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Nyeslaanesh

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  1. Hey! Anyone knows if there's a way to reset the statuses of mods, from 'downloaded' to nothing? in my case im trying to start again, and on a side note, has anyone encountered any problems with skyrim and windows 11?
  2. ayy! its december and that means modding again!, tho do i need to have the anniv edition?
  3. is fnis still necessary for xpm skeleton? or has nemesis completely replaced it?
  4. i think its time to reinstall skyrim again, were there any new guides similar to STEP?
  5. wanted to try st. elmo mystery for the energy/science stuff. but since sinkholes cant be removed, i dont know if i should continue my hard fought overly planned setup, can the sinkholes be removed somehow? its awful that they spawn so close to the base
  6. Hi, Good day to everyone, I've got a naïve question, and I don't really know where to ask for it, so . . . why do mods get removed? I understand that some mods break Intellectual Property rules and hence removed, and some break rules regarding appropriate content, but there's still a lot of mod I see that still gets removed
  7. Hiiii, Can I just ask for some clarifications regarding those 3 in particular, now that most animations and behaviors are using Nemesis, what's going to happen to mods using FNIS? can those mods be made to run using Nemesis ("within simple technical knowledge :( "), and also has anyone tried to use FNIS, DAR and Nemesis together? could FNIS be given lower priority?
  8. well uhm is it bad practice to use quick auto clean on all mods? like all at once? thaanks
  9. someone please halp, i got this very weird CTD [0] 0x7FF7C2363771 (SkyrimSE.exe+1353771) unk_1353210+561 crashreport doesn't point to any mod and the rest of the report was uneventful crashed happened once near dragonsreach door, and once again after opening it. my plugin count is at c9 / 201 loot shows no error, only dirty warnings and compatibility warnings had anybody experienced this before?
  10. maybe voices are half the effort, you could also implement tone and maybe even pitch variation to consider, and just saying ive never seen a game that directly manipulates audio data to create variety
  11. there seem to be a deficiency with mods regarding magical floating swords, absolutely un-immersive
  12. It's easy enough to make your own. Light clothing, little "support" more natural (ie closer to nekid) breasts Heavy armor or heavy clothing, breasts flattened, perhaps pushed in or out depending on what you're attempting to achieve, nipples flattened. So...you take the stock "naked" preset you're using for your player (or follower) , tweak it via bodyslide, save as "My hawt chick in heavy clothing/heavy armor" or "My hawt chick in a pushup bra", or "My hawt follower in heavy armor", or (whatever you want to name them) ... and volia, now you have your naked variant preset and your padded clothing variant, and as many other variants as you like for whichever piece of armor or clothing. I have three I use for my player (one for very light clothing like lingerie and light clothing and being nekid, one for light armor like many of SuJnoeng's pieces, and one for heavy armor and nobility clothes) , and my female followers each have two that's some very immersive approach, i admit to being too lazy to do it on my own, tho i will try your advice. thaaaanks
  13. eeeeyyy, in the past most cbbe presets had a preset for clothes and for body, has something changed? i cant seem to find a preset with separate presets
  14. heey, good day everyone, apologies if im in the wrong place to ask, but can anyone point me where to look for several not so apparent enb tweaks to improve performance, mine suddenly got better after adding some memory adjustments in my enblocal (setting memory to the size of my vram), must've meant that my previous settings didnt really utilize available vram, anyone else got some magical lines of code to improve performance? thaaanks
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