My dream mod: Weapons with various weights, swing speeds, and sizes Directional and manual attacking and blocking. Three damage types: Cut that does the most base damage Blunt that does moderate damage. Has a slight bonus against armor. Has a chance to knock someone down upon impacted based on weapon weight and defenders block skill. Can crush through a block , based on weapon weight and defenders block skill. Pierce lowest base damage. Very high armor penetration. Damage bonus if hit the head. Damage based on damage type, location of the hit, defender's armor, speed of the attack, and the angle of the hit in respect to the initiation of the attack. So for example: To get the most damage out of a sideways swing from the right you would want the hit to be in between 45 degrees and 135 degrees from your right shoulder. Distance also matters, if the NPC is face hugging you, you wont be able to maneuver that two hander that's three times bigger than both of you combined in a way to hit him with enough force to hurt him. So you have to get something smaller.