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LoofSquared

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Posts posted by LoofSquared

  1. While I know Fallout 4 is just around the corner and I'm just as hyped as any other fan of the series, I'm also an active player of Guild Wars 2 and the head of a small community guild which is looking to grow (just a tad). Decided I should see if anyone on the Nexus would be interested in giving the game a go or returning to it now that it's free to play and the new expansion is out. RP is also a possibility of course though for now I'm just looking for some people to play with. If interested then do reply or contact me here or in game whenever I'm on by Nero.3496

  2. I've personally always imagined Tamriel as an absolutely massive continent, and this is supported by the vastly different climates where the South is dominated by desert and rain forest, and the very North by frozen tundra. That is, unless Earth is vast compared to Nirn, which we wouldn't know, but considering the few mentions there have been of getting over to Akavir and back seemingly taking loads of time, they seem of fairly equal size.

  3. Personally, I've always been all for difficult and chaotic layouts despite easily getting lost and a mod I've been working on makes Markarth even more confusing, with paths under and over the streets, above and under piping and... and, yeah. I can see though, why it would be difficult for some to navigate, as it somewhat is for me.

  4. I believe there's a setting that defines at which point night / day starts. If you were to set the night to last 24 hours it could do the trick. I remember doing this for an Oblivion mod I made once and it worked, though it could be this is only found on the worldspace settings.

  5. To remind you; one does not simply bump their own threads http://forums.nexusmods.com/public/style_emoticons/dark/tongue.gif Also, I do believe there is a mod that would let you add custom bars to your HUD, can't exactly remember the name though. Changing the color scheme wouldn't be too hard, but of numeral representation of your current health and the such, I have no idea really.
  6. This would very much be possible, though the only way I see it effectively done would be to somehow set particular scripts for every single creature in the game that detects on spell cast the summonable counterpart of the targeted creature. This would still not affect any modded creatures and would be extremely tedious job, modifying every single creature in the game, and oh, I still didn't mention the possibility of conflicts.
  7. The only way I see anything like this would be possible is to make the bodies take up armor slots, which would not change the look of the clothing on them and would possibly instead just leave them naked with a different body, with no way to equip any clothing over it.
  8. Some 160 hours, though that's just because I nowadays use more time modding the game than actually playing it. Also, as a Finn, I do find your character.. and profile name, quite original http://forums.nexusmods.com/public/style_emoticons/dark/tongue.gif
  9. As there'll be a lot, and a lot more of new armor and clothing, with new models, this sorting would not be too efficient. I'd rather suggest having armor sorted into Heavy/Light -> Realistic/Unrealistic -> Possibly even filtered skimpy or not, so those of us who wouldn't like to have to look through piles and piles of revealing chain bikini just to find that awesome armor that actually looks like it would protect oneself, could find one fitting to their tastes. That's just me though.
  10. Most dungeons could not be done into exterior world. Why? Engine limitations. The world is basically a surface one can lower or rise, but not mold tunnels into nor move sideways. A basic "tower climbing" outdoor dungeon would indeed be possible though, but you can forget the caves. Now why would they not have the cities in the main exterior space? Yes, it takes quite a pile of memory to process them, and also, the engine can handle only so much NPCs without starting to mess the AI, though most probably open cities kind of a mod will be there at some point. Now what about buildings? Simple, Bethesda has yet to solve how not to make it rain inside.
  11. Most likely this will be possible, it's already possible to do so with console commands, albeit not flawlessly. There's a few things that have to be done first, but as the same thing was done with Oblivion (and in Oblivion it would be quite a bit harder even), I see no reason why wouldn't it be done with Skyrim.
  12. I chose Ulfric as I thought Skyrim would give me the choice to go double agent, and then stab both sides to the back becoming myself the king of Skyrim, establishing order, allying with the Empire by reasoning, and then lead the war against Thalmor. But uhh.. Yeah..
  13. Not too sure a whole new weapon can be created, there was never a possibility for such in Oblivion, and the engine hasn't really change that much. I, personally was hoping to add guns, flintlock pistols specifically, although I'm not sure if it can be done as the only real gun mod for Oblivion ever was a staff that looked like a gun, shooting fireballs. We can always hope though.
  14. I do wonder how is this as it is, did the hated vampire condition come right when you became a vampire or so, as if so, then it's a bug. As it indeed is generally so that when you're a level 4 vampire everyone attacks you on sight, and that can be only reversed by feeding, which makes you a level 1 vampire again. The system Bethesda implemented indeed is a bit weird, you'll become more human when you feed and more vampire without feeding.
  15. Hi guys, I'm a total noob, as I just am starting to mod.

     

    I downloaded the nexus mod manager, and when I ope it, it tells me to pick a game. So I pick Skyrim. Then, a pop-up appears titled Skyrim Location. It wants me to choose the location of the skyrim game directory, which I believe is in my Program Files(x86), and it even has it chosen...C:\Program Files (x86)\The Elder Scrolls V Skyrim. When I click ok, the pop-up just reappears, nothing changes. I click auto-detect, and it doesn't find anything.

     

    Help? :wallbash:

     

    Now shouldn't it be in Program Files(x86)\Steam\steamapps\common\Skyrim? That's what the folder is anyways and I believe it won't work otherwise, also, how have you managed to install it outside the Steam folder anyways hmm?

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