Jump to content

Stahlvormund101

Members
  • Posts

    19
  • Joined

  • Last visited

Nexus Mods Profile

About Stahlvormund101

Profile Fields

  • Country
    Germany

Stahlvormund101's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I'm following the steps from here: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1 Now when I try to load a .nif that I prepared in nifskope (like the guide suggested), it gives me a "ValueError: array too long (4294967295)" in the Blender console. Googling it didnt find a solution (yet). However, I used the latest nifskope, not the 1.0.22 as the guide suggested in the "Installation of Blender" part because I have troubles finding that version.
  2. Sadly I could not find someone to do the armor modelling yet. I'm gonna try myself now. Setting up programs and stuff currently. Wish me luck!
  3. No, but I am in contact with the 3D moddeler who did. He originally made them for an 3D art contest but is now porting them into game textures.
  4. Hey guys, Just as the title says, I got some high-quality armor textures and I nee someone with the know-how to port them into Skyrim as an equippable armor. We can discuss who will publish it (and it will be openly published for everyone), but everyone who worked on it will be credited! What I want from you: -a link to some previous works from you -You can create the armor for the UNPB body What I would like, but is not required: -enable the armor for HDT If you are interested, PM me or asnwer to this thread. These are pictures of the textures you will receive for porting. They are currently being worked on to port them into game textures: http://www.giorgiopalombi.com/portfolio-item/syndra-cinematic/ Kind regards, Stahlvormund101
  5. I have pinpointed the problem now. It is marrying Serana. Either it is the marrying generally, or specifically "Marriable Serana" and executing the marriage that breaks all of this. I loaded a save pre-wedding and the hair color stayed normal. After the wedding, saving and loading, hair color is black. Lantern was invisible both pre-wedding and post-wedding, but I think that has to do with some corruption.
  6. I ran TES5Edit, loaded all mods and applied Filter for conflicts. This screenshot is the result. It seems the TorchIdle from ZaZAnimation Pack conflicts with Chesko Wearable Lantern, or am I seeing something that isnt there? Also, I can't see how any of these mods may be responsible for my hair color returning to black all the time. http://imgur.com/a/94QHA
  7. Yeh, thats why my guess was it may be an issue with corrupted files or scripts. I will try a new save and see if the issue persists. edit: XXXX, it's just as I have feared. On a new save, no problems. Is there a way to recycle the save? I may be able to load a previous save, but I'd like to know if I could "fix" a save.
  8. Thanks a lot for your attention. Here is the loadorder and modlist, automatically generated by MO.
  9. Hey guys, as you can see from the title, I am using Chesko's Wearable Lantern mod in tandem with Darker Dungeons and an ENB to ensure I got enough light on my adventures. It also worked great until lately, when: -Lantern when equipped would not show on my character no matter the position and would not emit light which now resolved itself I guess but now -Lantern emits light when equipped but is invisible on its equipment position with only the flame showing. Casing is invisible My second problem is that when I load my safegame, my hair color is changed from a custom made Red to a black. I can easily revert that by reloading my Racemenu preset .json but it is annoying. And my third problem is that I use Sneak Tools which should grant me an option for a popup menu when pressing "Use" on a NPC while sneaking that two options "Slit Throat" and "Pickpocket" should appear, which doesnt happen all the time anymore. I kinda assume I have an SKSE issue or similar, but as these arent MOrganized, I am cautious on fiddling with them. I also find it very weird that these problem appeared out of the blue. I did some mod-cleanign with TES5Edit but have reverted the changes with the help of the backup files. No mods were added and no mod order changes applied. I regularly use LOOT to organize plugin order too. If you need mod order to help me, I will post it. Kind regards, and thanks in advance for help, Stahlvormund PS: I asked about the Wearable Lantern issue in the corresponding forum thread on nexusmods, but no answer so far. And as I got multiple issues which may come from the same source, I thought I'd ask em here.
  10. Nevermind, I just needed to tweak my SkyrimEditor.ini and then I could load the .esp in CK. Now got it tweaked and it works. Thanks to anyone who read this.
  11. So uh, I try now to follow the instructions on the ABT Arrows and Bolts tweak mod page and try to edit the Flintlock mod via Creation Kit. However, when I try to load the Flintlock.esp, I get this error as seen in my attachment. I already tried cleaning the .esp via TES5Edit, and I load Skyrim, Update and Dawnguard.esm in the CK and TES5Edit as the Flintlock mod requires them, but the error persists. Can anyone help me?
  12. Hey guys, recently I got hooked up on the idea of using gunpowder weapons in Skyrim, so I searched and found Project Flintlock Rifle by ghosu. http://www.nexusmods.com/skyrim/mods/26653/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D26653%26preview%3D&pUp=1 I use ABT Faster Arrows and Bolts for 100% faster projectiles as I felt the vanilla speed of them was way too slow. Anyways, the flintlocks in the mod apparently still use the vanilla speeds trajectory, which leads to the odd situation that my crossbow bolts are faster and have a flatter trajectory than my bullets. This was most notable after I tested it by fast-travelling to the Valtheim towers and firing at a bandit from below with the Flintlock which needed a much higher angle than my crossbow. Can I fiddle with any .ini to tweak the bullet trajectory and speed? I am not much into the Creation Kit so I kinda am afraid of trying to "fix" stuff there. Sadly he has stopped his work, else I'd post my question there in ghosu's mod thread. Or should I pose my question at the ABT Faster Arrows and Bolts mod author? I would like the bullets to be like, say, 200% faster than a bolt or arrow (not instant) and have a very flat trajectory. Kind regards, Stahlvormund101
  13. is there a throwing knives mod which does not use skyrim lorefriendly weapons but rather modern small steel throwing knives like on some decorative knife belts for the thigh? Im looking for knives like these in the screenshot at the thigh.
  14. May it be a good idea to install another ambience mod trying to overwrite the current lighting?
×
×
  • Create New...