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Reeve666

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  1. Just what it says on the tin, I recently reinstalled NV and got a a couple dozen mods or so, I started playing a game and it was going grand for a decent while, got my character up to level 15 an all the mods worked fine, the game occasionally crashed if I died and it tried to reload but it wasn't an issue. But out of nowhere the game won't continue for more than a few seconds before crashing and returning to the desktop, and I mean I can start the game up and sit there with it on, and once I load the game it looks like it's all going fine, I can walk and shoot and crouch... for less than 10 seconds before it shuts down. It happens consistently and I don't know why it's only just started doing so, none of the mods have recently updated so there shouldn't be any changes, has something like this happened to anyone else or does anyone have any idea what could be casing it?
  2. Yeah that did the trick, I already messed about with re-spawning Rahgot and that was getting me nowhere. So yeah, the mask is mine, the word wall is mine (thanks to no clip). Problem solved (sort of), console commands solve everything one way or another.
  3. Like the title says, but specifically Rahgot. When I was doing the golden claw quest, for whatever reason I have yet to figure out, Rahgot and every single draugr in Forelhost decided to appear randomly in Bleak Falls Barrow. A funny story in of itself, also a major pain in the ass for a starting character, but the point of this tale is that when I killed Rahgot, he did not have his mask on him. So now I'm actually trying to do the quest where you are supposed to fight him, and obviously he is completely absent from his proper dungeon... being dead and all. This leaves me one dragon priest mask short, as well as not having the key to exit the dungeon and reach the word wall. Long story short, how do I use console commands to spawn a living Rahgot back into the dungeon with me?
  4. Ignore that last statement, the problem has been solved! So it turns out the console commands do in fact work, I was just being really stupid and making a really stupid mistake when typing them in. Thanks to everyone for helping
  5. Okay, so I hid in a faraway location for over four days (most spent waiting) and nothing changed, I then returned to the inn and used the console command, it definitely recognised it but nothing happened. As for my load order, well... I won't list them all since it's into the 60s, but the official expansions are in the right order
  6. I waited in the inn for days, no change. Delphine still doesn't exist and the quest marker is still stuck beside the Pelgia Farm.
  7. I am having a major problem with one of my mods that is halting the process of the main quest line. After not obtaining the horn of Jurgen Windcaller, and being informed to meet whomever took it at the inn in Riverwood, the quest marker instead appears a short distance outside Whiterun. When I go to the quest marker it appears in two different locations depending on whether I'm looking at the world map or the local map, but neither location has anything or anybody present. If I go to the Riverwood inn, there's no option for renting the attic room, in fact there's no option for renting any rooms. As far as I can tell, Delphine has simply vanished, and without her I can't get the horn and continue the main quest. I have no idea which of my mods is responsible for this, but I know for certain in one of my last couple of playthroughs this problem didn't occur. If anybody else has encountered a similar issue to this and know what might be responsible, I would really appreciate some help.
  8. There's already a pretty good retexture of the Blades armour, but I think it would be pretty sweet if someone could make Samanosuke's actual armour set as well as his weapons: Raizan, Enryuu, Shippuu and Bishamon (they'd all have obvious enchantments, except maybe Shippuu, and the Bishamon sword could have the same enchantment as the Bloodskal Blade). There's also the Oni gauntlet, although I have no idea how something like that would work, either as regular armour gauntlets or using a new slot altogether (obviously it would need to have some kind of soul capture enchantment, although how that would work for equipment rather than a weapon is a mystery). Like my last suggestion I have no doubt this will get swiftly ignored and pushed out of sight, but I thought someone might as well ask for this, I can't be the only person who liked Onimusha.
  9. My dream mod would be a collaborative monster mod that introduces tonnes of new creatures, either original or revamped versions from old Elder Scrolls games. Additionally you could control monster/enemy populations and appearances through a mod menu. So if you start a game and decide you don't want any additional creatures, just the vanilla experience, you can un-tick all the boxes, or if you want the surface of Skyrim to be crawling with zombies, you could massively increase their population as well enabling them to spawn all over as opposed to just dungeons and he likes, or you could make it so daedra will randomly attack settlements. Obviously I realise this kind of thing is never going to exist, but it's nice to dream...
  10. So everyone has heard of Five Nights at Freddy's by now, well I have a fun (/horrific) idea for a mod. Your character discovers a house for sale (maybe the trusty courier delivers a letter about it), its shockingly cheap for such a great house (a bit like the Benirus Manor in Oblivion). This house is big, well decorated, has everything you need, like Mannequins. Except during the night hours you find you cant wait, sleep or leave the house, and all the mannequins keeping moving when you're not looking at them. Obviously being able to just hack the mannequins to death would ruin the purpose, so instead there would have to be other, more creative ways of protecting yourself until the morning. I've never suggested a Skyrim mod before, I didn't even start playing with mods until about a month ago, but I think this would be a cool idea so I thought I'd put it forward.
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