Jump to content

MtB

Members
  • Posts

    23
  • Joined

  • Last visited

Everything posted by MtB

  1. Thanks for the reply rickerhk, however, the script you suggest (with the extra endifs removed) has the same result. An extra 1 cap is removed after the donated amount is deducted, and the karma award can be obtained multiple times.
  2. In its original form this script is flawed. Any time you donated a sum of money, thescript would deduct the funds you donate plus an extra cap. To rectify this error, the script is now written where the amount now taken is one cap less than what is stated in the donations option menu - so instead of paying a flat donation of 10 caps, you pay 9 caps plus the extra one (for a total of 10) that is taken through the flawed script. Also, the script keeps rewarding Karma for the larger donations. The Karma reward should be limited to a one time reward. Can somebody rework the script so that a flat donation of caps is taken rather than what I've explained, and have the Karma reward be a one time deal. Thanks to any replies.
  3. Hello, I am looking for a landscape painter and decorator to complete the exterior of a mod I am working on - The Four States Project. On the plus side I'd say most of the work has been done and all you are required to do is go over it and touch it up adding to what ever is there to make it even better looking... and, this is the hard bit, junkify the landscape with detritus. This is a current estimation of what has been done so far: Percent land painted: 97% Percent bushified/cactified/treeified: 70%+ Percent creaturefied/raiderfied: 95%+ Percent radiated: 75%+ Percent rockified: 98%+ Percent soundified: 50% Percent sludgified: 99% Percent windified: 99% Percent decorated/junkified: 0.5% Percent NPCified: 5% (Mostly TinTown) The percentage ratings are estimations, and more of each can always be added. Not every cell or quad needs to be junkified. Only cells that have a road, shack, tent, sludge pool, cave enterance, lean to, or whatever needs to be done including (partly) the eight cells surrounding it. It sounds a lot, but it isn't really. A rough calculation (based upon the current map contents) suggests this to be 61 sites (not including roads) needing to be done. Even if it is nothing more than a single wrecked car, or billboard on a section of road, I'd consider it 'a cell junkified'... Also, to make your job that little bit easier - I am not opposed to you copying and pasting five or six generic setups so long as you move bits and pieces about to make it just a bit different looking. Your duties would be to... > Touch up the landscape painting if you think it needs it. > Add more rocks, bushes, dead trees, cacti, whirlwinds, dust effects, fallen trees, radioactive sludge pools if you think a section of land requires it. > Add assorted interesting features to look at, if you want. > Add assorted vehicle wrecks, tire piles, skeletons, sandbag defences, corpses, billboards, barrels, guard rails, tin cans and other assorted detritus to all the current locations in the mod. To have the landscape junkified would be a great step towards giving the mod that lived in and scavenged look, and it would be another major step closer to the mod being completed. Once the land has been suitably junkified and such I could finally move on to missions and fine tuning the story arc. So, why don't I do this? Frankly, I don't want to. I need a break from modding. My mind is numb from it all. I painted the landscape, placed the rocks, trees, cacti, wind effects, sound effects, sludge pools, shacks, roads, and whatnot; and for the size of the landscape, that is no small task. I also built most of the interiors and decorated them. All I ask is for some kindly modder or three to take pity on, not me, per se, but a fellow wornout Fallout 3 modder, who has grand aspirations to add a new land for all the members of Fallout3Nexus to explore. Come one, be part of the Four States Project. Don't let this opportunity go to waste. But if you do, and many years from now, when you are old and living out your last days, will you not look back and count the days and wish, you could trade all the days from now to then, for one chance, just one chance to to come back and be involved in the creation of quite possibly the best independent Fallout mod - ever! Thanks. MtB
  4. Hello, I need help on getting a time bomb script to work. The script activates when the bomb is dropped. A message window opens which gives you the option of setting the bomb in 15 second increments up to one minute. The problem I appear to have is that the timer doesn't seem to work. I've tried various formats of the script but nothing works. Here's the script in it's current form... ScriptName aaTimedExplosive01Script Short DoOnce Short Button Short Stage Float fTimer Begin OnDrop If DoOnce == 0 ShowMessage aaSetBombTimerMSG ; How long do you want to set the timer for? 15, 30, 45, 60, Do Nothing Set DoOnce to 1 EndIf End Begin GameMode Set Button to GetButtonPressed If ( DoOnce == 1 ) If (Button == 0) set fTimer to 15 Set Stage to 1 EndIf EndIf ElseIf (Button == 1) If ( DoOnce == 1 ) set fTimer to 30 Set Stage to 1 EndIf ElseIf (Button == 2) If ( DoOnce == 1 ) set fTimer to 45 Set Stage to 1 EndIf ElseIf (Button == 3) If ( DoOnce == 1 ) set fTimer to 60 Set Stage to 1 EndIf ElseIf (Button == 4) ;No Action ;Do Nothing EndIf End Begin OnDrop if ( Stage == 1 ) && fTimer >= 1 set fTimer to fTimer - GetSecondsPassed if fTimer == 0 PlaceAtMe MineFragExplosion ;aaTimedExplosive01REF aaTimedExplosive01REF.Disable EndIf EndIf End Any help would be appreciated.
  5. I am looking for a fairly decent landscape painter and decorator to complete the exterior of a mod I am working on. Approximately 35% or more has been completed by someone else who, unfortunately had to drop out. I'm no good at the landscape aspect, as interiors are more my thing. In order to stoke your interest, please visit http://fallout3.nexusmods.com/mods/11957 to see some screen shots. If you think you have sufficient skill please contact me and show me examples of your work (screenshots or an .esp). If several people respond to this, your names will be put in a draw and one lucky responant will get the job. So, what's involved? Your core duties... > Complete the painting of the landscape. > Decorate the landscape with rocks, bushes, dead trees, cacti, and the like. > Add whirlwinds, dust effects, radioactive sludge pools and the like. Your optional duties (if you don't want to do this, that's ok)... > Add the occasional ruined, or occupied encampment. > Junkify the landscape. > Add roads and vehicle wreckage. > Add raiders, bandits, and more creatures. > Add assorted interesting features. Thanks. MtB
  6. I am looking for a fairly decent landscape painter and decorator to complete the exterior of a mod I am working on. Approximately 35% or more has been completed by someone else who, unfortunately had to drop out. I'm no good at the landscape aspect, as interiors are more my thing. In order to stoke your interest, please visit http://fallout3.nexusmods.com/mods/11957 to see some screen shots. If you think you have sufficient skill please contact me and show me examples of your work (screenshots or an .esp). If several people respond to this, your names will be put in a draw and one lucky responant will get the job. So, what's involved? Your core duties... > Complete the painting of the landscape. > Decorate the landscape with rocks, bushes, dead trees, cacti, and the like. > Add whirlwinds, dust effects, radioactive sludge pools and the like. Your optional duties (if you don't want to do this, that's ok)... > Add the occasional ruined, or occupied encampment. > Junkify the landscape. > Add roads and vehicle wreckage. > Add raiders, bandits, and more creatures. > Add assorted interesting features. Thanks, MtB
×
×
  • Create New...