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renesuper

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  1. Ok, i got a friend on helping me and he told me i made a mistake with mudbox which causes the texture to be like that. I did a new test model and now it works fine. Thank you for your help and time you spend for helping me :)
  2. I took a short look at the weapon yesterday in skyrim and it looked fine, but when i made screenshot for you i recognised that it still looks buggy. Not as much as before but still. http://images.akamai.steamusercontent.com/ugc/91600930957755569/80B02F875FC6DB11038C91E57E4FB9388200A667/
  3. Thank you very much :) i dont know how to thank you for the time you spend on helping
  4. thank you for the offer, but i kinda want to solve the problem so i can do things on my own in the future. Here is the diffuse map, i want to see how it should look like. http://www.bilder-upload.eu/show.php?file=5494a6-1489078426.png
  5. Diffuse in DXT 1 as you said before and now i made the background in the normal map black, saved it and transformed it into a DXT 1 dds file but it didnt work, I think the png file i use is destroyed. I will use my mudbox data and extract the normal map again later and try to fix that again.
  6. Ok i ported my png files into dds as you said ( i did that already but remade the dds files) and checked the paths and still nothing changed, i dont know why this doesnt work. These are my textures, and i used paint.net to make the dds files.
  7. Ok it worked now, there was a mistake in the nif file. But now i got the problem that mytextures still look mixed up. Here is how they look like in nif scope and how it should look like. Thank you so far for the help guys :smile:
  8. Thank you, i tried that but how it seems there is a problem with the nif file. When i try to add the nif in the creation kit the weapon is purple. I will try to make a new nif file.
  9. Hello guys, i made a wepon for skyrim with textures and all that stuff. I also added the weapon to the game and everything works as it should, but the textures look like a tornado went through them. As png data they are all fine, and when i open them with nif scope they are ruined. I tried different ways of converting the texture into a ddl data and even started all over and made the weapon again but nothing changes. The only thing i noticed what was different compared to the guide was that in nife scope the lightshaderproperties stayed at their position and didnt went out of the block. I hope someone can help me.
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