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Posts
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Everything posted by Atchodas
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Dont listen to the guy telling that Civil War Overhaul and Dragon Combat Overhaul will crash your game or something this must be a troll joke , use mod organizer to install mods so you got control over enabling and disabling them , as well use all the tools provided by mod community for handling and running a lot of mods such ass : loot , wrye bash , tess5edit , Memory Patch for skse ,enboost, onetweak, textures optimizer , maybe some performance mods etc. Most important is to check if the mods you use are done well and dont cause problems, check every mods Posts section to see other users feedback . Edit : Do not use stuff like Live another life if you are just going to play skyrim for the first time , seriously especially when you got Civil War Overhaul , Play trough Helgen its good intro to the game Dragons and Civil War you know ...
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are there any Trap Mods that are still working and compatible with other mods ? By trap mods i mean mods that would let me to craft and put traps and would work with More Dangerous traps by work i mean not CTD my game .
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Are there any reliable hotkey mods that are working well on nexus ? I am looking for a mod that would let me hotkey various buttons to items from inventory or SKYui favorites menu
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Wrye Bash Question : Masters Have been reordered
Atchodas replied to Atchodas's topic in Skyrim's Skyrim LE
Yes mostly its RND compatibility patches , where i need to reorder patched mod above RND , and few other plugins that makes two mods compatible . -
Hello , so for several mods in my load order ( Mostly Patches and Enhancement Modules ) after i create a bashed patch , Wrye Bash would show me for few mods that their masters has been reordered . Does Reordered masters has any influence to my game ? I Could just fix load order manualy after every bashed patch , but for example one mod tells me to reorder dawnguard and dragonborn etc and i know that is bad thing to do , is it safe to leave them as it is with Orange collors in Wrye Bash or should i fix atleast those who doesnt require stupid changes ?
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Two players, one computer, shared game through steam
Atchodas replied to Surfacehealer63's topic in Skyrim's Skyrim LE
use mod organizer and make a profile each .. there is youtube video series by Gopher how to use Mod Organizer -
Hmm in last playtrough some of the random encounters were definetly to weak ( Used DFB ) because they werent touched by HLE for some reason would be nice to solve that , i will still try Locational damage and see how it goes as soon as i get skyrim going for this new playtrough( maybe put it after all thease mods in load order) , i really love that Supernatural AI will work with High Level Enemies if i added locational damage would be really great for Monsterhunter playtrough with OP monsters , and out of all combat overhauls locational damage seemed the best one for me tbh because i usualy play with Deadly Monsters addon by Deadly Dragons mod that just increases stats of the enemies in addition to all thease mods, i gift them a ton of HP so the game is fun and challenging . I guess i wont be looking into enemy ai overhaul revenge of the enemies anymore as it wont work with HLE and Supernatural Overhaul . well thanks for your response appreciate the help Update : i am checking out Duel Combat Realism instead Locational damage
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- high level enemies
- encounter mods
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Hello i am planing to install these mods that touches Enemy Levels , AI and also these mods that adds new encounters and new enemies for my new play trough ( Not Mentioning Dragons Mods here ) , i wanted a suggestion on load order to make these compatible with each other ( i am going to make bashed patch as well ) : priority goes to first mods on the list in matter of what i need and would like to see : High Level Enemies (I need that creatures added by other mods would scale with High level enemies scaling version) Locational Damage ( this mod changes AI of enemies but i dont really care if enemies will try to headshot me every time or they wont all i need is for this mod to not break the game with others ) DFB Random Encounters ( compatibility with HLE and Supernatural Overhaul needed ) Immersive Creatures ( Need it to be compatible with HLE ) Skyrim Monster Mod ( Need it to be compatible with HLE ) Extended Encounters ( Need it to be compatibile with HLE and Supernatural Overhaul ) Enemy AI OverHaul - Revenge of The Enemies ( Need it to enhance AI of all the creatures ingame ) Extra Encounters Dragonborn ( HLE compatibility needed ) Supernatural Overhaul ( This mod is not used much on nexus , any1 tryed it ? is it compatible with others i posted , should i load it after Enemy AI Overhaul if i want these changes to take priority ) Immersive NPC in the Dark ( least of my worries if its incompatible tho it would be nice immersive touch ) i am asking for help because i am sure that if i would install most of these mods together randomly my game would probably run fine at first but the changes made by these mods wouldnt apply on each other and it would result in Monster from monster Mod being very weak or creatures from Immersive Creatures dieing in 1 hit etc . Any help from someone who already tryed similiar setup would be very appreciated .
- 2 replies
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- high level enemies
- encounter mods
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Thank you for answering , i definetly saw all gopher vids but in that video SKSE with memory patch was still in alpha so wasnt so sure , hmmm that SKSE ini download for lazy users needs more endorsments then tho :D
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I am looking for a mod that would improve less loved cities of skyrim such as : Falkreath , Morthal , Dawnstar ( and maybe Winterhold ) there are alot of mods that overhauls all towns and cities are there any mods that would allow me to install those overhauls only to thease 3 or 4 Cities ?
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Hello there , i wanted to ask how does exactly new SKSE ( 1,7,01 ) Version and Memory Patch works , i read everywhere that new SKSE has a memory patch built in already , do i need to activate it somehow ? or it just assigns me 512 MB's when i install SKSE ? Any1 Could lighten my day ? And another question whats the difference between SSME and Skyrim Memory Patch found here http://enbdev.com/ctdfix.html ? Another question is about http://www.nexusmods.com/skyrim/mods/51038/? its SKSE ini pre download , will this enable the Memory patch and i wont need to do anything else ? Can i install this Ini Pre Download with MO ? or manual Install preferred ?
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thank you very much i already was using Hunters Cabin of Riverwood and there are thousand of player homes in Whiterun/Riverwood/Riften :D but Horkertusk Home is something i was looking for its in Less Player home Mod populated area lol :D ( who goes dawnstar :D ) and is very simple and nicely done , thank you
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I am looking for Immersive player homes for hunter type character anything that has to do with Immersion , hunting , hideouts , treehouses etc , anything thief / assasin themed aswell , main criteria is for them to be immersive and to actualy be Player Homes only i mean simple player homes without special Scripted features like bathtubs that remove your items or some special arrows crafting , i am not looking for that just simply for place to stay maybe bring a follower store things etc
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Reinstalling 200+ mods for a new playtrough
Atchodas replied to Atchodas's topic in Skyrim's Skyrim LE
thats not true , it depends on the mods you use and their compatibility i was playing with 190~ mods witt no more than 5 ctds in 260 hrs and all of those were after installing new mod and it loading for first time or so . I dont use to many heavy mods tho , no stuff like SMIM , Requiem , SKyre etc -
Hello , i wanted to ask for tips how should i reinstall over 200 mods for a new playtrough so my game doesnt run into problems? I used to play with most of those mods without many problems and issues and now i have deleted all skyrim data all mods and all mod data changed from NMM to MO redownloaded skyrim on steam , and the question i have is should i install all of them at once run the game start new game and pray for it to be stable ? or should i finish Helgen(i would restart again anyway after mods are set tho) and start installing like 5-10 mods and then loading a game and giving time for it to recognize them etc and then installing 10 more and so on ? Any tips ? Ideas? And another question is what kind of mods should i install first light ones that doesnt change much and are very compatible or bigger mods like overhauls etc ? Appreciate any help
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mmm might be this one tho it looked different the time i saw it but maybe i just forgot and it looked better in my mind probably it is this one, thank you. If anybody knows anything similiar to this (witchhunter spells) that would add Passive buffs or auras to your char that after you do something before battle or in middle of it you recieve a buff or aura , would be nice to see them
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Wrye Bash : I aint sure if you can see all master dependencies in single window but surely it shows you what masters every mod needs to run and if those masters are in wrong order or something Wrye Bash will always highlight the mod that has Reorded masters and such and you will be able to fix it . Unless you really need all the master dependencies in one window Wrye Bash should do the job for you , as mentioned in post above Color Coding makes it easy to notice , and when u select mod that is different collor than green on the bottom left part of the window it will tell you what the problem is ( 95% of the time it will be Masters has been reoreded , and those few times when u mess up it will tell you in red that Master is Missing ). Also You need to launch Wrye Bash trough Mod organizer ( add executable ) for it to work . Overall Wrye Bash is definetly essential tool that you need no matter how many mods u using , Bashed Patches are god sent , it will merge some of your smaller mods and patches into one Bashed patch that patch will merge all mods leveled lists into one aswell, cleaning your load orded and leaving more free space there , aswell its essential to use with mods that alter Leveled Lists to avoid troubles .
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Sometime ago browsing trough nexus i saw a mod that i cant find anymore : Basicly it was a mod that added some new spells/powers(they were more like buffs and auras that you cast on your character that has lasting effect) to use with weapons in your hands , so you could combine wielding twohander or a Bow/Crossbow and use some magic , seemed like very interesting mod and i cant find it anymore . Edit : It aint mod that lets you cast all spells without taking your hand space but more like a mod that adds unique spells to use(trough powers menu i guess) while wielding twohanded weapon bow for example Also maybe somebody knows a mod that allows you to enchant Unique items with a 2nd Enchant after you get 100 Enchanting Perk for 2 Enchants , probably a mod that lets you enchant Unique items with 2 additional enchants would do in worst case anyway
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hey everybody , i am looking for a mod that would allow me when i get 100 Enchanting Perk for double Enchantments to put 1 enchantment on unique already enchanted item for example , Shrouded Cowl or Nightingale gloves aswell all the unique weapons etc
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make sure this is compatible with Hunterborn maybe speak with mod author for him to add boars to his mod , otherwise it will be another great mod thats incompatible with mods that are usually essential to some players , chars or playtroughs
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Hello , i am looking for a mod to remove Enchantments from items i enchanted however i need the mod that would only remove those enchantments i added myself not the ones some unique weapons and armors ( especialy worried that it might remove custom enchantments from items from the mods )