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nicdude

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Nexus Mods Profile

About nicdude

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  • Country
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  • Currently Playing
    Fallout Series
  • Favourite Game
    Fallout New Vegas
  1. Oh okay, I remember now. Shadow company was the merc group that one of the bad guys used in NVBII. Kinda reminded me of Talon Company.
  2. I've thoroughly enjoyed both NVB installments, and eagerly await the third. Project Nevada's new remote bombs are very cool, but it doesn't have tripwire :(. I hadn't heard of Shadow Company, so I'll definitely be trying that. Thank you! :biggrin: Edit: Was not able to find it on the Nexus. Would you mind posting a link or official mod name please?
  3. These are just a few ideas I had. Please post a link if you know of a similar mod and please let me know if you'd like to make a mod like one of my ideas. -Placeable Tripewire.: A vanilla tripwire model with a bomb or grenade on each side that you can place anywhere. -Mercenary Companies: Several separate companies of mercs competing to be hired by you. Raiders,Talon Co., Regulators, NCR Deserters, Khans, and even some made up factions. &nbsp *Mercenaries could be non-essential and nameless, varying only in stats, gear, and faction. No real factions would need to be made, only an aesthetic look of a faction. -Guard Caravan missions- Your standard escort us here mission with a few hostile spawns added along the path. Payment upon arrival and departure. -Poison food- Similar to the grenade pickpocket, except you would give them poisoned food and it would not be traced back to you as far as hostility and reputation go. -RANDOM ENCOUNTERS!!! -New Vegas seemed to be missing the random encounters, so I would really like to see them added. I've only found one, but I didn't care for it because it was more "Wild Wasteland" than "lore-friendly". I would like to see a bit (not a lot) more variation with the reason their after you, the things they say(don't really care about voicing, but always a plus), and the trigger that causes them to hunt you. Thank you for reading, and a big thank you if you even attempt any of these. Kudos to anyone who links a mod, and ofc kudos+my undying gratitude to anyone who creates one of these.:thumbsup:
  4. *Does a happy dance* Bigger mods hopefully=better mods XD
  5. Very happy the nexus is expanding! The red text with the dark grey background is hard to read, not sure if it is just me or everyone. I just thought I'd bring it up in case it was a serious issue and needs attention.
  6. It's kind of funny that you named it "Dog City" because people might end up referring to it as DC.
  7. Could just be a bugged area. Are you absolutely sure it is only your mod that causes this?
  8. Instead of posting an incomplete list via screenshot, you should use the export function under the load order menu in FOMM. From what i can see, I'd guess that IWS and repopulated wasteland could cause issues.
  9. XFO- Realism Project Nevada - Realism + Added features A World Of Pain - Lots of new places IWS - adds more spawns to the wasteland Enemies and Friends alike. FOOK-NV - Adds lots and lots of content to the Wasteland I'd keep going, but the above mods I'm positive work together. Not sure about other major mods. Hope this helps. EDIT: Several of these mods have recommended mods that go well with them. They'll be posted on the mod's description or in FOOK's case it will be in its forum.
  10. I think you're missing a mesh or you have a misplaced mesh. Try reinstalling the mod that has the <!> and all data files that go along with that mod. Also double check that AII is activated.
  11. My suggestion is to remove ALL non-nVamp mods or do a fresh nVamp install on a clean install and then install 1 mod at a time. Also, if it is crashing on startup then it is probably your UI. If that's the case, reinstall Unified HUD and make sure all the mods you have show up during Unified Hud installation.
  12. Follow the nVamp load order here: http://risegaming.com/nvamp/?page_id=283 A few of your mods are also probably incompatible with nVamp because the internal mods use similar features. Fix your load order then post how that goes.
  13. You know...when you get dressed up real fancy...just kidding XD Modeling is making your own meshes and textures for things such as weapons, armor, hairstyles,...pretty much anything in fallout.
  14. I'm currently using a combination of: Blender 2.49b, Nifskope, Paint.NET, and GIMP. I am very new to modding and modeling. I would like to ask any seasoned modders and modelers for their advice. What tools should I be using? Should I buy some other software that will be useful for Fallout and future games? Has nif scripts updated for the new Blender yet? Are there any guides I should be reading/watching? Thank you for any help you have to offer. Please feel free to pm me if you would rather talk outside of this thread. Thanks again! Nic
  15. The best way I could think to do it was to switch Data folders, copied ini files, and load orders. Takes like 3-5 minutes. :wallbash:
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