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osterac

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Everything posted by osterac

  1. Any news now that Dragonborn is out? I just got into the Gothic series, I was downloading one of Vurt's Skyrim mods and noticed that he recommended Gothic, so I looked it up and it piqued my interest. The next day, I got an email from GOG.com announcing an "RPG Weekend sale" - which happens to include all the Gothic titles, for $5 each. I scooped up 1 2 and 3, read bad things about Forsaken Gods Enhanced Edition though. Anyone played it? Is it any good? The Gothic games are still on sale, BTW, until the weekend is out. I think the sale goes through Monday. I wish you the best with your mod! Looks like a massive undertaking. Have you thought of asking the developers of the Andoran Prologue mod to share resources with you? Even if their mod isn't finished, they might have something useful for you. You may be able to help them somehow in return, as well.
  2. I have a similar problem, I have Veronica, Melissa (mod), Arcade, Boone, Ed-e, Rex and Cass. When I try to recruit Lily, I get the too many followers message, and she will stop following me after a while. I've tried the Unlimited Companions mod with the patch, as well as a combination of No companion Limit and Recruit All Companions and Radios. I am also using improved companion sandbox 3.2, companion commander and companion wait time unlimited. I've heard people saying it has something to do with the DLCs, and that the unlimited companion mods are broken by them. Any way to get around this? Thanks.
  3. Ah, good to know. Does it say that somewhere, or are you just expected to know somehow? Huh... Anything better than the cowboy repeater that doesn't need 75 in guns (for mid to long range)? <div><br></div><div>Edit: I see it now. There is an icon that looks like ammo that says 75.</div>
  4. Sorry, should have included that. Strength is 6. Gun skill is 53.
  5. I am at about level 10 in my current playthrough of FNV, and this time I decided to go sniper. I just got a sniper rifle and put a silencer on it. The cowboy repeater, however, seems to be twice as accurate in VATS. This does not make sense to me. I have tried disabling all my mods and nothing changed. Is this just part of the game? Does the silencer decrease accuracy? I can't seem to find any weapon that is more accurate than the cowboy repeater, come to think of it. What is going on?
  6. Still having this problem with GECK. Tried uninstalling and reinstalling GECK through steam. Tried starting from scratch and still no dice. What am I doing wrong?
  7. I'll try that. Would the item have to stay equipped? That was one of the things I was trying to avoid in my mod. I didn't want it so the player had an armor slot used up by the mod. Edit Now I'm having a problem with GECK. When I go to create a new script, and put in all the code, and click save, it doesn't save. Then I click close, and it asks me if I want to save. If I click yes, the script window stays open and it doesn't save. If I click no, it doesn't save and the window closes?
  8. The mod looks to be working now, thanks guys! Don't understand a word of the conversation you two are having though... Only thing is, occasionally it will bug out a bit. Sometimes it won't go back to fast run speed until you go into sneak and then back out after combat, and sometimes it won't switch to normal speed in combat until you take a lot of damage. In any case, it will not switch until you take some damage. And in rare cases, it gets to this point (and this may happen without the mod too, I don't know) where you will be stuck walking slowly and if you jump you will walk at normal speed for a fraction of a second but then walk slowly again. Sometimes it seems the only way to get out of it is to reload a save, unless I'm mistaken. I had another issue that sometimes happens too, occasionally when you get a new companion, they won't get the perk and you have to re-equip the run speed choker. I have a suspicion about this one though. I had in my scripts to assign the player perk on equip and the companion perk on un-equip. maybe I just forgot to unequip a few times. I'll fix that, but here's the code anyway from the 250% speed script (after fix): scn runspeedperk250 Begin OnEquip Player.RemovePerk Runspeed125 Player.RemovePerk Runspeed150 Player.RemovePerk Runspeed200 Player.RemovePerk Runspeed275 Player.RemovePerk Runspeed300 Player.RemovePerk Runspeedbonkers Player.RemovePerk Runspeed125 1 Player.RemovePerk Runspeed150 1 Player.RemovePerk Runspeed200 1 Player.RemovePerk Runspeed275 1 Player.RemovePerk Runspeed300 1 Player.RemovePerk Runspeedbonkers 1 Player.Addperk runspeed250 ShowMessage runspeedmsg Player.Addperk runspeed250 1 End EDIT: Also, it seems like, sometimes, when I equip a choker, my companion won't get the perk. But if I equip it again, he/she will. Maybe this is why I was having that problem with new companions? They never had it in the first place and I didn't notice? Why would this occur? EDIT 2: Another weird thing: I equipped on of the chokers, and my companion didn't get the perk, but then I un-equipped it and he did. And this was after I fixed the code. I used this code: scn runspeedperk300 Begin OnEquip Player.RemovePerk Runspeed125 Player.RemovePerk Runspeed150 Player.RemovePerk Runspeed200 Player.RemovePerk Runspeed250 Player.RemovePerk Runspeed275 Player.RemovePerk Runspeedbonkers Player.RemovePerk Runspeed125 1 Player.RemovePerk Runspeed150 1 Player.RemovePerk Runspeed200 1 Player.RemovePerk Runspeed250 1 Player.RemovePerk Runspeed275 1 Player.RemovePerk Runspeedbonkers 1 Player.Addperk runspeed300 Player.Addperk runspeed300 1 ShowMessage runspeedmsg End Why would that happen? Edit 3: It seems to happen ever other time I equip a choker.
  9. What's a token? Can you use regular console commands that way? Also, I'm not getting any notification emails. Is something wrong with the server? I used to get them... Thanks for the speedy replies! Edit Also, when you say, put this entry first, this second, etc. Do you mean rank or priority?
  10. So != means not equal to, right? I think that makes sense. How do I know when to use != and when to use ==0? I'll try the code when I get home. Thank you!
  11. I have 3 perk entries, 1 for the increased run speed for the mod (eg for 300% that would be 924), one for normal run speed (308) and one for sneak speed (175.56) I'm not sure if my math is right, but those are the numbers I arrived at for Modify run speed: set value. The first entry has 2 conditions, isincombat==1 (like you said) AND issneaking==0 OR. The second entry has one condition, isincombat==1 OR. The third entry has one condition, issneaking==1 OR. The results of this were the same, out of combat running is accelerated, sneaking is normal. In combat, running and sneaking are at sneak speed. Any ideas?
  12. So I have this mod, run speed perk: http://newvegas.nexusmods.com/mods/42471 It lets you and you companions (present and future, barring any bugs) run at 125%, 150%, 200%, 275%, 300%, or 1000% speed. If you go into sneak mode, your speed goes into normal sneak mode speed. However, I have yet to figure out how to get that working with combat at the same time. With sneak mode, I just put a condition on a perk entry that had a set value for modify run speed of 175.56. The condition was IsSneaking == 1.00. I tried making another entry of modify run speed 308 with a condition of GetAttacked==1.00, but that didn't work, my player just moved at the same speed in combat whether sneaking or running. Is there anything else I can try? I don't fully understang how the AND and OR operators work. what items do they refer to, the one above or below? What if there are no other items on the list? Anyway, that's what I've tried so far. What should I do next? Thanks
  13. Hi, I have worked through this very thorough and nicely made tutorial a couple of times but the mesh I make with it always crashes the game. The first thing I noticed in the guide was that you said you were offering the bone file for people using 3dsmax 2010 or 2011. I was unable to find in the tutorial what users of 2012 should do? Do I use the same steps? Using the same steps I ended up in Nifscope missing hand and skirt bones. I'm not sure if other things were messed up too, maybe. I tried copying the bones over, but the game still crashed. Please help me before I really break something. Thanks
  14. After you re-installed, did it do the "detecting video hardware" thing? I had the 1.4.21 beta (it loaded fine) and had the same problem today - crashed on loading a save for me. When I loaded the game with the launcher instead of SKSE it re-wrote my skyrimprefs.ini file (did the detect hardware thing) and now it loads up (but only with SKSE). So you could try deleting your skyrimprefs.ini and possibly your skyrim.ini files so that it can re-write them. If you made any serious modifications (ugridstoload, specifically) you'll want to put that back in before you launch.
  15. Came across a little trick the other day. I found myself at the top of the mountain by an ore vein with no pickaxe. I decided to add one with the console, but more is always better right? I added three million pickaxes. This of course was very heavy, so I dropped them all. But I still needed to mine the ore, so I picked them back up (they just looked like one when I dropped them) and nothing showed up in my inventory; only I was still able to mine ore. So now I have a wieghtless ghost pickaxe that only shows up when needed :) player.additem 000e3c16 3000000
  16. there's also the "animcam" command. you can rotate the camera around you, run around and stuff. The zoom is mouse forward and back instead of the wheel, because it's meant to be a smoother camera for machinima.
  17. Hi, I read somewhere that the command "player.addperk perk 1" would let your companions "share" that perk. They won't actually have it, but they will benefit from it. I am trying to write a mod based around that - I want to increase player run speed with a perk and have my companions benefit from that same perk. So far I have inserted a safe with a magazine in it into the game, when you open the safe a script is triggered to give you the perk, and when you pick up the magazine your companions are supposed to get the benefits. The run speed works fine for my PC, but only after I read the magazine. The companion, however, is still slow. Does anyone know if this command even works? If not, what other method could I use for this? I don't want to have items equipped all the time, and it would be nice if new companions got the effect when they joined. I'm just starting out with Fallout modding, I'd like to learn as much as possible. Thanks Oh, and here are the two scripts the mod is using Attached to safe scn RunSpeedPerk1 Begin OnOpen Player.Addperk runspeed ShowMessage runspeedmsg2 End Attached to Magazine scn RunSpeedPerk Begin OnAdd player.addperk runspeed 1 ShowMessage runspeedmsg End Edit: Nevermind, found the problem. I was using the perk on Willow, and at the time she was not technically my companion yet.
  18. For those of you who have a windows media center eHome remote and can't access the console, I have found a way to fix it. There was a temporary way of just uninstalling the device, but then the remote wouldn't work and would come back when you restart. I found that by getting rid of one of the device's "children" I could keep the remote functional and use the console in Fallout. The device in question is in the Keyboards section of device manager, and it's called "Microsoft eHome MCIR 109 Keyboard." There's no actual option to disable it, so here's what I did. Go to the device's properties and then the driver tab. Click "update driver" and then "browse my computer for driver software." Next click "let me pick..." Uncheck "show compatible hardware" and select something like the Korean PC/AT 101 keyboard. Tell it to install that (it will warn about incompatibility), and for me I got a "this device cannot start" error. That's good, I don't want it to start. So I start up the game and the console works! Close the game, remote works too. I don't know how many people have this problem, probably not many, but I thought I'd share anyway.
  19. Oh, that's easier! Thanks guys. So what does fallout3masterupdate do then - how does making all of your esp files into master files tagged as esm files help? I found the program helpful because it sorted out load order mix-ups. But when I started tinkering with Geck, it got in the way... I read somewhere that I should run it after each mod I install.
  20. Sorry to dig this up, but I did come up with a fix for this. The reason Geck is seeing it as a master file is because the .esp is tagged as an .esm. To fix this, use the TES snip feature of Fallout Mod Manager (the plugin editor button). Open your .esp, click the + to open up the directory tree, and double click on TES4. Uncheck the "0x00000001 (Esm file)" box. Save the .esp. Open it in Geck, Presto. Fallout Mod Manager will tell you which mods are incorrectly tagged at the bottom of its' main window, so just give 'em a click to find out.
  21. I apologize for resurrecting an old thread, but I thought it was better than making a new one. I had the same problem, on windows 7 X64. The solution I found was to disable the page file completely. If you have enough RAM, about 4GB+, do it. It will speed up other things as well. I tried alt-tabbing out of the game, starting a video encoding, going back in during the encode, back out, wait for it to finish, then back in. Works perfectly. I've tried various other things as well. So if you have the RAM, do it! And if you don't, you have no choice but to buy more RAM just so you can alt-tab out of this game. You see, when you eliminate the page file, all of your programs are stored in RAM, instead of just most of them. When you minimize Fallout 3 and have a page file, windows starts caching Fallout 3 to the hard drive to free up RAM. Fallout 3 doesn't like that at all. Note: 32-bit operating systems can't see more than ~3.3GB of RAM. You may be able to scrape by on that with no page file if you don't mutitask a lot, but 64-bit is really the way to go. Windows 7 and Vista: Right click on "Computer" icon, properties>Advanced System Settings>advanced tab>Settings (button) (in performance field)>change button>no paging file (radio button)>set (button)>OK. Restart. XP:Right click on My computer, Advanced tab>Settings (in Performance field)>Advanced tab>Change (button)>no paging file (radio button)>set (button)>OK. Restart. Thanks for reading, children!
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