Jump to content

Niedel

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Niedel

  1. I am currently in the early stages of developing a "class" or "specialization" mod which intends to allow the player to choose a specialization at the start of the game. The specialization chosen by the player will grant a set of perks, spells, powers, and/or gear - effectively modifying their character's strengths and potentially weaknesses. As of now, I have (somewhat) successfully created a script attached to a quest that fires up once a save or new game is loaded. The script pulls up a set of windows that will be used to allow the player to navigate through the specialization choices as well as selecting one. My first issue has to do with the speed that the initial window pops up - it initializes so fast, that it might even appear before your loadscreen does. For savegames this is less of a problem, but for a player starting a new game it could be problematic (and definitely unwanted) for the menus to appear before even having the chance to create a character. My second issue is related to creating a perk with the "Apply Combat Hit Spell" perk entry point. I have a Barbarian specialization planned out that I am intending to use to test the framework for this mod - one of the bonuses gained through this specialization is the ability to deal additional bleeding damage when using axes or bows. I have created a perk with the "Apply Combat Hit Spell" entry point, and told it to only function with the weapontype keywords for axes and bows. I made a MagicEffect that effects the Health value modifier, and a spell that determines the function of the MagicEffect. Everything is linked together, along with the script (supposedly) granting the player the perk once the selection is made. Despite all of this, once I have it loaded into the game, no matter how much I shoot or hack at npcs - there is no bleed effect occurring. I would guess that this could be a problem with the script, but when I manually grant my character the perk via the console, it is still having no effect. I've spent a huge chunk of the day researching and troubleshooting the "Apply Combat Hit Spell" entry point, not to mention pouring over vanilla Skyrim and Ordinator's applications for the function in both the CK and TES5edit. As far as I can tell, the way I have set up my perk is identical to many of the examples I've looked at today. If anyone has some ideas off the top of their head, I'd love to hear them. Otherwise, I can post my mod files on this topic, google drive, etc if anybody would be willing to take a closer look at them. I'm looking forward to getting some feedback. Thanks ~N Edit: Here is a link to my mod files on google drive https://drive.google.com/open?id=0B561lY6GUEjLNWwyX2RFUFVGUEk. I'll be super grateful if anyone would be kind enough to take a look at them.
  2. Not sure if you'd be interested in including this in your topic, but I have recently uploaded a resource library to the nexus that provides picture examples of specific meshes that textures are attached to, as well as locations where they appear within Skyrim. It's unfinished, and I might not ever complete it - but I still think it could be really useful for texture modders (especially those who are just starting). Here's the link: http://www.nexusmods.com/skyrim/mods/79076/? Feel free to include it or not, at your discretion. Thanks for the topic by the way, it has been quite informative - you've pointed out a couple of mistakes that I made while messing around with textures that I won't have to make in the future! ~N
  3. Thanks so much! What category would race/class mods and companion mods go under? I am guessing the minor mods section, but I could be wrong... Here is my updated mod list (I am still kind of sure that a few mods might still be misplaced): Oblivion.esm Mart's Monster Mod.esm No Lights Flicker.esm CM Partners.esm Natural_Water_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Natural_Vegetation_by_Max_Tael.esp Natural_Weather_by_Max_Tael.esp no_wind-2578.esp NLF FrostCrag.esp NLF Knights.esp NLF Orrery.esp NLF VileLair.esp NLF MehrunesRazor.esp Dragonbone Cuirass.esp Sauron_Armor_Chest.esp 1SB_VampireHaven.esp Tyrael Armor.esp RingwraithArmorGlass.esp BravilSeaDomes.esp 01_Helms_Deep.esp 02_Helms_Deep.esp 03_Helms_Deep.esp EnchantedBroom.esp TTB.esp DBSRebuiltComplete.esp XSPipeMod.esp Portable Campsite - Quickstart.esp Bag of Holding.esp DMCWeapons.esp TheHolyBlade.esp MountainTower.esp mythsandlegends.esp polearms_1.0.7_EV.esp Nicoroshi Creations DW Light.esp Dread Knight Armor.esp DMACArmor.esp Adonnays Elven Weaponry.esp ExnemRuneskulls.esp Wyverex - Deployable Traps.esp tkRapiers.esp AW_Wings.esp slayersword.esp Dragon Knight Armor v. 1.1.esp The Ranger's House Lite.esp CapesandCloaks.esp Klarre Forestheart.esp Village of Lily 2.0.esp DBShadowSet.esp adTreeHome.esp Dwemer_Skyship_1_1_0.esp AncientSource.esp MasterSwordDX.esp Defensive_staves.esp c_dagcol.esp Dragonbone Armor Set.esp ktx_FlameAtronachArmor.esp Obicos_Ingredient_Increaser_v11-5131.esp P1DanywhereSittable.esp Oblivion Cats v0.22b.esp Altair_Race.esp Elves Of Lineage II.esp The Complete Ranger.esp CM Partners NPC.esp CM Partners Marker NPCs.esp CM Partners Special NPCs.esp CM Partners Extra NPCs.esp CM Partners More NPCs.esp CM Partners.esp PetsOfChorrol.esp Earon race 1.0.esp MapMarkers.esp Cheydinhal Petshop.esp Ranokoas City Stealth Exits.esp Akatosh Mount By Saiden Storm.esp Enchantathon.esp ME_MERCENARIES.esp Crowded Roads 15.esp mnp Nighteye Goggles.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCFrostcrag.esp Harvest [Flora] - DLCVileLair.esp Harvest[Containers].esp BoneGrind.esp PersuasionOverhaul.esp gardening.esp undercover.esp Expanded Hotkeys and Spell Delete v1.0.esp Expanded Hotkeys Brief Equip Message.esp RealisticFatigue.esp sr_retroactive_health.esp Wizardry Mod.esp AdrenalineOblivion-SupportElements.esp AdrenalineOblivion-SpawnElement.esp Mart's Monster Mod.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - City Defences.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Diverse Imperial Armor.esp Mart's Monster Mod - Diverse Creature Skins.esp DLCShiveringIsles.esp DLCVileLair.esp DLCThievesDen.esp DLCSpellTomes.esp DLCOrrery.esp DLCMehrunesRazor.esp DLCFrostcrag.esp Knights.esp bartholm.esp Frostmourne.esp phinix_master_summon.esp Assassins Creed - Altair's Gear - ThrowingKnives.esp Spirit's Edge.esp The_Kingdom.esp Lost Paladins of the Divines.esp DarkGang-playerFaction.esp Moriarcis.esp Solace.esp The Lost Spires.esp Quest Award Leveller - Mehrunes Razor.esp Quest Award Leveller.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller - Knights of the Nine.esp Streamline 2.1.esp
  4. I have recently started adding mods to Oblivion, and I have become quite swept away with the modding frenzy. The problem I am running into seems to be generated from the order I am placing the mods in. I am trying to figure out what order I should be placing them in, but so far, the information I am running into is conflicting. If any help could be provided, I would be very thankfull. Here is my current mod list: Oblivion.esm Mart's Monster Mod.esm No Lights Flicker.esm CM Partners.esm Dragonbone Cuirass.esp Sauron_Armor_Chest.esp EnchantedBroom.esp TTB.esp Frostmourne.esp phinix_master_summon.esp DBSRebuiltComplete.esp XSPipeMod.esp Portable Campsite - Quickstart.esp Altair_Race.esp Assassins Creed - Altair's Gear - ThrowingKnives.esp Spirit's Edge.esp Bag of Holding.esp The_Kingdom.esp gardening.esp DMCWeapons.esp TheHolyBlade.esp MountainTower.esp The Lost Spires.esp Dread Knight Armor.esp DMACArmor.esp Lost Paladins of the Divines.esp Adonnays Elven Weaponry.esp ExnemRuneskulls.esp Wyverex - Deployable Traps.esp tkRapiers.esp AW_Wings.esp Elves Of Lineage II.esp slayersword.esp The Complete Ranger.esp CM Partners NPC.esp CM Partners Marker NPCs.esp CM Partners Special NPCs.esp 1SB_VampireHaven.esp Tyrael Armor.esp RingwraithArmorGlass.esp BravilSeaDomes.esp 01_Helms_Deep.esp 02_Helms_Deep.esp 03_Helms_Deep.esp Village of Lily 2.0.esp DBShadowSet.esp adTreeHome.esp Dwemer_Skyship_1_1_0.esp AncientSource.esp CM Partners Extra NPCs.esp ktx_FlameAtronachArmor.esp Earon race 1.0.esp DarkGang-playerFaction.esp mythsandlegends.esp polearms_1.0.7_EV.esp Nicoroshi Creations DW Light.esp Moriarcis.esp Solace.esp CapesandCloaks.esp Klarre Forestheart.esp CM Partners More NPCs.esp CM Partners.esp PetsOfChorrol.esp MasterSwordDX.esp Defensive_staves.esp c_dagcol.esp Wizardry Mod.esp Enchantathon.esp MapMarkers.esp Cheydinhal Petshop.esp bartholm.esp ME_MERCENARIES.esp DLCVileLair.esp DLCThievesDen.esp DLCSpellTomes.esp DLCShiveringIsles.esp DLCOrrery.esp DLCMehrunesRazor.esp DLCFrostcrag.esp Dragonbone Armor Set.esp Knights.esp NLF FrostCrag.esp NLF Knights.esp NLF Orrery.esp NLF VileLair.esp NLF MehrunesRazor.esp The Ranger's House Lite.esp Crowded Roads 15.esp Natural_Water_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Natural_Vegetation_by_Max_Tael.esp Natural_Weather_by_Max_Tael.esp mnp Nighteye Goggles.esp undercover.esp RealisticFatigue.esp Ranokoas City Stealth Exits.esp Akatosh Mount By Saiden Storm.esp BoneGrind.esp no_wind-2578.esp Expanded Hotkeys and Spell Delete v1.0.esp Expanded Hotkeys Brief Equip Message.esp Streamline 2.1.esp sr_retroactive_health.esp Obicos_Ingredient_Increaser_v11-5131.esp P1DanywhereSittable.esp Quest Award Leveller - Mehrunes Razor.esp Quest Award Leveller.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller - Knights of the Nine.esp PersuasionOverhaul.esp AdrenalineOblivion-SupportElements.esp AdrenalineOblivion-SpawnElement.esp Oblivion Cats v0.22b.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCFrostcrag.esp Harvest [Flora] - DLCVileLair.esp Harvest[Containers].esp Dragon Knight Armor v. 1.1.esp Mart's Monster Mod.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - City Defences.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Diverse Imperial Armor.esp Mart's Monster Mod - Diverse Creature Skins.esp
×
×
  • Create New...