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Zurgnunus

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  1. Seeing the recent FO3 super mutant race mod I got started in trying to make a mod that transforms you in a securitron, I got into contact with the guy who made the Were-claw mod on Nexus for his help, and he said what he did was to spawn a npc and dumb out the ai, problem is this makes you a npc and impedes actual progress like the FO3 mod, also I wanted the pip boy to be accsesseble, anyone could help me with that? If someone knows how Genin made FO3 super mutant mod that might be a better alternative for me. I am pretty sure what I am trying to do is way beyond my capabilities but it just seems to fun not to try, if someone could lend me a hand I would appreciate it.
  2. Hey Guys! I am very bad at modding but strangely obsessed by it, all mod ideas i have fail! But this time i am trying to make a mod that has always been a dream of mine (not a complicated dream mind you!), in it when you get the big brained perk on old world blues you get an unremovable helmet that is your brain, to remove it you would have to chose to have your brain removed and thus remain with the brainless perk. I have the model for the helmet, and can see it in game just fine but i dont understand scripts enough so i can make this simple action! I want that when you get the perk you get the unremovable helmet and when you lose the perk you have it removed, can anybody help me? ps: I also wanted the item to be invisible in the inventory, to not break the ilusion of having your brain atatched to your head!
  3. It worked! Andromedon working like a charm, my fav by far! Great job!
  4. Really? Hmm that's bad, i will try it out and tell you the results
  5. i got the version from the steam, i even redownloaded it, set free alien( already did the autopsy so it wouldn even be necessary), no luck.
  6. Hmm, i downloaded the update but cant find the andromedon, is it just me?
  7. Andromedon!! Hell yeah!!! This is by far the best mod for Xcom 2! Hey one thing, can you guys fix the infinite soldiers bug now? Its crowding my armory and they are from de old mod...
  8. Mutons are beasts, mec are too, the vipers are actually quite resourceful, because of the tonge ability, but berserkers are dying left and right, they are fun, but are not worth it at all, and their attacks are very very weak, i had to increase the damage of all berserkers so he would be more usefull( still use them though, and cry a lot when they die)
  9. That's fine, just for the other aliens it could get cumbersome, I'm picturing codexes/faceless/archons/sectoids really not getting that much out of having their own armor types. When I'm done, how do you want it? I can throw it all in a zip, but if you guys have stuff you're working on, I can highlight changes to make it easier to transfer in. Is he going to take much longer too release? I Would be very happy to test him!
  10. I love this mod, but there is something that bugs me a lot. The Berserker is very weak, i had to change the base damage of the berserker in-game so he could do more damage, and he is also very squishy, which makes him sit on the medbay for a long time. A little off topic, have you guys thought about adding the andromedon? He is a really sick char, always control his mind so i can use him, i wouldnt mind no skill tree yet.
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