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MJR

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  1. 'Top mods' has a really bad amount of items per row. With two per row, your eyes have to *constantly* wander back and forth. Either stick to one per row (which, in my opinion, is by far the best option for top lists that are meant to be read in order) or make it significantly more (like five or so). Two is really horrible for reading, and I don't even need to test it for any longer to know - I've seen it before, and it's never worked well. Other than that, I can't come up with any complaints after a really short test. Usually the annoyances jump in your face, so pretty good job, I guess?
  2. In response to post #39567530. #39569960, #39571210, #39573305, #39575275, #39579020 are all replies on the same post. @Namea: That's just not true. Bethesda's games have sold a ton on consoles even before any of them had mod support (on consoles). Even if Bethesda killed modding completely, in all forms, their games would keep selling, and it would happen even on PC. PC numbers would suffer, but personally I doubt it would be by a large amount.
  3. I don't generally read whatever gets posted on this site, but I've come across two official statements now and you, sir, seem like quite a respectable and smart fellow. I couldn't have said all this better myself (in fact, I hadn't even thought of most of the things stated here).
  4. In response to post #31586835. #31595470, #31596950, #31597315, #31599105 are all replies on the same post. This, very much this! If you absolutely must enforce password strength, make a password strength indicator that can also recognize that long passwords without numeric or special characters are strong. Don't simply require numeric and special characters. Eventually it will lead to passwords like p@ssw0rd, which doesn't really help much in the long run. I'm pretty sure even mynameisjohn is a much stronger password than p@ssw0rd, because 1337 speak mutations are quite common but AFAIK generating passwords from dictionaries of different languages is not so much.
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