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StarChaserTyger

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  1. Could someone please make a mod to remove or seriously lessen the fire noises? The constant loud RUSTLERUSTLERUSTLE of the torches or campfires is profoundly unpleasant. I know this is a me problem, but it sets off my misophonia, same as someone eating with their mouth open.
  2. There's a bug with the tesla rifle, where if you give it to any companion, from then on even if you take it away from them, they constantly make the intensely irritating crackling sound that the gauss rifle makes when it's fully charged. They also make the buzzy-beeping charging sound whenever you're away from them for a moment then come back. Looking for a mod that will entirely remove the charging / charged gauss rifle sound or just un-bug companions. The 'unofficial bug fix' mod doesn't have it yet, and does many other things I don't necessarily want 'fixed', so I don't want to use that. Just a silence mod. The firing noise is fine.
  3. Something similar to this I thought might be nice is 'rescue a couple of guys with a pickup / front end loader' quest, and as a reward, at one of your settlements you get them. They give you marking grenades, like the Minutemen artillery grenades, and you can mark gear like cooking stations, generators, etc, to have them picked up. Wouldn't even need to animate them, just a radio message 'Ok, boss, we're on it' and the things vanish sometime when you're not there. There's a bunch of random generators around that aren't being used that I've longed to be able to steal and repurpose. One of the metro stations has a raider settlement built up around it that has two medium generators, an armor and a weapon workbench and at least one cooking station. "Crime pays, take -everything-".
  4. Move along, nothing to see here. (jedi hand wave) Never mind, I'm a derp. After 20 minutes of screwing around with lightboxes, it gets dark and I discover the lighthouse has its own power and lights up by itself. Can't figure out how to delete the post, though.
  5. At the moment due to the lack of GECK, it probably can't be done. The ones that exist are custom built for the individual location, so you can't just make it shorter or longer, as I understand. But DDProductions83 has created an elevator mod that you can use. NPCs can't yet, though. http://www.nexusmods.com/fallout4/mods/6053/? And Siles has made an addon for that for craftable Institute elevators http://www.nexusmods.com/fallout4/mods/6608/?
  6. If it makes you feel better, I did the same thing. :P And I've wanted those mods but didn't know it until just now. :D Thanks!
  7. With the ref ID, couldn't you use prid (ref) and moveto.player, same as finding lost companions? (I don't know if that'd work at all, just an idea.)
  8. I -love- the atomic age design of the vehicles... I'd collect all of them if I could get them as shiny and new. I haven't seen that tank yet (Not the APC?) I think, but I want them...
  9. Nothing wrong with it, just not for me. Like I said, I approve of the idea, more variation is nice. Maybe I'll want a beefdog next time. :P
  10. Don't have to wait now. http://www.nexusmods.com/fallout4/mods/145/? Among others...
  11. Nobody? (twiddles thumbs waiting for flood control to screw off.)
  12. I now have the Last Minute that came with a night vision scope. Its targeting marks are red, I think. (I'm colorblind, and red marks on a green background are very difficult for me.) An option for 'opposite color of target' would be wonderful. (If the thing under the 'shoot here' spot is red, turn the spot blue. If it's yellow, turn it purple, etc. The inverted color.)
  13. ^-- I like this idea. I really wish those idiots would stop uselessly banging on the wall next to my weapon bench... Bugger off and do something USEFUL.
  14. I wouldn't use this, as I like him as he is from Fallout 1, but I support the idea.
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