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Everything posted by kevorkiandoctor
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Heavily Modded Skyrim Freezing CTD during play
kevorkiandoctor replied to kevorkiandoctor's topic in Skyrim's Skyrim LE
http://pastebin.com/3AQaH0SC This is the load order after loot and the problem may actually be worse. More freezing and ctd even out of combat. Had to get safety load yo deal with loading screens -
Heavily Modded Skyrim Freezing CTD during play
kevorkiandoctor replied to kevorkiandoctor's topic in Skyrim's Skyrim LE
My Rig is runnign a Geoforce 745 Graphics card with a 4GP Dedicated VRAM, 24 GB Ram if this help narrow the problem down -
First, Thank you for taking the time to look and help me out. Thank you very much. I have gotten a new computer and I'm trying to see what it can handle. I am unsure if the CTD and Freezing is the fault of my mods, too many Mods or if my computer just can't what I'm running. Too many scripts or Graphics too high? Wrye Bash is giving me no Red flags, a few Orange, but thats because some mods want DawnGaurd before Dragonborn and others want it the other way. I have the most recent ENB series installed and (as far as I understand) is running smoothly without issue, I have also upped the values to 64 to enhance performance. The load screens normally go by very quick and everything is very smooth till I get in combat or try to access a menu too quickly during combat. Does this sound like too many scripts/mods or a graphics issue created by adding too many mods to beef up my graphics? 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Skyrim freezes after 3-5 mins everytime I start to play
kevorkiandoctor replied to gornostrelki's topic in Skyrim's Skyrim LE
I would save the list throug nexus the (export load order to document) run the game with no mods to make sure the issue isn't with your core files. If it isn't and the game runs smooth, reinstall the mods and use your exported load order to make sure they're in the right order. -
Skyrim freezes after 3-5 mins everytime I start to play
kevorkiandoctor replied to gornostrelki's topic in Skyrim's Skyrim LE
Have you cleaned them? -
Help Building/Scripting a Spell
kevorkiandoctor replied to kevorkiandoctor's topic in Skyrim's Skyrim LE
I'm 90% sure I could take the soul trap spell and attach a script to it to make it work. I'm just not familiar with how to write scripts -
LE Skyrim house mod relocation REQUEST
kevorkiandoctor replied to CyranGE's topic in Skyrim's Mod Ideas
I'll give it a shot. pm me -
Nope, you cannot make any changes directly to the engine. It would be like copying parts of the core program from Win95 into the Win8 core - it probably wouldn't work at all, and if it did there would be unexpected consequences that make it a very bad idea. :pinch: I've been trying to backwards engineer the Steady Hand bow perk to work for spells instead but I'm hitting a wall, the perk leads to a spell that leads to an effect that leads to "bowspeedbonus" which I can't find
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I want a spell that requires you to have a unfilled black soul gem for it to cast successfully. The spell itself would kill the target if the players magicka score is higher then theirs (there could be a different condition your ideas?). if it kills them it traps their soul in the Black Soul gem and makes them a follower, as if you stole their soul and made them a death knight. It'd also require you to keep their soul gem in your inventory (though this could be ditched if too much) or the knight goes feral. Is this doable?
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Replace "self" cast animation with "aimed" help
kevorkiandoctor replied to LC714's topic in Skyrim's Skyrim LE
basically you want to look through the animations for one you're look for. Look at a staff thats already made and copy the animation from there -
Yet another plead for help with load order...
kevorkiandoctor replied to VengeanceEsq's topic in Skyrim's Skyrim LE
Have you downloaded Wyrebash? It'll help you organize this very quickly, ones missing masters will be red and ones out of order will be orange. -
That does sound awsome
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Setting Default Script issue
kevorkiandoctor replied to kevorkiandoctor's topic in Skyrim's Skyrim LE
You really are like my Script writing hero. hahaha -
That makes sense. I reckon there isn't away to simply copy the parts of the engine over from Fall Out? I think at the bare minimum a Perk for destruction magic that slows down time and at max level freezes it for you to cast a spell would do.
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I looked forward to this, hopefully it is done in away that doesn't assume anything of the main mod, so I can make an alternative start for it
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- the lost isles
- landmass
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Any mod that follower can ride horse?
kevorkiandoctor replied to alphatrax's topic in Skyrim's Skyrim LE
http://www.nexusmods.com/skyrim/mods/14950/? -
I am trying to set a script on a custom book I have created so that when the character picks it up it'll set it to the next stage of the quest. Give it to the Quest Give. I'd also like to have it when reading the book it will give the character a note (as if there was a note in the book and it fell out basically) which upon reading that note adds the option to kill the quest giver instead. The issue I'm having is I've chosen the defaultsetstageonacquire sctipt and added first to the book in the world, then to the Base Book then to the alias (seperately and all at once) and it is not triggering the next stage. I have edited the priorities to set the stage and the quest ID and all that, an attaching the quest to wrong place? What am I doing wrong?
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Would it be doable to create the sames system Fallout uses for Magic in Skyrim I feel like a Skilled mage would be able to hit a lot better in combat then I can with the current system. Magic doesn't feel smooth, it feels rushed and panic as I back peddle to avoid being hit when in (game) reality my character could aim and throw far better. How hard would it be to make?
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I have a request if you wouldn't mind making it :) I would like the hat from Fantasia made, the one Micky mouse wears. I plan on making it into a Quest Item for a Quest I'm working on thats going to have heavy references. I will certainly make sure to give you credit!
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Made the basics of the spell, just need to fine tune and make one for each level of reanimation
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Hey I'm new at CK, but I've been playing around for a few hours trying to make the spell. I'll let you know soon if I figure it out
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I really like that idea. Sounds pretty awesome for a necromancer, though I would try to work in a function to let it ignore the limit of how many zombies you can raise
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LE Alternative start: Literal Dragon-born
kevorkiandoctor replied to FrankFamily's topic in Skyrim's Mod Ideas
Like playing a smaller sized dragon or like a humanoid dragon?- 4 replies
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- alternative
- start
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