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Posts
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Everything posted by StarChaserTyger
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Could someone please make a mod to remove or seriously lessen the fire noises? The constant loud RUSTLERUSTLERUSTLE of the torches or campfires is profoundly unpleasant. I know this is a me problem, but it sets off my misophonia, same as someone eating with their mouth open.
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Looking for a mod to knock down the brightness of gunsights to make it easier to actually HIT a target. Anyone else find the bright yellow glowing sights on some guns, especially stuff like Maliwan, to be hard to see through?
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borderlands3 Mod request? Show all current quests in zone map
StarChaserTyger posted a topic in Mod Ideas
Seems kind of silly to not show the locations of the other quests in the main map. I've gone back and forth several times when I could have just done two or three of them in the same spot. -
Any chance someone's come up with a better UI for the inventory? Having to mouse over each gun to see even just what KIND of gun it is is kind of annoying... pistols tend to be obvious, but I've got several assault rifles / SMGs / snipers that look more or less the same in their models. Preferably, for my bad eyes, replace the 'manufacturer' option with breaking them up by types like BL2 did, but even a little icon like the info-card has showing on the main icons would help.
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There's a bug with the tesla rifle, where if you give it to any companion, from then on even if you take it away from them, they constantly make the intensely irritating crackling sound that the gauss rifle makes when it's fully charged. They also make the buzzy-beeping charging sound whenever you're away from them for a moment then come back. Looking for a mod that will entirely remove the charging / charged gauss rifle sound or just un-bug companions. The 'unofficial bug fix' mod doesn't have it yet, and does many other things I don't necessarily want 'fixed', so I don't want to use that. Just a silence mod. The firing noise is fine.
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Something similar to this I thought might be nice is 'rescue a couple of guys with a pickup / front end loader' quest, and as a reward, at one of your settlements you get them. They give you marking grenades, like the Minutemen artillery grenades, and you can mark gear like cooking stations, generators, etc, to have them picked up. Wouldn't even need to animate them, just a radio message 'Ok, boss, we're on it' and the things vanish sometime when you're not there. There's a bunch of random generators around that aren't being used that I've longed to be able to steal and repurpose. One of the metro stations has a raider settlement built up around it that has two medium generators, an armor and a weapon workbench and at least one cooking station. "Crime pays, take -everything-".
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Move along, nothing to see here. (jedi hand wave) Never mind, I'm a derp. After 20 minutes of screwing around with lightboxes, it gets dark and I discover the lighthouse has its own power and lights up by itself. Can't figure out how to delete the post, though.
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At the moment due to the lack of GECK, it probably can't be done. The ones that exist are custom built for the individual location, so you can't just make it shorter or longer, as I understand. But DDProductions83 has created an elevator mod that you can use. NPCs can't yet, though. http://www.nexusmods.com/fallout4/mods/6053/? And Siles has made an addon for that for craftable Institute elevators http://www.nexusmods.com/fallout4/mods/6608/?
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Pistol Grip does not effect damage of weapon
StarChaserTyger replied to TheAlmightyOS's topic in Fallout 4's Mod Ideas
If it makes you feel better, I did the same thing. :P And I've wanted those mods but didn't know it until just now. :D Thanks! -
move tank and maybe other vehicles
StarChaserTyger replied to volksjager88's topic in Fallout 4's Mod Ideas
With the ref ID, couldn't you use prid (ref) and moveto.player, same as finding lost companions? (I don't know if that'd work at all, just an idea.) -
Oil Filter Suppressor for the Pipe guns.
StarChaserTyger replied to chrisl123's topic in Fallout 4's Mod Ideas
Heh. I like it. -
move tank and maybe other vehicles
StarChaserTyger replied to volksjager88's topic in Fallout 4's Mod Ideas
I -love- the atomic age design of the vehicles... I'd collect all of them if I could get them as shiny and new. I haven't seen that tank yet (Not the APC?) I think, but I want them... -
Nothing wrong with it, just not for me. Like I said, I approve of the idea, more variation is nice. Maybe I'll want a beefdog next time. :P
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Don't have to wait now. http://www.nexusmods.com/fallout4/mods/145/? Among others...
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Nobody? (twiddles thumbs waiting for flood control to screw off.)
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Glowing crosshair in the middle for closed scopes.
StarChaserTyger replied to Trevil's topic in Fallout 4's Mod Ideas
I now have the Last Minute that came with a night vision scope. Its targeting marks are red, I think. (I'm colorblind, and red marks on a green background are very difficult for me.) An option for 'opposite color of target' would be wonderful. (If the thing under the 'shoot here' spot is red, turn the spot blue. If it's yellow, turn it purple, etc. The inverted color.) -
Settler Management Interface
StarChaserTyger replied to HEEEEEEEEEEE's topic in Fallout 4's Mod Ideas
^-- I like this idea. I really wish those idiots would stop uselessly banging on the wall next to my weapon bench... Bugger off and do something USEFUL. -
I wouldn't use this, as I like him as he is from Fallout 1, but I support the idea.
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I'm having this problem too. With six industrial purifiers going in Sanctuary alone, I should be having to build bathtubs to keep it in. But generally when I come back after a week or so, there's only 10 in there.
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Shotgun-style Barrel Mods for Broadsider
StarChaserTyger replied to turtlep's topic in Fallout 4's Mod Ideas
Yeah, the cannon is more funny than useful. "Is it fun to go around shooting people with a portable naval cannon? Yes. Yes it is." But so little ammo and so inaccurate it's mostly useless. I'd love a massive shotgun upgrade like canister/grapeshot. (Grapeshot is sort of the 00 Buck for cannons, where canister is bird shot (relatively speaking; it's still .50 - .75 caliber bullets...) -
Remove Laser Musket's dependence on fusion cells.
StarChaserTyger replied to ACEoSPADES's topic in Fallout 4's Mod Ideas
If someone does make this mod, I beg of you to add the 'Pop goes the weasel' music. (Specifically from Futurama, "War is the H-word", but there was nothing special about that. Just WHY a wind-up gun needs that. :D) -
Remove Laser Musket's dependence on fusion cells.
StarChaserTyger replied to ACEoSPADES's topic in Fallout 4's Mod Ideas
No idea. :P The laser pistol only shows one fusion cell about a quarter of the size of the unmodified pistol, but can fire a number of shots from it (each shot using one fusion cell) before removing it and replacing it. -
Would love this too. I've barely equipped anyone outside of Sanctuary just because it's such a gigantic pain in the ass to drag a dozen suits of heavy-ass armor around.
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Glowing crosshair in the middle for closed scopes.
StarChaserTyger replied to Trevil's topic in Fallout 4's Mod Ideas
I agree with this... it seems like the nights are 23 hours long, so I'm always trying to shoot people in the dark with dark vegetation in the way using a scope with a black crosshair. -
It's possible to scrap a lot of stuff like the outfits, but you have to do it manually by dropping them and hoping they don't fall under the terrain or something, then open the workbench build menu, then mouse them and R to scrap them. Stuff like the sack hoods or undershirt and jeans can give useful resources (I need buttloads of leather for pretty much everything I want to make, it seems). A craftable device as an addon to the workbench. Open its inventory, dump in stuff you want scrapped and pow. Turns them into resources and plops them in the workbench.