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TRekNexus

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Everything posted by TRekNexus

  1. Here's a list of the music packages I modified with the file names within each package. Could be good to have around so people don't need to decompress the upk's themselves to find out what they are. If I understand right it's just the cue name that needs to be exactly the same? Anyways I included the wav file names as well just in case. [Combat Music / "Battlescape"] CombatMusic1_SF.upk: ActionMusic1Cue (cue file) CombatMusic1 (wav file) CombatMusic2_SF.upk: ActionMusic2Cue (cue file) CombatMusic2 (wav file) (the rest have the same naming, only thing that differs is the numbers) [XCom Base Music / "Geoscape"] HQSound_Act1Music_SF.upk:HQSoundtrackAct1Cue (cue file)HQ1McCann (wav file) HQSound_Act2Music_SF.upk:HQSoundtrackAct2Cue (cue file)HQ2McCann (wav file) HQSound_Act3Music_SF.upk:HQSoundtrackAct3Cue (cue file)HQ3McCann (wav file) [Air Battle Music / Intercept Music] HQSound_InterceptionMusic_SF.upk: InterceptionMusicCue (cue file)McCannInterceptionMusic (wav file) [soldier Select / Mission Prepare Music] HQSound_SoldierSelect_SF.upk: ReadyForBattleMusicCue (cue file)ReadyForBattleMusic (wav file)
  2. Aww, that's too bad. Seems such a waste to not be able to share it :/ I know that there are people who prefer the original music but don't have the technical skill and/or patience to wrap their heads around modding so they can do it themselves. I barely did :P I respect the Nexus terms tho. @Fkyx: Thanks for the pointer. I'll check it out :)
  3. I'm wrapping up a music mod with the PSX Ufo Defense music right now :smile: It should be ready for download in a few hours. EDIT: Sorry, I got ahead of myself. Since the mod contains copyrighted material I can't post it on Nexus :/
  4. Okay, I got it working. I've replaced the combat tracks, "geoscape" tracks, mission soldier select, and intercept track with the PSX Ufo Enemy Unknown music so far. The only music track that didn't want to play the replaced music is the main menu track. But no biggie. I'll be posting this on the mod page soon-ish. It plays pretty seamlessly with the original tracks too. Sweet! Thanks again for the help guys :smile: LiQuid911's step-by-step is good material for the tutorial/wiki page, no? EDIT: Hmm, I don't actually have permission from the copyright holders to re-distribute these files in a mod. Will I get myself banned if I do?
  5. Thanks a lot both youse :D @tracktwo: I'm using your custom track modification to replace the combat music. I think the naming convention is correct: One wav file and one associated cue with names GeoScape1.wav and GeoScape1Cue bundled and cooked into GeoScape1_SF.upk. Referenced in DefaultContent.ini like so: CombatMusicCues="GeoScape1.GeoScape1Cue". And it crashes repeatedly :/ @LiQuid911: I didn't know there was a custom X-Com UDK install around, I just used the standard one. Looks like that might be the problem right there! I'll install it, try again, and post back. Great step-by-step btw, thanks for that :)
  6. @LiQuiD911: Cool! Do you mind sharing some simple steps on how to do it? I've managed to create and cook a couple of music files myself but the game crashes when it tries to play them. I know I should change the resize value and probably some other HEX magic as well to make them work but I don't know where to start, what tools should I use?
  7. Wow, I never imagined this thread would take off like it did. I don't have much constructive to add except say great job all youse :smile:
  8. Hex editing and resizing the upk sounds like something beyond my feeble technical talents right now. Bundling sound files into a new upk on the other hand, I'll give it a go. Time to look at the wiki. Thanks for the reply :)
  9. Hello everybody! So I've been wanting to replace some music files within XCom EU/EW for some time since much of the original music in there frankly bugs the crap out of me. I'd *really* like something more atmospheric and suspense-building than the current techno-action we're stuck with. But before I try to wrap my head around XCom modding I wanted to check with you guys if it's even possible to do sound file replacements with the current tools available? EDIT: Even swapping sound files for others would help a lot. Replacing the action tracks with some of the ambient ones would go a long way.
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