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Posts
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Everything posted by Obellisk9
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I disabled all mods and still CTD. I just realized though I didn't have ArchiveInvalidator for FNV running, rather FO3, when installing mods so that might be the problem...
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I can't get into Doc Mitchell's because of the CTD before it even loads in after the opening cut scene. Also I can confirm in fact this is the load order my LOOT has set my list to. I tried editing the load order in my appdata folder but I don't think that did anything to the order. Seeing as I cant find the actual file I'm at a loss myself. I looked over the list and all masters and compatibility patches are present to my knowlege and load order (after manual editing) seems fine albeit hasn't been applied for aforementioned reasons. I really don't know what the problem might be.
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So I've been modding my Bethesda games for a while but a while ago something went wrong with my NV setup and, after a long time of troubleshooting, I gave up. I came back to mod it again and I feel much more competent in doing so now but I can't get it working. Whenever I start a new game it crashes (menu is good and opening scene is good). I usually install mods manually but this time around I used FOMM for all of them and LOOT to organize my order. Any suggestions or advise would be great. Thanks! FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmFCOMaster.esmNVWillow.espProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espNevadaSkies.esmWeapons.of.the.New.Millenia.esmoHUD.esmEVE FNV - ALL DLC.espXFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).espThe Mod Configuration Menu.espFlashlightNVSE.espThe Weapon Mod Menu.espVurt's WFO.espProject Nevada - Dead Money.espProject Nevada - Gun Runners' Arsenal.espProject Nevada - Honest Hearts.espProject Nevada - Lonesome Road.espFCO - NPC Changes.espFellout.espWeaponModsExpanded.espWMX-ArenovalisTextures.espWMX-GunRunnersArsenal.espWMX-OldWorldBlues.espWMX-PreOrderPackCaravan.espWMX-PreOrderPackMercenary.espWMX-PreOrderPackTribal.espProject Nevada - WMX.espWMX-DeadMoney.espWMX-LonesomeRoad.espWMX-HonestHearts.espWMX-EVE-AllDLC.espWMX-PreOrderPackClassic.espProject Nevada - EVE All DLC.espProject Nevada - Old World Blues (No Cyberware).espchristinecos.espFCO - GlowingOne.espFCO - OHSB NPC Edits.espFCO - Willow.espWeapons.of.the.New.Millenia.Store.espWeapons.of.the.New.Millenia.Cheat.Cabinet.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espWeapons.of.the.New.Millenia.Leveled.Lists.espDarNifiedUINV.espRoberts_NewVegas.esp1nivVSLArmors.espFellout-OWB.espfriendofnightforfellout.espNevadaSkies - Ultimate DLC Edition.espmerge.esp
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I'm using Real Vision with the ENB series wrapper files from the ENB site (Skyrim v0279). I'm alright with mods and what not but don't normally use ENBs so I'm a little shaky on getting them to work right or troubleshooting them. I might just uninstall the ENB if nothing comes up in searches or messing around with stuff and use lighting/weather mods
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So I recently decided to clean up my mods and reinstall them all to make sure everything was still running smoothly. After a couple hours of installing them all manually, I got them working. It's down to this weird glitch I encountered where a warning told me that the value " bfloatpointrendertarget" in the prefs ini was set to 0 rather than 1. It wouldn't go away so I went in and changed it. When I re entered my game, my Lakeview Manor I worked so hard to build was now invisible when I spawned. I changed the value back to 0 and it was visible again albeit the glaring warning was now back. Any ideas what's up? I don't think it's my load order as LOOT is pretty solid at ordering now and I'm pretty sure I installed all my mods correctly, taking into account compatibility. I attached my load order and a shot of the manor (from the entrance) with bfloatpointrendertarget = 1 (the one where bfloatpointrendertarget = 0 was too big but it shows the manor from the entrance into the dining hall). Any help or suggestions on mods that are typically installed incorrectly would be awesome.
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I finally found what was causing the issue. In my plugins.txt file, some of the esp files weren't listed and marked to be read. I edited the file by adding an asterisk followed by the name of the file, line by line, according to what was in my Data folder. I loaded the file into LOOT, sorted it, ran my game and it worked fine. Thanks for the assistance!
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I've been fiddling with the mods and programs for a while now (realized it's been a while since I used LOOT which now had FO4 support) and still no luck. No noticeable conflictions, no glaring errors and followed every instruction on how to prepare FO4 for modding and how to install various mods
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I had these mods in order when I first installed them (I've organized Fallout 3 mods before) and they just weren't in game. Simple as that. Also LOOT doesn't have a master list for Fallout 4 yet so it isn't useful (used a workaround from a steam page and it didn't help). I'll give the guide a try and try reorganizing again. It's been a while though so what should the order be based on? Size or precedence? Like, what it mods? And would looking in FO4 edit and checking the priorities help?
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I'm an avid modder when it comes to Bethesda games and ever since Skyrim, it had become insanely easier to modify the games. Now, I would believe (and heave seen) that modding Fallout 4 is even easier. Though it's still early and the GECK hasn't been released yet, there are many mods out there. I have several already loaded into my game but, you guessed it, they aren't working. I think it might be load order but it might stretch further than that. They're all relatively insignificant mods that shouldn't cause any conflict ions (checked in FO4edit) and shouldn't need any compatibility patched. I would like to resolve it so I myself could learn and assist others on the forum. Attached are shots of NMM with all the plugins I have (I don't know another way of seeing load order)
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So I tried to re-install FO3 and have another go at modding it. Mildly successful the first time, not so much now. It's nothing complicated but for some reason, even after FO3Edit and load order optimization, it will crash before I get to the start menu (also I have Windows 10). Any help would be appreciated. Here's my mod load order: [X] Fallout3.esm[X] Anchorage.esm[X] BrokenSteel.esm[X] ThePitt.esm[X] PointLookout.esm[X] Zeta.esm[X] DCInteriors_ComboEdition.esm[X] RH_IRONSIGHTS.esm[X] aHUD.esm[X] iHUD.esm[X] AWorldOfPainFO3.esm[X] EVE.esm[X] FCOMaster.esm[X] RI_Core.esm[X] Cannabis.esm[X] DarNifiedUIF3.esp[X] WeaponModKits.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - Zeta.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] HelmPOV.esp[X] KillableChildren.esp[X] BlackWolf Backpack.esp[X] BlackWolf Backpack - Vendor Script Replenish.esp[X] BlackWolf Backpack - Blank's Container Patch.esp[X] SpaceStation101 v1.0.esp[X] Megaton Walkway.esp[X] Expanded Megaton House V3.esp[X] Water_Tower_Hideout_byOrophin.esp[X] TiesThatBind.esp[X] DC Moods.esp[X] PointLookout Moods.esp[X] The Pitt Moods.esp[X] GNR Enhanced.esp[X] RI_PNeeds2S.esp[X] RI_FOSE.esp[X] RI_LootTablePN.esp[X] RI_Alcohol.esp[X] RI_PNAnchorage.esp[X] Cannabis AddOn - Smokeables.esp[X] Cannabis AddOn - Big Town Headshop.esp[X] Merge Patch.esp
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So I have the load order correct and all of the master files with no repeat esp and still it won't start up. Any ideas? (Reposting the order as it has changed) [X] Fallout3.esm[X] Anchorage.esm[X] BrokenSteel.esm[X] ThePitt.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] DCInteriors_ComboEdition.esm[X] RH_IRONSIGHTS.esm[X] aHUD.esm[X] iHUD.esm[X] AWorldOfPainFO3.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] EVE.esm[X] DarNifiedUIF3.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Blackened FWE + MMM + EVE.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_FWE_Bridge.esp[X] RH_EVE_Bridge.esp[X] RH_WMK_Bridge.esp[X] Blackened RH + FWE + EVE.esp[X] HelmPOV.esp[X] KillableChildren.esp[X] BlackWolf Backpack.esp[X] BlackWolf Backpack - Vendor Script Replenish.esp[X] BlackWolf Backpack - Blank's Container Patch.esp[X] SpaceStation101 v1.0.esp[X] Megaton Walkway.esp[X] Expanded Megaton House V3.esp[X] Water_Tower_Hideout_byOrophin.esp[X] TiesThatBind.esp[X] DC Moods.esp[X] PointLookout Moods.esp[X] The Pitt Moods.esp[X] Flashlight-LOS.esp[X] Overgrown World.esp[X] M14_EBR.esp[X] ZL-ACR.esp
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I've been trying to get these mods to work together but I'm having some trouble. When I install a few it works but all of the mods together cause the game to crash upon start. I have FOSE and DarnUI along with ArchiveInval. If anyone could help me with the installation order and the load order that'd be great because I've been trying for quite a while. Hopefully this might help others with the same problem. [X] Fallout3.esm[X] Anchorage.esm[X] BrokenSteel.esm[X] ThePitt.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] DCInteriors_ComboEdition.esm[X] RH_IRONSIGHTS.esm[X] aHUD.esm[X] iHUD.esm[X] AWorldOfPainFO3.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] EVE.esm[X] DarNifiedUIF3.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE - FWE with WeaponModKits.esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] HelmPOV.esp[X] KillableChildren.esp[X] BlackWolf Backpack.esp[X] BlackWolf Backpack - Vendor Script Replenish.esp[X] BlackWolf Backpack - Blank's Container Patch.esp[X] SpaceStation101 v1.0.esp[X] Megaton Walkway.esp[X] Expanded Megaton House V3.esp[X] Expanded Megaton House V3-No Stove.esp[X] Water_Tower_Hideout_byOrophin.esp[X] TiesThatBind.esp[X] DC Moods.esp[X] PointLookout Moods.esp[X] The Pitt Moods.esp[X] Flashlight-LOS.esp[X] Overgrown World.esp[X] M14_EBR.esp[X] ZL-ACR.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_Pitt_NewRifleSights.esp
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So this isn't exactly a huge deal but it's annoying. With all of my mods installed (below), there are a few things I've noticed: the meshes for most mod related items (pipe rifle, tokarov pistol, BB rounds, field jacket) aren't seeming to show up. Even when I shoot the guns that have meshes there's an error sign that comes out and stays there (projectile mesh error). Any ideas? [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] aHUD.esm[X] iHUD.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] Mart's Mutant Mod.esm[X] RH_IRONSIGHTS.esm[X] AWorldOfPainFO3.esm[X] ArefuExpandedByAzar.esm[X] CALIBR.esm[X] CRAFT.esm[X] FO3 Wanderers Edition - Main File.esm[X] DarNifiedUIF3.esp[X] Overgrown World.esp[X] Megaton Walkway.esp[X] Water_Tower_Hideout_byOrophin.esp[X] Expanded Megaton House V3.esp[X] ArefuExpandedByAzar-Radio.esp[X] DynamicCrosshair.esp[X] Expanded Megaton House V3-No Stove.esp[X] SpaceStation101 v1.0.esp[X] Flashlight-LOS.esp[X] FOOK2 - Main.esp[X] FOOK2 - Main [Hotfix].esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - DIK [Hotfix].esp[X] FOOK2 - Main - Ironsights.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - FOOK Support.esp[X] FWE - FOOK DLC Support.esp[X] HelmPOV.esp[X] ManualReload.esp[X] weed.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FOOK.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_WMK_Bridge.esp[X] RH_FWE_Bridge.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] MMM, FOOK2 - DIK.esp[X] MMM, FOOK2 - Natural Selection.esp[X] MMM, FOOK2.esp[X] TiesThatBind.esp[X] dD - Enhanced Blood Main.esp[X] dD-No Screen Blood.esp
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So I have modded FO3 and NV extensively but for some reason, as I finished my SPECIAL stats on a new FO3 file, I exited to adjust graphics when it began to crash to desktop. It's 2:00AM where I am, I have four hours to sleep before work and I've spent strenuous hours than necessary on finding a solution. Any help is appreciated. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] aHUD.esm[X] iHUD.esm[X] CALIBR.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] HairPack.esm[X] Mart's Mutant Mod.esm[X] RH_IRONSIGHTS.esm[X] AWorldOfPainFO3.esm[X] ArefuExpandedByAzar.esm[X] CALIBRxMerchant.esp[X] DarNifiedUIF3.esp[X] TiesThatBind.esp[X] Overgrown World.esp[X] Megaton Walkway.esp[X] Water_Tower_Hideout_byOrophin.esp[X] Raider Combat Armor.esp[X] Raider Combat Armor Pitt.esp[X] Expanded Megaton House V3.esp[X] ArefuExpandedByAzar-Radio.esp[X] SpaceStation101 v1.0.esp[X] BlackWolf Backpack.esp[X] BlackWolf Backpack - Vendor Script Replenish.esp[X] Flashlight-LOS.esp[X] FOOK2 - Main.esp[X] FOOK2 - Main [Hotfix].esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - DIK [Hotfix].esp[X] FOOK2 - Main - Ironsights.esp[X] Better Stimpacks with Weight.esp[X] FillBottle.esp[X] hair_add_npc.esp[X] HelmPOV.esp[X] LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp[X] BasicNeeds.esp[X] ManualReload.esp[X] UPP - Beverage Perks.esp[X] UPP - Experience Perks.esp[X] UPP - Original Perks.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Quest Perks.esp[X] weed.esp[X] WorkbenchRepairsv2.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FOOK.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_WMK_Bridge.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] MMM, FOOK2 - DIK.esp[X] MMM, FOOK2 - Natural Selection.esp[X] MMM, FOOK2.esp
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Saying thanks isn't enough to describe my tears of joy that my baby works again. For what it's worth, thank you for all of the help posted. It's people like you guys who keep this nexus awesome.
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I've been modding Fallout 3 and New Vegas for a long time now but for some reason my FO3 keeps crashing to desktop, I've been looking for incompatibilities and sorting my load order with LOOT. Still Nothing. Any help would be appreciated. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] aHUD.esm[X] iHUD.esm[X] CALIBR.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] RH_IRONSIGHTS.esm[X] Mart's Mutant Mod.esm[X] HairPack.esm[X] DarNifiedUIF3.esp[X] CALIBRxMerchant.esp[X] FOOK2 - Main - Ironsights.esp[X] Flashlight-LOS.esp[X] FOOK2 - Main.esp[X] UPP - Pack 2.esp[X] Better Stimpacks with Weight.esp[X] HelmPOV.esp[X] RH_IronSights_RemoveReticule.esp[X] ManualReload.esp[X] UPP - Quest Perks.esp[X] FillBottle.esp[X] WorkbenchRepairsv2.esp[X] UPP - Beverage Perks.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - DIK [Hotfix].esp[X] WeaponModKits.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] FOOK2 - Main [Hotfix].esp[X] LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - FOOK2.esp[X] hair_add_npc.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] WeaponModKits - FOOK.esp[X] RH_WMK_Bridge.esp[X] WMKAA12Shotgun.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - Zeta.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] UPP - Original Perks.esp[X] UPP - Pack 1.esp[X] UPP - Experience Perks.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - PointLookout.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp
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So I've been modding Fallout 3 and New Vegas for a while and now my FO3 keeps crashing to desktop and I can't figure out why. I've been looking at compatibility problems and LOOT among other load order managers and can't seem to find the problem. Any help would be appreciated. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] aHUD.esm[X] iHUD.esm[X] CALIBR.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] RH_IRONSIGHTS.esm[X] Mart's Mutant Mod.esm[X] HairPack.esm[X] DarNifiedUIF3.esp[X] CALIBRxMerchant.esp[X] FOOK2 - Main - Ironsights.esp[X] Flashlight-LOS.esp[X] FOOK2 - Main.esp[X] UPP - Pack 2.esp[X] Better Stimpacks with Weight.esp[X] HelmPOV.esp[X] RH_IronSights_RemoveReticule.esp[X] ManualReload.esp[X] UPP - Quest Perks.esp[X] FillBottle.esp[X] WorkbenchRepairsv2.esp[X] UPP - Beverage Perks.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - DIK [Hotfix].esp[X] WeaponModKits.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] FOOK2 - Main [Hotfix].esp[X] LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - FOOK2.esp[X] hair_add_npc.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] WeaponModKits - FOOK.esp[X] RH_WMK_Bridge.esp[X] WMKAA12Shotgun.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - Zeta.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] UPP - Original Perks.esp[X] UPP - Pack 1.esp[X] UPP - Experience Perks.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - PointLookout.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] weed.esp
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I've recently gotten this issue where instead of the interactive EVE iron sights I get the iron sights from (I think) Projects Nevada and some just don't have sights at all. I've tried reactivating EVE and it's patches a few times to no avail. Any advice?
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Thanks so much for the help and the awesome mod. Cheers!
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Hey so I was playing my game with Willow installed and her menu is only showing three options as opposed to the entire list of commands. I just bought JT for her and got 100 points with her, finished her unarmed training (and just completed the pencil challenge) and can't get the rest of her options to show up. Any help?
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Thank you so much! I did those changes and a few others and got it working. You saved me a huge headache and my game. Thanks again!
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Hey I've been trying for days (seriously) to make this load order work and I can't find anything and I'm seriously losing my sanity. Can anyone help me out? [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Weapon Mod Expansion.esm[X] WME - GRA.esm[X] WME - DLCs.esm[X] oHUD.esm[X] FCOMaster.esm[X] Project Nevada - Rebalance.esp[X] Project Nevada - Cyberware.esp[X] Cannabis.esm[X] NVWillow.esp[X] DarNifiedUINV.esp[X] Longer Range Weapons and Realistic FOV.esp[X] FCO - GlowingOne.esp[X] The Mod Configuration Menu.esp[X] LeatherBackpack - eng.esp[X] TheBackpack.esp[X] LightUpAndSmokeThoseCigarettes_edisleado.esp[X] LightUpAndSmokeThoseCigarettes_edisleado_leveledlist.esp[X] lightupandsmokethosecigarettes_dm.esp[X] PerkEveryLevel.esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Old World Blues (No Cyberware).esp[X] Project Nevada - Lonesome Road.esp[X] Project Nevada - Gun Runners' Arsenal.esp[X] ManualReload.esp[X] QS_Blackwolf_NV_Backpackmod.esp[X] FCO - Willow.esp[X] FCO - Willow (Cazy).esp[X] FCO - Roberts Patch.esp[X] WeaponModsExpanded.esp[X] Project Nevada - WMX.esp[X] WMX-ModernWeapons.esp[X] WMX-DeadMoney.esp[X] WMX-HonestHearts.esp[X] WMX-OldWorldBlues.esp[X] WMX-LonesomeRoad.esp[X] WMX-GunRunnersArsenal.esp[X] Weapon Mod Expansion.esp[X] WME - Named & Sorted.esp[X] Project Nevada - WME.esp[X] WME - GRA - Weapon Integration.esp[X] WME - GRA - Vendor Reform.esp[X] WME - GRA - Unique Integration.esp[X] WME - GRA - Just Guns.esp[X] WME - GRA - Complete.esp[X] WME - GRA - Arenovalis.esp[X] WME - GRA - All Weapons.esp[X] WME - DLCs.esp[X] WME - DLCs Arenovalis.esp[X] WMX-EVE-AllDLC.esp[X] Vurt's WFO.esp[X] ProjectRealityMkIv5HDR.esp[X] ManualReload-OldWorldBlues.esp[X] WMEVE - All DLCs.esp[ ] Project Nevada - EVE No DLC.esp[ ] EVE FNV - NO DLC.esp[ ] WMEVE - No DLCs.esp[ ] WMEVE - No GRA.esp[ ] Leather backpack - rus.esp
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- loadorder
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Can't find how to make new topic. Hope you don't mind my plea for help but I also can't find the correct load order (after hours of trying). Any help? [X] FalloutNV.esm [X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Weapon Mod Expansion.esm[X] WME - GRA.esm[X] WME - DLCs.esm[X] oHUD.esm[X] FCOMaster.esm[X] Project Nevada - Rebalance.esp[X] Project Nevada - Cyberware.esp[X] Cannabis.esm[X] NVWillow.esp[X] DarNifiedUINV.esp[X] Longer Range Weapons and Realistic FOV.esp[X] FCO - GlowingOne.esp[X] The Mod Configuration Menu.esp[X] LeatherBackpack - eng.esp[X] TheBackpack.esp[X] LightUpAndSmokeThoseCigarettes_edisleado.esp[X] LightUpAndSmokeThoseCigarettes_edisleado_leveledlist.esp[X] lightupandsmokethosecigarettes_dm.esp[X] PerkEveryLevel.esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Old World Blues (No Cyberware).esp[X] Project Nevada - Lonesome Road.esp[X] Project Nevada - Gun Runners' Arsenal.esp[X] ManualReload.esp[X] QS_Blackwolf_NV_Backpackmod.esp[X] FCO - Willow.esp[X] FCO - Willow (Cazy).esp[X] FCO - Roberts Patch.esp[X] WeaponModsExpanded.esp[X] Project Nevada - WMX.esp[X] WMX-ModernWeapons.esp[X] WMX-DeadMoney.esp[X] WMX-HonestHearts.esp[X] WMX-OldWorldBlues.esp[X] WMX-LonesomeRoad.esp[X] WMX-GunRunnersArsenal.esp[X] Weapon Mod Expansion.esp[X] WME - Named & Sorted.esp[X] Project Nevada - WME.esp[X] WME - GRA - Weapon Integration.esp[X] WME - GRA - Vendor Reform.esp[X] WME - GRA - Unique Integration.esp[X] WME - GRA - Just Guns.esp[X] WME - GRA - Complete.esp[X] WME - GRA - Arenovalis.esp[X] WME - GRA - All Weapons.esp[X] WME - DLCs.esp[X] WME - DLCs Arenovalis.esp[X] WMX-EVE-AllDLC.esp[X] Vurt's WFO.esp[X] ProjectRealityMkIv5HDR.esp[X] ManualReload-OldWorldBlues.esp[X] WMEVE - All DLCs.esp[ ] Project Nevada - EVE No DLC.esp[ ] EVE FNV - NO DLC.esp[ ] WMEVE - No DLCs.esp[ ] WMEVE - No GRA.esp[ ] Leather backpack - rus.esp