Hi all, I am sort of stuck. I just retextured the blacksmith outfit (planing on doing most npc clothing). It looks just fine in nifskope, but when I get to the normal maps I just hit a brick wall. I have read everything I could find around here on the subject, I understand how they (sort of) work but when I try to apply it the nvidia tool just gives me the finger. I tried making my texture BW then applying the filter but it barely does anything. I tried exaggerating and the blacks and whites and still barely noticeable differences in the map. Compared to the vanilla one it just looks flat. Another issue that I am having but this might have to do with the specular map inside the alpha channel is that everything is extremely dark bordering on black, all the nice detail I put on things like the leather apron just blend into an ugly black. I am just trying to find a couple of quick steps for turning the BW texture into a simple normal map. When I went to test this out the texture is nastily tiled on the character. I am not sure if this has something to do with mipmaps. Also as I understand it it's fine saving textures themselves in dxt1 as long as there is no alpha on it so I could simply save the blacksmith texture as a dxt1 but the normal map should be dxt5, (there is 2 dxt5 options which also ads to the confusion dxt5 and dxt5 normal.)