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About nicdude

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Currently Playing
Fallout Series
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Favourite Game
Fallout New Vegas
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Oh okay, I remember now. Shadow company was the merc group that one of the bad guys used in NVBII. Kinda reminded me of Talon Company.
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I've thoroughly enjoyed both NVB installments, and eagerly await the third. Project Nevada's new remote bombs are very cool, but it doesn't have tripwire :(. I hadn't heard of Shadow Company, so I'll definitely be trying that. Thank you! :biggrin: Edit: Was not able to find it on the Nexus. Would you mind posting a link or official mod name please?
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These are just a few ideas I had. Please post a link if you know of a similar mod and please let me know if you'd like to make a mod like one of my ideas. -Placeable Tripewire.: A vanilla tripwire model with a bomb or grenade on each side that you can place anywhere. -Mercenary Companies: Several separate companies of mercs competing to be hired by you. Raiders,Talon Co., Regulators, NCR Deserters, Khans, and even some made up factions.   *Mercenaries could be non-essential and nameless, varying only in stats, gear, and faction. No real factions would need to be made, only an aesthetic look of a faction. -Guard Caravan missions- Your standard escort us here mission with a few hostile spawns added along the path. Payment upon arrival and departure. -Poison food- Similar to the grenade pickpocket, except you would give them poisoned food and it would not be traced back to you as far as hostility and reputation go. -RANDOM ENCOUNTERS!!! -New Vegas seemed to be missing the random encounters, so I would really like to see them added. I've only found one, but I didn't care for it because it was more "Wild Wasteland" than "lore-friendly". I would like to see a bit (not a lot) more variation with the reason their after you, the things they say(don't really care about voicing, but always a plus), and the trigger that causes them to hunt you. Thank you for reading, and a big thank you if you even attempt any of these. Kudos to anyone who links a mod, and ofc kudos+my undying gratitude to anyone who creates one of these.:thumbsup:
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*Does a happy dance* Bigger mods hopefully=better mods XD
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Very happy the nexus is expanding! The red text with the dark grey background is hard to read, not sure if it is just me or everyone. I just thought I'd bring it up in case it was a serious issue and needs attention.
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It's kind of funny that you named it "Dog City" because people might end up referring to it as DC.
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Instead of posting an incomplete list via screenshot, you should use the export function under the load order menu in FOMM. From what i can see, I'd guess that IWS and repopulated wasteland could cause issues.
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[question] The best compilation of mods
nicdude replied to STALKER57's topic in Fallout New Vegas's Discussion
XFO- Realism Project Nevada - Realism + Added features A World Of Pain - Lots of new places IWS - adds more spawns to the wasteland Enemies and Friends alike. FOOK-NV - Adds lots and lots of content to the Wasteland I'd keep going, but the above mods I'm positive work together. Not sure about other major mods. Hope this helps. EDIT: Several of these mods have recommended mods that go well with them. They'll be posted on the mod's description or in FOOK's case it will be in its forum. -
I think you're missing a mesh or you have a misplaced mesh. Try reinstalling the mod that has the <!> and all data files that go along with that mod. Also double check that AII is activated.
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My suggestion is to remove ALL non-nVamp mods or do a fresh nVamp install on a clean install and then install 1 mod at a time. Also, if it is crashing on startup then it is probably your UI. If that's the case, reinstall Unified HUD and make sure all the mods you have show up during Unified Hud installation.
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Follow the nVamp load order here: http://risegaming.com/nvamp/?page_id=283 A few of your mods are also probably incompatible with nVamp because the internal mods use similar features. Fix your load order then post how that goes.
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You know...when you get dressed up real fancy...just kidding XD Modeling is making your own meshes and textures for things such as weapons, armor, hairstyles,...pretty much anything in fallout.
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I'm currently using a combination of: Blender 2.49b, Nifskope, Paint.NET, and GIMP. I am very new to modding and modeling. I would like to ask any seasoned modders and modelers for their advice. What tools should I be using? Should I buy some other software that will be useful for Fallout and future games? Has nif scripts updated for the new Blender yet? Are there any guides I should be reading/watching? Thank you for any help you have to offer. Please feel free to pm me if you would rather talk outside of this thread. Thanks again! Nic
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The best way I could think to do it was to switch Data folders, copied ini files, and load orders. Takes like 3-5 minutes. :wallbash: