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72Grabber

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  1. Fixed it!!!! I just had to go back to an older save game before the problem started :) Thanks for the suggestions :)
  2. Well I got it a little brighter but on my game it's definitely black and white except for the HUD and pip boy. And I just realized seeing the color red is important in this DLC :) Any ideas? Also messed with the load order and put Dead money last in the ESM list and still the same.
  3. AWorldOfPain(Preview).esm FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm BoulderCityFaceliftProject.esm Advanced Recon Tech.esm ReactivePeople.esm Caliber.esm rePopulated Wasteland.esm IWS-Core.esm AgeBasedBodys.esm SunValley.esp Lucky 38 Suite Respawn Fix.esp VendorAmmo45-70Fix.esp VendorGameTimeRestockNoDefaultRestock.esp BCFollowersClinic.esp IncreasedLegion1_1.esp NV Interiors - Cottonwood Cove.esp SadiesSundries.esp The New Bison Steve Hotel.esp WildBillsPawnArmory.esp Lucky38MarkerV3.esp XFO - 9db - Enemies - NPC Healing - med.esp Existence2.0.esp BluesRadioNV.esp NewVegasBounties.esp NewVegasBountiesII.esp Casino UnBanner.esp DrugsAreBadMKay.esp FeelingIrradiated.esp IWS-Core-Guards.esp IWS-AS-MedSpawns.esp Euclids_C_Finder_activated.esp Weighted Stimpaks.esp motor-runner helmet fix.esp LFox Missing Ammo Recipes.esp Advanced Recon Gear.esp Advanced Recon Tech.esp PK_Pulse_Pistol.esp that gun 556.esp FleshBurningPlasma.esp dressup.esp BTB - Beyond the Borders.esp A Present For Boone.esp VeronicaFixEssential.esp NV Explosive Knockdown mod.esp Respawn48Hours.esp RespawnerImprovedEx.esp LFox Archimedes The Nuke.esp Nights are Darker 25%.esp M1911.esp ParGren.esp Total active plugins: 53 Total plugins: 78 Yes :) they probably burst into flame :) Since the color of my HUD and pip boy are working I wonder if I can re adjust the outside color of the world back to normal.
  4. Azrael120782: Oh really? OK it is really dark so I figured it was a glitch. Looks like a black and white movie almost. I guess it makes sense and it makes it a challenge to find the radios before you esplode! Yeah. I just looked on Youtube and mine doesn't look like that. It's got almost no color. No red sky just B&W with the hud and pipboy colors normal. Do you know of any console commands for color and brightness? I searched and found none. Thanks by the way :)
  5. OK. Every time I start the DLC Dead money the screen becomes really hard to see. It's as if it's a really dark night even at 11 AM game time. The colors are also washed out and dull. I thought at first it was supposed to be that way but I looked on Youtube walk through and found it was supposed to be way brighter. It doesn't matter if indoors or out. The light level is really dim. I tried restarting and turning any light modification mods I had off to no avail. So is there any console command to fix this? Also. The screen is flickering slightly like the old movie effect. And it almost appears to be in black and white. The HUD, and compass and other non environment stuff is at the correct brightness. Is there a reset for all the normal color and brightness settings?
  6. Hey I just wanted to thank you for offering to help. My computer completely crapped out on me and I've been using my wife's until I got my new one online. Well I installed FOMM and it's working just fine. But I thought I'd thank you for the support.

    Take care.

    -Aaron

  7. I played and enjoyed Operation Anchorage and want to replay it. But I cant seem to get Operation Anchorage to start again. I have FOMM and un-click it then start the game save and re-click it and start game but the Anchorage DLC is still activated. I knew something wasn't right when I didn't get the "some content is no longer available" warning. Tried it with Point lookout too and same thing. What should I do? Thanks -Aaron
  8. Are those specific scavengers or are they just random? I was trying to get their codes so I can set them essential. And of course resurrect them. Thanks for the reply by the way.
  9. I was trying to use console commands to make some of the scavengers you find in various places unkillable but cant figure out how to get their base ID. I have MMM with the increased spawns so the scavs need some help!
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