of checking facebook or going to pub). Ofc without the voice acting, you will still need a little help with that. So i think you are just lazy... :(
  4. few new screenshots and a short movie :D http://s23.postimg.org/v8lmsargr/TESV_2013_08_16_23_39_14_19.jpg http://s23.postimg.org/qvihw4tcb/TESV_2013_08_20_13_33_52_66.jpg http://s23.postimg.org/dc1nqffd7/TESV_2013_08_20_13_34_22_58.jpg http://s23.postimg.org/ypj3hj157/TESV_2013_08_20_13_33_27_64.jpg
  5. Well i looked into your nif and the difference compared to mine nif is that you have the biped(skeleton) animation and I have simple "move/rotate object" animation. I never worked with biped's so i have no idea what should it look like. But... there are lots of tutorials for biped animation for skyrim (eg. construction set site have one, I have seen it while i was looking for solution to my problem) those should help you. And if you want this horse/unicorn to work like normal horse in skyrim then i suppose you should look into vanilla horse nifs and see how they are made. That's all help i can give you :(
  6. changed BSX Flags and then deleted nitransformmeneger Here u have the final nif so you can see by yourself how it should look like http://www.sendspace.pl/file/8a7a97c5515a69d5ee58561 Just make it movable static and place in game. It should play the animation (looped)
  7. Ok, i solved the problem. I have been told that i have to make a script that will trigger the animation, but that would not work (there is no "animation" for the script to trigger). But I didn't have to script anything. The problem was that the BSX Flags was set wrong and the NitransformMenager was done all wrong and unnecessary, so i deleted it. Now the animation is played and looped in game as i wanted w/o any script or triggers.
  8. Hello. I'm quite new to CK and i encountered a problem while doing my first animation, or rather movable static. I followed few guides and after solving several problems by myself I ended up with one ultimate problem: the animation of my object is properly played in CK but it's not played in game. I have no idea how to fix this and would be really grateful if some1 could point me what might be the cause of this. I attach the .zip file with my nif http://www.sendspace.com/file/b7vx8m
  9. Oh well, you might be right :D But still i will try few things tomorrow, and report with results ^^
  10. OK i found the solution! It's not the enbseries.ini or anything like that. It's : "Don't use lights with shadows in exteriors" It seems like there is a conflict in shadows from sun/moon and light sources. Custom lights instead of casting their own shadows, they multiply the shadow from the sun/moon... So now is my question: can i make my exterior count as interior (hopefully with strong source of custom light instead of sun/moon)?
  11. hmmm... i will try to make the shadow from the moon less dark(but still visable a little to keep the realistic look of the scene around) and increase darkness of the shadow from the lantern. But still i'm not 100% sure hot to do that :D I will try to figure it out
  12. Thank you for your answer! I will try that tomorrow. Wait, what? The light form the lantern should cast shadows, its the slightly modified black falls barrow light(it has this purple cross inside). So why wont it cast shadow? oh, and btw. I'm using Project ENB (Realistic preset) and no other visual enhancement mods (just UI mods and my own mod :D )
  13. Hello there! I have been searching for the solution for some time now and can't quite find it. The problem is: In the night the light from the moon is "stronger" than the light from my custom source of light which makes shadows cast in the wrong direction (from the moon instead from the custom source). The image may explain it better: http://s22.postimg.org/l3l39mvhd/TESV_2013_07_10_20_35_31_462.jpg I don't want to change the custom light (it is set as i would like it to be) but i want to get rid of that shadow from the moonlight. I tried edit some enbseries.ini but i couldn't find the right settings. Could you guys at least point me in the right direction?
  14. I have edited first post a little. @tonywallas I would love some help with meshes! Right now i could use few more meshes (and textures) for greves and tombstones, because there is not so many in Skyrim that I can use here. If u still wanna help (not necessary with tombstones) then PM me, and we could discuss the details :D
  15. Thanks for kind words. :smile: So to show my enthusiasm to work on this mod, here is the first screen: http://s17.postimg.org/5ysc8530f/Dans_Crypt.jpg It's early version of the starting location of second level made in about 2 days
  16. http://media.moddb.com/images/members/4/3106/3105784/profile/Title2_2.png SUMMARY MediEvil: Hero of Gallowmere is a fan based project that aims to recreate the first four levels from MediEvil game (PSX). It's still work in progress. Get in the shoes of Sir Daniel Fortesque, a long deceased knight that just got resurrected! Explore the land of Gallowmere on your quest to catch Zarok, an evil sorcerer that stole the souls of the living and used them to rise the dead (including you). FEATURES: First four levels from MediEvil, rebuilded in Skyrim. This is equal to around 2-3h of gameplay.A linear Halloween-style adventure in completely new land, full of fun and a little crazy characters.Beautiful, hand-crafted arenas and locations.Original soundtrack to bump the Halloween vibe even more!Great boss fight at the end.Handful of puzzles and side quest to scratch your had and equip you with better gear.Unique sense of humor.Ability to use your own arm as a weapon.Collectibles with Trivia about the original game (unlocked after defeating the boss) YOU CAN DOWNLOAD THE MOD HERE: nexus mods: http://www.nexusmods.com/skyrim/mods/71021/? moddb: http://www.moddb.com/mods/medievil-hero-of-gallowmere steam: http://steamcommunity.com/sharedfiles/filedetails/?id=545458697 What is MediEvil? - (not so) short info about the inspiration for this mod: MediEvil is an action-adventure video game and the first installment in the MediEvil series. It was developed by SCE Studio Cambridge and published by Sony. It was released on October 9 1998 in Europe, October 21 1998 in North America and on June 17 1999 in Japan for the PlayStation. Due to its success, the game was released in 1999 as a platinum title in Europe. It was also released in a bundle with C-12: Final Resistance on May 9 2003. During the game, the player must go through several places, from a graveyard full of zombies, to a flying ghost ship full of undead pirates, to a levitating board in an enchanted forest surrounded by flying demonettes. There are also several collectible items found in the levels which have to be collected in order to proceed to further areas or levels. There are several books placed upon stands all over areas in the game which may offer advice to Sir Dan, while some others contain humorous jokes or generally the history of the area. Some of them are placed in hidden places, but they are mostly found along the path that Sir Dan takes. The game starts with a flashback in the 13th century in the fictional Kingdom of Gallowmere. The game puts the player in control of Sir Daniel Fortesque: the reanimated skeletal remains of a deceased champion knight whom history holds in high esteem, due to his supposed heroics in battle against the evil sorcerer Zarok who, in 1286, had raised an army of demons and set out to take over the kingdom. The legend has it that Fortesque lead the King's army into battle against Zarok's demonic hordes and that Sir Daniel himself killed the sorcerer during the battle - despite having actually been mortally wounded at the outset - cementing his posthumous status as the "Hero of Gallowmere". http://fc06.deviantart.net/fs17/f/2007/191/8/0/medievil_desktop_by_BloodKnightofDoom.jpg http://s14.postimg.org/c9qq3fanl/asd.png PAST UPDATES: Update 4 Hilltop Mausoleum - screenshot sample Update 3 Update 2 Update 1 CREDITS AND RESOURCES:
  17. @FathomsDeep Well, if you are looking for a D&D bard mechanics then check SkyRe out. It have the "aura" restoration spells that works quite similar to D&D bards songs. The problem is that those auras are spells, not songs, so you will have to imagine you are singing them instead of casting ;P
  18. You have 3 otions: Magic or items left and right hand fix by eliotcougar More HotKeys Please by Spinner385 or Loadout by Deazurain back up your saves and try which one you like the best. They are all different. The http://skyrim.nexusmods.com/mods/23416 did the job. It's not exactly what i wanted, and it's not perfect but it works(a little slow but i can live with that). Thanks
  19. I will try this out and report back witch results. Thanks for your help guys!
  20. @IsharaMeradin That's what i'm doing right now and it is really annoying :( @dwiss I'm using Categorized Favorites Menu and there is no feature like this(or i just didnt notice it). But u have a good idea with this setups. I have seen mods that allow you to hotkey the whole set of armor so maybe there will be one doing what i want :D
  21. srsly, man? The whole point of hotkeys is not going into "favorites menu".
  22. Is there a mod that forces the spells to be equipped in right hand? I wanna use Shield+Mace/Spell, and always when i wanna switch between mace and spell, the spell is equipped in left hand, leaving the mace in right hand (and unequipping the shield). I would like to prevent that. Thanks in advance for any respond
  23. Is there a mod that allows you to be recognized as a faction member(even enemy factions) when u are wearing a faction cloths/armors?
  24. Name: Liriel Race: Imperial Level: 34 Top 3 Skills: One handed, block, light armor fast and agile build. dodging most of attacks, blocking the rest of them. dont need restoration or alchemy, its for nerd mages ;P
  25. Big Khajiit paladin or a redguard gladiator ;P
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